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Programing a route for a car

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8 replies to this topic
mkthetimelord
  • mkthetimelord

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#1

Posted 15 April 2012 - 06:11 PM

I am finding this very confusing. The car is always going into walls. I am ok doing it for someone that is walking, as I just put the pointer before and/or after they go around a corner. But when I do this for a car it just drives into walls =/

Rewas514
  • Rewas514

    Derp™

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#2

Posted 15 April 2012 - 07:05 PM

The NPC car driving is f*cked up in the current version. Dutchy and Patrick should fix it in the next one.

mkthetimelord
  • mkthetimelord

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#3

Posted 16 April 2012 - 04:34 PM

Okay thanks smile.gif So I can use the previous version and it will be ok?

guib
  • guib

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#4

Posted 16 April 2012 - 05:22 PM

QUOTE (mkthetimelord @ Monday, Apr 16 2012, 16:34)
Okay thanks smile.gif So I can use the previous version and it will be ok?

No, it is just not that the whole driving thing isn't really developed yet to a easy route...

Maybe in a newer version, this will be edited...

mkthetimelord
  • mkthetimelord

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#5

Posted 16 April 2012 - 06:59 PM

QUOTE (guib @ Monday, Apr 16 2012, 17:22)
QUOTE (mkthetimelord @ Monday, Apr 16 2012, 16:34)
Okay thanks smile.gif So I can use the previous version and it will be ok?

No, it is just not that the whole driving thing isn't really developed yet to a easy route...

Maybe in a newer version, this will be edited...

So how come missions I have played theres are fine and mine are sh*t?

Boris The Vodka
  • Boris The Vodka

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#6

Posted 17 April 2012 - 07:24 AM

Use more route points and use them properly.

Yezz007
  • Yezz007

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#7

Posted 17 April 2012 - 08:10 AM

Use the 'Slow Drive Route' if u dont want the car hit the wall , but they will drive it just like normal peds.
*They will even stop when the trafic light turns red

If you choose 'normal / fast' , the problem is when they hit the handbrake, they wont hit it at the correct time....

xMatix
  • xMatix

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#8

Posted 26 April 2012 - 02:14 PM

Yup, those problems with route points are really annoying. In next version of DYOM, there should be perfect handling, like in Driver Mod ().

Yezz007
  • Yezz007

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#9

Posted 26 April 2012 - 02:30 PM

I do not know how, but route points for car always* works fine on me,
and i am using DYOM V 6.1



* If the problem found i could fix it easily




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