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Business in GTA V

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Bad Azz
  • Bad Azz

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#1

Posted 25 March 2012 - 03:48 AM Edited by Bad Azz, 25 March 2012 - 06:46 PM.

user posted image


As we all feel that money will be the most important aspect of GTA V i think it would be awesome.

And for the money, that's where banks and ATMs come in play. No need to keep 100,00$ on you, put 90,000$ in the bank.
The weekly or daily income will be deposited in your bank account, just like the maintenance fees will be withdrawed off your bank account.



1st- You buy the local
2nd- You choose what you would want to do with it.
3- Manage it as you want and let the almighty $$$ come to you


Examples:

Low Class:

user posted image

Local: 25,000$

Business Available:

Taxi Service
5,000$ renovations fee
4,500$ cost per car. You can buy from 1 to 10 car and at anytime.
150$ weekly maintenance fee per car.
+/- 500$ Weekly income per car.
Minimum weekly clear income: 100$ (Total investment: 34,500$) Estimated weeks to start making profit: 345
Maximum weekly clear income: 6,000$ (Total investment: 75,000$) Estimated weeks to start making profit: 13


Others businesses available:
Basic clothing store (Binco near grove street in SA, the russian clothing store Niko goes shopping in one mission.)
Laundromat.
Dinner
Convenience store.
Small crappy bar
Cheap Ghetto houses and apartments.
Trailer park trailers.


Mid/Low Class:

user posted image


Local cost: 100,000$

Garage and Gas Station

25,000$ renovations fee for 2 fuel pumps.
45,000$ renovations fee for 4 fuel pumps.
65,000 renovations fee for 6 fuel pumps.
85,000$ renovations fee for 8 fuel pumps.
+12,500$ for any additional pumps (Max 12)
750$ weekly maintenance fee per fuel pump.
+/- 1000$ income per day per pump
Minimum weekly clear income: 9,000$ (Total investment: 125,000$) Estimated weeks to start making profit: 14
Maximum weekly clear income : 96,000$ (Total investment: 235,000$) Estimated weeks to start making profit: 3


Other Business Available:
Slightly higher end clothing store, stuff you may find in a strip mall as opposed to the ghetto.
Chinese restaraunt.
Fast food.
Small grungy motel
Used car Dealership
Small shipping company
Pawn Shop
A couple suburb houses.
Country farm lots



Mid/High Class

user posted image


Local cost: 500,000$


Business Available: High end/fancy retail (tuxes, dresses, etc)
Large busy gas stations along highways, inside the city.
3* hotel.
Liqueur store
Ammu-Nation
New car dealer (nothing fancy)
Bike dealership
Downtown Apartments.

Sorry no maths for this, it becomes a bit too hard for my brain wink.gif


High Class

user posted image


Local Cost: 2,500,000$


Business Available:
Exotic sports car dealer.
Jewelery shop.
Large night club.
Batchelor pads in Downtown Los Santos
5* restaraunt.
Airport Hangar.
5* hotel/resort.
Theme park

Again no maths for these.



As you can see, the more risks you take and the more you invest in your business, the more chances that money will come to you.

Also thanks to superhobo666. Hopefully you're okay with the ideas I took you.

superhobo666
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#2

Posted 25 March 2012 - 05:25 AM Edited by superhobo666, 25 March 2012 - 05:31 AM.

I think you have a good theory going here, and I like how you put the math forward as well.


I think if R* offers player ownable housing and businesses, they will not offer Renovating and building more stuff onto that business.
It would take too much time to Render the building newer for each model, and to squeeze more stuff into potentially limited space. Maybe have the player later in the game buy a large property, eventually build a mall or something, then as the story progresses, have shops move in, paying rent, giving the player say, $1000 after the first few stores (maybe $250 per store) up to a total of up to 8 small stores, and 2 large retailers (think, grocery stores, big retail stores.) you wouldn't be able to enter most of them, but you can go into the mall, and some stores (clothing store, restaraunt, ammu-nation, etc.)

Your Final Daily profit from that mall would be $. 2,000 + 750 for each Big box store, giving you an extra $1,500 for a total of $3,500!

You can also buy small stores and stuff as you Progress, (cafe's, fast food, Gas station, clothing stores, retailers, etc) you can't buy every business you see, but some, you can.

you have to progress through the story to buy higher end places.

So, you could have tiers of businesses you can buy.

You can buy and rent houses for profit (But don't rent them all, you will need safe houses don't forget)

4 tiers. Plus some buisnesses you HAVE to do quests in order to buy.


1rst tier.
basic clothing store (binks near grove street in SA, the russian clothing store Niko goes shopping in one mission.)
Laundromat.
Dirty gas station out in the country
diner
Convenience store.
Small crappy bar
cheap ghetto houses and apartments.
Trailer park trailers.

