Posted 03 April 2012 - 10:52 AM
SA had a tool called SA Limiter which let the player eliminate the texture bug (lod textures popping up / textures disappearing entirely). It made the game a lot more laggier, but it was worth it, because once you installed it, you'd never see lod textures near you.
So is there such tool for IV? I think a lot of people would appreciate it, since sometimes I get like 60 fps on maximum settings, but no textures at all. I mean what the actual f*ck Rockstar...
Posted 03 April 2012 - 11:18 AM Edited by Blaster_nl, 03 April 2012 - 11:20 AM.
Also it is not the texture that disappear, but the models. Ofcourse, textures go along with the model.
|QUOTE (Performer @ Tuesday, Apr 3 2012, 00:27)|
What in the code has changed? I mean, what actually caused the "dissappearings"?
|QUOTE (GooD-NTS @ Wednesday, Mar 28 2012, 21:35)|
| Development news:|
I've just resolve this case 0000107: [openFormats (global)] Improve OpenIV Resource sub-system and fix grmModel data
This is means I have rewrite a some part of our resources system and remove some excess data from models resources classes.
Probable it will fix disappearing of models in global mods.
|QUOTE (Performer @ Tuesday, Apr 3 2012, 02:27)|
|What in the code has changed? I mean, what actually caused the "dissappearings"?|
|QUOTE (Blaster_nl @ Tuesday, Apr 3 2012, 00:30)|
| Some major things I discovered throughout experience:|
- Don't let too many object use the same WTD, spread it. Also don't put too many textures inside one wtd, 100 is too much.
- Put LOD objects inside WDD, not seperate WDR files.
- If you create a custom map, MAKE lods. Superlods are welcome but not needed if you have a small map.
- Put (super)lods in a root wpl, put normal objects and generics in streams.
Posted 03 April 2012 - 01:30 PM
Also I don't have anything installed on GTA IV, and I still get the texture bug there. Sometimes even on medium textures. My mods are on EFLC.
Also models don't disappear for me, since I still have collision. I can drive on the map, simply no textures showing up. Also lampposts, garbage cans, peds and cars still spawn, simply the map itself don't.
Posted 03 April 2012 - 02:11 PM Edited by NaidRaida, 03 April 2012 - 02:13 PM.
Maybe it's just too much for the engine with all those high LOD models. I never had trouble with stock cars. I'm also using only SparkIV.
Your system specs?
Posted 04 April 2012 - 09:38 PM
Right now I'm using car mods in EFLC and only .wtds that are way under 2 Mbs (mostly 1 MB), also it's not like I have every car replaced, only have like 6.
In IV I don't have car mods at all, but if I use high textures I get textures even without them. I also have timecyc mods installed, but I don't think that, that'd be causing it.
My system specs are way over the min requirement.
CPU: i3-2120 with 3.3 Ghz (dual core cpu acting like a quad core, it actually runs better then my old quad core 2.88 ghz cpu)
GPU: Nvidia GTX 560 TI (GigaByte version)
Memory: 4 GB RAM DDR3
OS: Vista 32 bit (tried on Win 7 64 bit, same god damn thing)
Also I'm really in love with my police cars, and the cars I have installed, so I'd rather have Limiter just like SA had, since like I said, sometimes I get no textures, but 60+ fps, that's just pathetic lol
Posted 04 April 2012 - 10:03 PM
commandline.txt (create one with notepad)
or -availablevidmem 1000000000000
rage engine doesn't seem to care.
check out this thread on gtagaming with for more tips on how to cure texture pop in and other issues:
Posted 05 April 2012 - 04:18 AM
I've had great results and my system is CRAP. lol
Q6600 @ 3.0Ghz
GTS 450 1GB
Posted 05 April 2012 - 09:04 PM
-norestrictions -nomemrestrict -fullspecaudio
I've heard you have to put them in like that^
Not like that:
Otherwise the parameters will not be read and executed but that my be just a myth.
Posted 04 May 2012 - 06:38 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users