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Lee Fang Chronicles

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KaRzY6
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#31

Posted 07 May 2013 - 08:12 AM

@AnDReJ98 and BDR
Thanks guys, hope you enjoy the two newest missions! I think the designing in them is much more improved than the previous 3. smile.gif

BDR
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#32

Posted 07 May 2013 - 09:15 PM

I played the missions. They are nice, but they can be better. I give a 7/10 for the first chapter.

KaRzY6
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#33

Posted 09 May 2013 - 06:43 AM

QUOTE (BDR @ Wednesday, May 8 2013, 08:15)
I played the missions. They are nice, but they can be better. I give a 7/10 for the first chapter.

Thanks BDR smile.gif Do you have any suggestions to help improve it?

BDR
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#34

Posted 10 May 2013 - 12:08 PM

Well, nothing comes to my mind. Maybe you should focus to the "drug business" topic more than the gang war stuff.

AnDReJ98
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#35

Posted 10 May 2013 - 12:36 PM

Played. Well missions are similar as previous, i mean same style and not much V7 features. You should use more V7 features and drop something new like BRD said. icon14.gif

7.5/10

Zizo008
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#36

Posted 11 May 2013 - 05:03 PM

I played all 5 missions KaRzY. Here's what i think about it: wink.gif

Feedback: Exellent writing and clear instructions. Some gunfights were a bit hard because of the lack of cover objects and no headshot option. I liked those funny references you do, but sometimes when they mix up with a "seriousness" of the story, it doesn't stack. Anyway, the only bad stuff i found was the lack of any different kind of gameplay, i mean it's always just driving and shooting, it could be better with some variety.

Rating: 7/10

KaRzY6
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#37

Posted 12 May 2013 - 07:24 AM

@BDR
I'll try add more to the story that involves the drug part of it. smile.gif

@AnDReJ98
Thanks, I'll try use some more V7 features. I've tried the health bar and the new cutscenes. I'll try out some the other features as well. As you can tell, the first 3 missions were V6.1 and the last 2 were V7. So it's different a type of designing between the two. I'll try my best at adding in some other new features. smile.gif

@Zizo008
Thanks man. I understand about the writing thing, most of the time I say what I would say, but forget that these characters have different personalties to me. The 3rd mission (Train Boyz) was a difficult gunfight, that's because of my old designing techniques. But with the last two missions, in my test runs of it, I found they were quite easy. I'll try and add in some variety, instead of just driving and shooting. smile.gif

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If any of you guys have suggestions about the storyline, feel free to post them. smile.gif

KaRzY6
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#38

Posted 15 May 2013 - 10:48 AM

6. Desert Life - http://dyom.gtagames.nl/show/25469

New mission. It's not the most exciting mission, it's pretty much an introduction to the up coming mission. Enjoy! smile.gif


KaRzY6
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#39

Posted 24 June 2013 - 10:53 AM

Sorry for the double-post, but I would like to say that the next mission should be released soon. Just need to find that little bit of motivation.

- Feel free to try out the previous missions if you haven't played them yet.

Target13
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#40

Posted 24 June 2013 - 11:55 AM

The Story is really Nice. But what i disliked is that Lee Fang worked for 'Rockstar' & Helped Design Grand Theft Auto V, that made it a little more funny then serious.

KaRzY6
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#41

Posted 26 June 2013 - 07:16 AM

QUOTE (Target13 @ Monday, Jun 24 2013, 22:55)
The Story is really Nice. But what i disliked is that Lee Fang worked for 'Rockstar' & Helped Design Grand Theft Auto V, that made it a little more funny then serious.

That's my style of designing. I just add in random things like that. I hate making missions serious; to a certain extent.




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