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Editing weapon.dat

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  • jjfeu


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  • Joined: 12 Mar 2012


Posted 11 April 2012 - 10:50 PM

What's the size of the units in the weapon.dat? I made a mod that vastly increases the range of the guns, making the ranges realistic by making the units meters. Now I can't pass 'Just Business' because I made the mp5s too awesome with 200 range. How do I keep it realistic but not have Smoke get cut down every time?

  • Jack

    Firearms and Adrenaline

  • Feroci
  • Joined: 06 Dec 2011
  • Serbia


Posted 12 April 2012 - 08:07 AM

Well one idea is to increase the health of Smoke actor. Download Sanny Builder and open main scm file:
"C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\Data\Scrypt\main". The text will show up. Find this line:
// Originally: Just Business

Then type this into text search:
Actor.Health($ACTOR_SMOKE) = 500

Number 500 is a health of Smoke actor. Increase that number and click run - compile. Smoke now has a biger health.
The other idea is to decrease the value of damage made by Mp5 gun in weapon.dat (I think it's 25 but I'm not sure because I don't have SA installed at the moment).

  • jjfeu


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  • Joined: 12 Mar 2012


Posted 12 April 2012 - 08:20 PM

That's a good idea to increase Smoke's health. I don't want to lower the damage so the stats remain realistic.

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