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Health status

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Jack
  • Jack

    firearms and adrenaline

  • Feroci Racing
  • Joined: 06 Dec 2011
  • Serbia

#1

Posted 03 April 2012 - 11:25 AM

Hey guys can anyone tell me how much health some actor or a car have before I define their health with an opcode and how much health they will lose if I hit them with some of the assault riffles (m4, ruger, tec9, uzi, ingramsl, mp5lng, m60...) or rocket launcher? Also I need all this for peds and traffic cars. So where can I find info about all this?

Ashwin.Star
  • Ashwin.Star

    Back for Next ♪♫

  • Members
  • Joined: 14 Nov 2010
  • India

#2

Posted 03 April 2012 - 01:04 PM Edited by Ashwin the new boy, 03 April 2012 - 01:17 PM.

QUOTE
how much health some actor or a car have before I define their health with an opcode

Actors = 100
Vehicles = 1000
QUOTE
how much health they will lose if I hit them with some of the assault riffles (m4, ruger, tec9, uzi, ingramsl, mp5lng, m60...) or rocket launcher?

Depends on the Value of Damage in Weapon.dat for Weapons & That of Damage multiplier in Handling.cfg for Vehicles,
QUOTE
Also I need all this for peds and traffic cars. So where can I find info about all this?

Handling & Weapons
you will find Info in files too, just open them with NotePad & start reading

Jack
  • Jack

    firearms and adrenaline

  • Feroci Racing
  • Joined: 06 Dec 2011
  • Serbia

#3

Posted 03 April 2012 - 02:40 PM

Okay thanks Ashwin.

Frank.s
  • Frank.s

    PingPang

  • Feroci Racing
  • Joined: 15 Apr 2008
  • None

#4

Posted 03 April 2012 - 02:42 PM

QUOTE (Ashwin the new boy @ Tuesday, Apr 3 2012, 13:04)
Depends on the Value of Damage in Weapon.dat for Weapons & That of Damage multiplier in Handling.cfg for Vehicles

Just thought i'd add a little info: The damage multiplier on cars is for how easily cars get damaged when hit, not how easily cars damage actors. icon14.gif




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