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Biohazard Alert - Reborn

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kristjannuus
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#1

Posted 15 April 2012 - 06:58 PM Edited by kristjannuus, 06 February 2014 - 10:37 PM.

n0f5A.png

 

In the April of 1986, happened a disaster in Ukraine, Chernobyl. The Reactor 4 of the Chernobyl Nuclear Power Plant blew up, leaving behind roentgens of radiation...

In 2014, something goes wrong in the power plant in San Andreas, Red County. A new kind of mutation virus starts spreading in San Andreas. After the accident, local citizens mutate. Their skin starts falling off and they can't control themselves - they attack the innocent..

 In 12 hours, San Andreas will be bombed in order to wipe the virus out. You have been sent into the "Dead Zone" to retrieve secret files from Area 69 and then get out of there. The helicopter sent to evacuate you crashes. Will you make it before the bombing?

 

The old Biohazard Alert mod created by coin-god and his team is back and reborn. This time it is made with me and my team. We are modifying the old scripts of the old Biohazard Alert mods (and I have the permission from coin-god) and we've made great progress, for example, did you remember the old Biohazard Alert Remake and the crashes in the cities and on the bridge of SF? We have fixed them!



Contents


Main Questline

Freeroam zombie-killing

Gas masks

 


However, I still need help from:
*modellers
*scripters
*texture-makers
*mappers

 

Mod Team

Kris - Mod Leader, Concepts and Scripting
ChopTheDog - Script helper and Concepts
Triple Penetration - Gasmasks

ZecH - Mapping and animating

Ezekiel_RN - Modelling and mapping

 

 

Special thanks to:


- Coin-god for letting me use, modify and later publish the files he made

- puLGA for being the Co-Leader for the old Biohazard Alert and also the Texture Artist, Concept Artist and Mapper

- Wesser for being the SCM Coder-Animator-Rigger of the old Biohazard Alert mod

- Narcis_speed6 for being awesome and making the logo for this mod

- gta_talk, for also being awesome and making another logo for the mod, which I will also use
And last but not least, YOU, for receiving information about this mod and hopefully being happy that this mod is being worked on

Link to the original Biohazard Alert topic: http://www.gtaforums...howtopic=270004


FAQ

Will this be Resident Evil style?

Sadly, it won't.

Will it have new maps?
YES! It will!

When will this be released?
2015 hopefully

If you got any more questions, ask away!


ThaMakaveli
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#2

Posted 15 April 2012 - 10:18 PM

Looks nice... cool.gif

Frank.s
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#3

Posted 15 April 2012 - 10:26 PM

Holy sh*t, back from the dust.

Bloody excellent, i'm looking foward to updates/pictures/videos biggrin.gif

That description in the first post doesn't make sense grammatically, do you want me (a native english speaker) to re-write it?

badboy_zay
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#4

Posted 16 April 2012 - 04:30 AM

seem legit icon14.gif
can't wait to see some gameplay screenshot inlove.gif

kristjannuus
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#5

Posted 16 April 2012 - 04:59 AM

QUOTE (Frank.s @ Sunday, Apr 15 2012, 22:26)
Holy sh*t, back from the dust.

Bloody excellent, i'm looking foward to updates/pictures/videos biggrin.gif

That description in the first post doesn't make sense grammatically, do you want me (a native english speaker) to re-write it?

Yeah, you can help re-write it. So, hows the first look?

ChopTheDog.
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#6

Posted 16 April 2012 - 08:26 AM

I read that you need Scripters?

Need any help with this, just message me dude icon14.gif

Harriet61
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#7

Posted 16 April 2012 - 01:29 PM

user posted imageHoly sh*t, back from the dust.

kristjannuus
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#8

Posted 16 April 2012 - 07:14 PM

We are also waiting for all sorts of suggestions for this mod! If we like it, we'll use it!

Frank.s
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#9

Posted 16 April 2012 - 07:21 PM Edited by Frank.s, 16 April 2012 - 08:26 PM.

Sure, and here is the first post re-worded.

