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How does the game compute the trails?

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The Hero
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Posted 08 April 2012 - 11:29 AM

Hi guys,
I'm interested how the trails are computed in Vice city for a program I'm writing. I know there are AmbBl in timecyc.dat and BlurRGB which are probably used but I've got no idea how the final colors are calculated (I'm not really interested in the actual blur effect, only the colors). Perhaps someone with knowledge of the exe could shed some light on this (DexX perhaps?). I'd do it myself but I don't know where to start; the exes are really a mystery for me, the gta3 SLES/SLUS is hard enough to understand, but with no symbols whatsoever I'm lost.
So thanks to anyone willing to help.

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