C# Begginer | 1st Script |
Posted 08 April 2012 - 03:15 PM Edited by Mlnecrafter, 09 April 2012 - 12:37 PM.
any criticism , tips / help are accepted. Thank you
So , my firs script is a random "Vehicle Spawner " .
I've uploaded code for better view:
Link to uploaded code V0.01
After some work found out how to spawn cars in front of a character position or just by pointing camera to a desired direction.
replaced random randomness.
Link to uploaded code V0.02
oh and some quick explanation of script : on key U - spawns car | I - Spawns Bike | I Spawns Boat | O Spawns Plane |
if you can , tell me what do you think about it , or at which parts of code I should concentrate more or point me some tutorials or any important parts.
------------------- // ------------------------------ // ------------------------------ //
If you wanna try it out you can download file below \/ .
( Tested with 126.96.36.199 ).
Link to download random vehicle spawner V0.02
Posted 09 April 2012 - 09:58 AM
|QUOTE (nightwalker83 @ Monday, Apr 9 2012, 01:02)|
thanks , doing my best.
also updated to 0.02
Going to try making ngame menu to choose a vehicle from it.
Posted 09 April 2012 - 11:54 AM
Posted 09 April 2012 - 12:40 PM
|QUOTE (goin-god @ Monday, Apr 9 2012, 11:54)|
|The overall code looks nice. Nothing to worry about. But since this is GTA modding, if it works and dosn't take a sh*t load of time to compute, it's okay.|
By S.Load of time to compute you mean, an answer for script action in game correct?
"I guess for now its like matters of ms.
but nobody has tested it yet. If you can try it out would be grateful.
And thank you.
p.s Added link to dl file.
Posted 09 April 2012 - 12:52 PM
I don't know c# or how to hook a c script so i can't judge your current version. Sco uses a syntax very similar to c so you'll probably get used to it easy.
Sco files are compiled using Scocl by Alexander Blade, if you do start sco scriting, have you considered making some scripts for IVSA?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users