CODE
[i][SIZE=6]In April of 1986, a disaster happened in Ukraine, Chernobyl. Reactor 4 of the Chernobyl Nuclear Power Plant exploded, leaving a trail of destruction and unleashing a devastating amount of radioactive material...
[/SIZE][/i]
[i][SIZE=6]In 2014, something goes wrong in the power plant in San Andreas, Red County, something unknown, something alien, something big. There are huge explosions in the 2 reactors and the entire state of SA is terrified. People panic. Evacuation plans fail and many people are left behind during a mass exodus. The remaining citizens are distraught, their minds go berserk and any self-control is lost. Instead of seeking help, they attack the innocent. Soon after the accident, safe-zones are formed by the remaining military. The military requests for more soldiers to the safe-zones and you are sent into the Z.S.A - Zone of San Andreas. Unfortunately due to the sheer amount of radiation, the helicopter you were on fails miserably and crashes, you are left alone in the middle of the Z.S.A with few weapons and little ammo. You are still alive. You are still fighting.[/SIZE][/i]

Yes, you can seeing, the old Biohazard Alert mod created by [b]coin-god and his team[/b] is back and reborn. In this incarnation of the mod I am the team leader. I'm modifying the old scripts from the old Biohazard Alert mods (with permission from coin-god). I have made great progress, for example, do you remember the crashes in the cities and on the bridge of SF that the old Biohazard mod had? I have fixed them!

Revolution-Designes
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#10

Posted 16 April 2012 - 07:49 PM

This looks very interesting! The Biohazard Alert mod has always been a great motivation source for my own zombie mod. I'm glad to see it living again. Hopefully this is going to turn out big and great!

Frank.s
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#11

Posted 16 April 2012 - 08:06 PM Edited by Frank.s, 16 April 2012 - 08:26 PM.

Ideas:

-Underground tunnels that have been dug out of the dirt, used for accessing blocked towns/areas of the map.
-In a mission, a tunnel collapses, leaving the player trapped underground for a few missions until finding an alternate exit route (some horror/creepy elements could be added in this part, considering the shock of being buried underground)
-Vehicles designed for smashing infecteds out of the way
-Dilapidated vehicles that have suffered from the disaster (could be used early on in the game because of the slowness of the speed)
-New melee weapons, i guess vicious ones are the only way to go.
-Entire streets cracked apart
-Every texture made dirtier+destroyed (but don't overdo it or it would look unrealistic)
-The player gets infected at some point during the story and has to find a cure, after being sent on numerous errands by high-power bosses who keep telling the player that there is a cure, the player finds there is no cure and it was a lie to get the player to work, at the end of the game the player dies all sad 'n stuff (if you're going for a creepy vibe instead of a up-beat feeling).

-Trusted friends turn against the player after prolonged exposure to the harsh environment.
-Visual effects (like blood) on the screen when the player is low on health (kinda like what most modern shooter games do).
-A lunatic who appears to be an enemy of the player, but ends up saving the players life, and then double-crosses the player when he least expects it.
-Vicious gangs who rule certain areas.
-No police, state of chaos in certain areas, other areas just totally dead.
-Creepy soundtracks/audio cues/sound effects.
-Rhythmic or musical soundtracks/audio cues/sound effects during shocking or fast-paced missions.
-The player loses an arm half way through the game (i guess it would have to be the left one because player uses the right for weapons)

kristjannuus
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#12

Posted 17 April 2012 - 02:35 PM

UPDATED THE PAGE!

Also,
Welcome "the_sorrow" and "Triple Penetration" to the mods team!

PrivateFirstClass
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#13

Posted 17 April 2012 - 06:12 PM

QUOTE (kristjannuus @ Sunday, Apr 15 2012, 18:58)
*Will this be Resident Evil style?
Oh man, I might piss a lot of people off by answering this, but no , it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod.

i love you ! finally a zombie mod without resident evil *raccoon city umbrella stars nemesis special monsters* bullsh*t

ChopTheDog.
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#14

Posted 17 April 2012 - 06:16 PM Edited by The_Sorrow, 17 April 2012 - 06:23 PM.

It does include Resident evil data though.

EDIT: Frank.s you genius! Loving those ideas!

Revolution-Designes
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#15

Posted 18 April 2012 - 07:07 PM

I don't want to rush you guys, but when can we see some 'first-look' content?

kristjannuus
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#16

Posted 18 April 2012 - 07:42 PM

QUOTE (Revolution-Designes @ Wednesday, Apr 18 2012, 19:07)
I don't want to rush you guys, but when can we see some 'first-look' content?

