|QUOTE (Suction Testicle Man @ Thursday, Mar 21 2013, 01:34)|
| It's a shame so many refer to people that meddle with multiplayer as "modders". GTAF has had a modding community for over a decade, and it has very little to do with ruining the multiplayer experience in IV for others. As it happens we actively remove and censor as much as we can find that has anything to do with altering multiplayer (please remember to report any offending posts you see - it always helps)...|
Could we maybe refer to these people as cheaters/trolls/idiots, instead of modders?
I do wish that the term 'modders' would be replaced, I'm almost starting to feel offended with each new post.
Just as much as anything else, 'mods' will always be there, available to everyone, and are tools to be used by people. The method in which they are used is the problem, in which case you can label the guys ruining everyone else' gameplay as simply; 'Assholes'. To use a mod is as simple as making a download, which is to say the same process you might undertake for putting new music in your ipod. Goddamn 'musicers' always disturbing my peace and quite; bannish all downloads to fix the problem.
One important fact to face regarding mods, is that an insurmountable amount of GTA's popularity and game longevity is directly linked to it's insanely large modification communities, be it past or present. Considering that the previous PC title from IV was SA, a game which is still very popular today because of it's Multiplayer modifications - quickly notice both words in one phrase 'Multiplayer Modifications' - You could not have expected, or expect GTA IV to be mod-free on multiplayer.
Passively, I totally agree that the abuse of mods has ruined GTA IV's multiplayer experience to an almost unplayable level; though with how accessible to modification each GTA game has been made thus far, you can't lay blame to the modification creators trying to prolong their enjoyment of a great game. I think you could probably pin the problem down to two points - Assholes, and a multiplayer in desperate need of updates in order to prevent crap like this from happening; something even as simple as better server-side admining functions.
This was R*'s first take on an official multiplayer (as far as I know), large-scale multiplayer impacting modifications took years to be developed, so they weren't an extremely important concern when the game was at it's peak popularity; though the problem has definitely been noticed by the R* team; and we can probably expect something to have been done about it in V.
Mods will always be there, one way or another; and they are not the end-all problem. I really hope action isn't taken with V to limit modding to a minimum; which has been reoccurring in many franchises - I just hope there is something as simple as an On/Off Anticheat for multiplayer, making everyone happy. Something like Rockstars Social Club, I imagine would be great for updating any anti-cheat they might provide.
One very similar comparison could be GTA SA's: SAMP Modification - how multiplayer is still plagued with abusers of the 'm0d_s0beit' ; and GTA IV's Multiplayer - where multiplayer is plagued with abusers of the 'Simple Native Trainer'. At this point in time I'm sure that any in-development multiplayer could gather some pointers on dealing with game-ruining cheats from the modders over on SAMP.