I noticed there was plenty of information and discussion about modding cars and boats, but there was virtually nothing about planes. So I decided to make a thread for people who want to add converted planes, and hopefully to get modders out there to create new planes. I would also like to add, and make it very clear, that I am not a modder, and haven't created anything (but do appreciate the work from dedicated modders out there). I'm creating this thread from various observations and limited info I've gathered.
Also if something with the information here is incorrect please tell me and I'll correct it.
The handling is horrible/it doesn't feel like an airplane. By far people's biggest gripe. I don't believe there's much that can be done here (I would love to be proven wrong though), and I think that the vehicle physics engine itself needs more work before we see realistic flight (maybe one of the reasons R* scraped planes for IV?).
Can't enter planes. This is most likely due to problems with the animations and positions of the doors. Should be able to get around by spawning planes using a trainer.
Rustler spawns upside down. Everything looks ok in zmodeler/OpenIV, don't have a clue whats going on here. Use SNT to flip it right-side up.
Propellers don't spin/Rudders don't move. EPM needs to be used to fix these.
No reverse. Planes (at least the Hydra and Rustler) are extremely slow to back up. This could be do to collisions, wheels, thrust, or a combination of all of those.
Planes crash my game. This can happen for various reason, try removing some planes or messing with some settings.
Planes are rising out of the ground and creating sink holes! Sometimes, with just the right settings, you can get the fighter (or maybe it's the hydra model) to slowly rise from the ground when it gets spawn and create some pretty strange glitches. Try not to mix the Hydra model with FIGHTER handling ID and helicopter animations in the ide file.
The planes are indestructible. Well not quite, but they're pretty damn tough. Change the settings in the handling file if you want them to be more like San Andreas.
Planes can float/go into water and then fly out. I don't think this can be fixed, so enjoy your submersible aircraft.
There are 3 planes that were going to be used in GTA IV (or at least tested in the game):
Dodo: Probably a modern day fullwing Dodo from the previous games.
Andromada: Most likely was turned into the jumbo planes circling the airport in retail GTA IV
Fighter: Most people think this refers to a fighter jet, a modern day Hydra. But after playing around with it using the Hydra model, I think it actually was an old WWII fighter plane, like the Rustler.
Now to mods. So far I have found 8 plane mods, most of them converted from San Andreas. I'll include download links (as well as a plane pack that includes handling.dat and vehicle.ide). If you're the owner of any of these and would like me to remove a link, let me Know.
Download Hydra http://www.gtagaming...hicle-mods/3127
Download Dodo http://www.gta4-mods...reas-dodo-f3186
Download Rustler http://www.gtagarage...ow.php?id=19211
Download Skimmer http://www.gtagarage...ow.php?id=19210
Download Shamal http://www.gtagarage...ow.php?id=19209
Download SAAB Gripen Jet http://www.gtagaming...icle-mods/13987
Download Boeing 757-200 http://www.gtagaming...icle-mods/13985
Download Airbus A319 http://www.gtagaming...icle-mods/13986
Download Naboo N1 Starfighter http://grandtheftaut...rfighter;113657
Download Cessna 152 www.gta4-mods.com/vehicles/cessna-152-f14773
Download Piper J-3 Cub http://www.gtagaming...icle-mods/14774
Download Plane Pack http://www.gta4-mods...ane-pack-f14049
Creating new files (Skip this if you followed the guide 'Add New Car GTA' or are using the 'GTA IV Plane Pack').
Create a new handling file to use for planes, lets call it "planehan.dat". Put it in the GTA IV\common\data directory.
Create a new vehicle.ide for planes, and name it "planes.ide". Put it in the same directory. Add this to it:
Now using OpenIV create a new img file (File > Create > IMG). Call it "planes.img" and save it in the GTA IV\pc\models\cdimages directory.
Create a new file called planevehOff.csv (this isn't required, vehOff is just for camera positioning). Only a few plane mods use vehOff lines, but you'll add them here when they do.
Now open 'gta.dat' (where you saved planehan.dat and planes.ide) and add this line at the very bottom of it (in the Lod Cullers section):
Open 'images.txt' and add this line after "platformimg:/data/maps/east/bronx_w2 0":
And lastly add this line to 'default.dat':
| HANDLING common:/data/planehan.dat|
First off name the WFT/WTD to what you want (like dodo.wft/dodo.wtd).
Add the those files to the planes.img using OpenIV.
Add both of the handling lines (found in the Readme file) to planehan.dat, make sure the name in the handling line is the same name as the one you gave to the WFT/WTD files:
| DODO 5000.0 10.0 75 0.0 0.3 0.0 0.0 1 0.30 1.0 160.0 0.4 0.60 0.7 35.0 0.65 0.60 8.0 0.10 0.5 0.5 0.15 0.2 0.50 -0.05 0.0 0.5 0.5 0.5 0.8 1.5 0.0 45000 4000000 400000 13|
$ DODO 0.5 0.40 0.0 -0.00015 0.002 0.10 0.003 -0.002 0.0003 0.0020
0.020 0.15 1.0 1.0 0.0 1.0 0.998 0.998 0.995 20.0 50.0 20.0
Now add the vehicle line (again, found in Readme) to planes.ide (after 'cars', before 'end'). Make sure the first 2 names are the same as the WFT/WTD file. Should look like this:
dodo, dodo, plane, AIRTUG, DODO, VEH@HELICOPTER, VEH@HELICOPTER_XX_H, 100, 999, 0.2272, 0.2272, 0.3, 2, 1.0 ,2, ext_sunroof+ext_strong
(This isn't required) Now open 'carcols.dat' and add in the colors you want to use:
yankee, 15,112,1, 26,78,1,
This last part is if you want the airplane to spawn on it's own, if you're using a trainer there's no need for this. Open 'cargrp.dat' and add the name of the plane to any group you want to use the plane. I like to just add planes to the airport:
|dodo, airtug, feroci2, perennial2, bus, ripley, # POPCYCLE_GROUP_AIRPORT_WORKERS|