Lets just say, that some certain models, plot points and in-game videos aren't far away wink.gif

Link: http://msarnoff.org/...29taW5n&o=0&b=-

coin-god
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#17

Posted 20 April 2012 - 06:05 PM Edited by goin-god, 20 April 2012 - 06:17 PM.

You should have told me you made a Topic. I will be watching this. icon14.gif

QUOTE
*Will this be Resident Evil style?
Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod.

I'm actually glad. Zombies are more than just RE. This would be awesome with "The Walking Dead" style on it.

edit:
This is the link to the Original thread:
http://www.gtaforums...howtopic=270004

In case you wish to add it.


edit2:
There is something I would love to do for your first release. A proper Launcher.
If you are interested.

kristjannuus
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#18

Posted 20 April 2012 - 06:33 PM

QUOTE (goin-god @ Friday, Apr 20 2012, 18:05)
You should have told me you made a Topic. I will be watching this. icon14.gif

QUOTE
*Will this be Resident Evil style?
Oh man, I might piss a lot of people off by answering this, but no, it sadly won't, but who knows, maybe I'll get a vision to add this style to the mod.

I'm actually glad. Zombies are more than just RE. This would be awesome with "The Walking Dead" style on it.

edit:
This is the link to the Original thread:
http://www.gtaforums...howtopic=270004

In case you wish to add it.


edit2:
There is something I would love to do for your first release. A proper Launcher.
If you are interested.

Very glad to hear that one of the modding veterans wants to take part in our nifty project. Sent you a PM wink.gif

Also, we are working on the trailer, but the release date is unknown.

kristjannuus
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#19

Posted 04 September 2012 - 02:08 PM

Our team could use a person who is good at editing main.scm!

TheGodfather.
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#20

Posted 04 September 2012 - 04:16 PM

Glad that the mod is back .I ll be waiting for its completion .Anyways I am a SCM & Cleo coder PM me if you would need help as you told that you need help in main.SCM editing

TheGodfather.
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#21

Posted 05 September 2012 - 02:26 AM

ideas-
you can add submissions like killing zombies and you will get armor for that.
if you add no extern script then it looks more horrible.
there were new weapons like electro magnum which can shoot electric.
there were many buildings burning.
change some of the water texture to blood.
there were some safe zones were you can refill your health.
there were many road blocks near safe zones so that zombies cannot enter there.
more ideas i will give soon.

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#22

Posted 06 September 2012 - 11:15 AM

Not sure if this is the right place to ask this, but when I downloaded the 0.5 BETA on the old topic, I crash everytime CJ stands still. suicidal.gif

d3jan
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#23

Posted 06 September 2012 - 08:50 PM

interesting story biggrin.gif

ChopTheDog.
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#24

Posted 02 October 2012 - 04:16 PM

Me, kris and the other members of the team are going to start work on this mod as soon as possible, show some screenshots and gameplay and try to get it up and running again.

I've been busy doing work on different projects and haven't had time to work on this but now we're back biggrin.gif

We won't let this mod die.

TheGodfather.
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#25

Posted 02 October 2012 - 04:34 PM

Nice to hear that..but guys do you need my help anymore (in Scripting) ??

ChopTheDog.
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#26

Posted 02 October 2012 - 06:54 PM Edited by The_Sorrow, 02 October 2012 - 07:15 PM.

QUOTE (arijitsen @ Tuesday, Oct 2 2012, 17:34)
Nice to hear that..but guys do you need my help anymore (in Scripting) ??

Well at the moment we need to implement the new maps before any scripting can start.

After that though I'm pretty much capable of coding the main missions and sub-missions myself, although if I do need help I'll PM you.

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#27

Posted 03 October 2012 - 12:22 AM

That's fine ...Good luck guys..

kristjannuus
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#28

Posted 02 June 2013 - 05:39 PM

This mod is back on track! Everyone with some mission coding experience is welcome to join the project!

kristjannuus
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#29

Posted 06 June 2013 - 05:40 PM

One question before this mod will go into a deep development hell -
Would people rather want this to be a more serious zombie mod with a darker tone or to make this mod a little arcadish?

kristjannuus
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#30

Posted 01 February 2014 - 09:44 AM

Back from the dust.





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