Textures just doesn't want to show up
Posted 26 March 2012 - 07:03 PM Edited by majeric, 26 March 2012 - 07:07 PM.
I did add some textures to my gta3.img file and it works, but as soon as I turn on enbseries textures just disappear so I figured out its a problem of enbseries and stream memory.
First of all I all the things I'm going to tell you were made on clean install of GTA San Andreas, I just added enb's .dll file and .ini config (because this is what I'm trying to fix it). Also enb seems to be working in Singleplayer, didn't had any problems in that 5minutes of gameplay, I got this game generally for SA-MP.
After all day or re-installs and many combinations, friend has give me (he said that worked for him - he had problems before) "StreamMemoryFix v3" which didn't work on gta with some mods, I have completely reinstall it and add this fix (beside enb files). Game worked and everything was all right until I turned on ENB config, textures simply disappear. It is also worth saying, that sometimes,NOT ALWAYS, I got "Exception: ERangeError in module StreamMemFix.asi at 00007F49. Range check error.".
I did many researches and I have found on some SRT3 site (I think it was moddb) a "No SALA or Stream anymore" I did take a look in description how to install that and figured out it should work even though I don't have SRT3 installed. I installed CLEO4 which I had downloaded before and add this fix to the CLEO file (on fresh install of SA+enb files) - NO GO. Textures just doesn't want to appear.
I have thought of reinstalling OS but that is just not possible too much data loss. So if anyone knows where SA creates files, in AppData maybe or something like that, I couldn't find it (deleting My Documents\User files - no change), because it also might be something that previous versions of GTA has created.
My computer specs if someone doubt that my comp can't run enb.
C2D E7500 @2.93 GHz
Should be enough for medium settings.
Posted 31 March 2012 - 08:14 AM Edited by ivars, 31 March 2012 - 08:58 AM.
Or try changing UseMRTRendering=1 to 0.
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