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Kams scrypts

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Jack...
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#1

Posted 06 April 2012 - 08:42 AM Edited by JACK JONES, 06 April 2012 - 08:44 AM.

Hey guys can someone please tell me which one of Kams Scrypts is capable to recognize what animation should some ped play if it's hit (or damaged) with specified weapon. I'm aware about GTA_IFP_IO and I saw a lots of VC animations with this scrypt but it doesn't show WHEN some animation should happen (only WHAT an animation is doing). Can any of the Kams scrypts do that? If Kams scrypts can't do it then my only option is to get back to coding and serching memory addresses which is not that easy as replacing animations via 3d modeling.

xrk
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#2

Posted 07 April 2012 - 11:11 AM

That is done in "animgrp" in the data folder isnt it?

edit
sorry thought you meant sa.

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#3

Posted 07 April 2012 - 01:58 PM Edited by JACK JONES, 07 April 2012 - 02:05 PM.

So if it's possible in SA then these Kams scrypts could show me when some anim shoould happen in VC too right?

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#4

Posted 07 April 2012 - 02:16 PM

No its a .dat file in the data folder you can edit with notepad. nothing to do with any scripts.
now Im thinking about it, I think I vaguely remember people were happy that it was done this way in sa with animgrp.dat because there wasnt anything like it for vc. though that might be wrong.




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