2nd tier.
Slightly higher end clothing store, stuff you may find in a strip mall as opposed to the ghetto.
Chinese restaraunt.
fast food.
small grungy motel
Used car Dealership
Small shipping company
Pawn Shop
a couple suburb houses.
country farm lots

3.
High end/fancy retail (tuxes, dresses, etc)
Large busy gas stations along highways, inside the city.
3* hotel.
Liqueur store
Ammu-Nation
New car dealer (nothing fancy)
Bike dealership
Downtown Apartments.


4.
Exotic sports car dealer.
Jewelery shop.
Large night club.
Batchelor pads in Downtown Los Santos
5* restaraunt.
Airport Hangar.
5* hotel/resort.
Theme park


Mission Related.
Mansion
Casino
Airport
Shopping mall.
Bank?
Own an entire trailer park.

Of course these items can be shifted among the tiers, or have a more complex progression based more on % completed, saving a special building like a top end Vinewood mansion as a reward for reaching 100% completion.

None of the places are going to be Moneycheat payouts (IE $100,000 a day payouts.)

None of the buildings can be upgraded, they are what they are. but some places can have the looks redone after owning them for a few weeks to a month in game time.

Random events like a robbery could make you lose the profits from a particular place for a day, just to make some sort of dent in cash flow.

You CAN lose the 1rst and 2nd tier businesses due to mission events (say a mission where you go to jail for a while, in that time the union takes over or something)
San An bank would buy out the rented houses/apartments.

those are some of my ideas, anyways.


EDIT: As you progress through the story, when you buy the property, it's an empty lot, maybe have to deal with protesters protesting you buying the old farm land to make a mall or something, chase them off with a fire truck?

Proceed a few missions, suddenly a gang is trying to take over the construction yard mid build, you have to go through the half built mall, kill any gangsters on the property and in the mall. Mission can be called "Protecting assets."

few more missions, mall opens.

two missions, first store.

then gradually stores open up, close to the end of the story, the two big stores come in.

You should have the mall finished and full close to the end of the story mode (say, last 5 missions)

Racecarlock
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#3

Posted 25 March 2012 - 05:30 AM

This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

rare.steak
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#4

Posted 25 March 2012 - 05:32 AM

zomg im confused sad.gif

RipGore
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#5

Posted 25 March 2012 - 05:35 AM

THE SIMS. lol

"So I was playing Grand Theft Auto IV, it's a really fun game / Running around killing random people. Best American Sims game I've ever played." (Ricky Gervais)

gta-v-
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#6

Posted 25 March 2012 - 06:40 AM

I liked this topic but not like that. I can't have money and businesses without working on the business. I don't mean like doing works for your workers like in gta vice city.
if you have a casino, you buy poker tables, roulette etc.
if you have a clothes shops, you should buy or steal cheap clothes and put them in your store until you sell them all. You pay every month for your workers, you hire or fire them.

Racecarlock
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#7

Posted 25 March 2012 - 02:36 PM

Not in GTA, guys. Sorry. I really think the deepest it should get is the old stand in of money routinely getting dropped into a safe until you pick it up. Grand theft auto isn't a business management game. It's a game where you experience well written criminal stories but at any time you can also just whip out a weapon and start killing people left and right. I'd rather not have that interrupted with a call from my recently bought car wash to go get more suds.

interpolfan11
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#8

Posted 25 March 2012 - 05:29 PM Edited by interpolfan11, 25 March 2012 - 09:01 PM.

This is such a great idea. It's a shame that people would perceive it as too complicated, which we can see has already happened.

Phrill
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#9

Posted 25 March 2012 - 05:39 PM

Good list you made here. Businesses are a good way to earn money and respect in the world. If only there were places to spend money on

Bad Azz
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#10

Posted 25 March 2012 - 05:43 PM

QUOTE (superhobo666 @ Sunday, Mar 25 2012, 00:25)
I think you have a good theory going here, and I like how you put the math forward as well.


I think if R* offers player ownable housing and businesses, they will not offer Renovating and building more stuff onto that business.
It would take too much time to Render the building newer for each model, and to squeeze more stuff into potentially limited space. Maybe have the player later in the game buy a large property, eventually build a mall or something, then as the story progresses, have shops move in, paying rent, giving the player say, $1000 after the first few stores (maybe $250 per store) up to a total of up to 8 small stores, and 2 large retailers (think, grocery stores, big retail stores.) you wouldn't be able to enter most of them, but you can go into the mall, and some stores (clothing store, restaraunt, ammu-nation, etc.)

Your Final Daily profit from that mall would be $. 2,000 + 750 for each Big box store, giving you an extra $1,500 for a total of $3,500!

You can also buy small stores and stuff as you Progress, (cafe's, fast food, Gas station, clothing stores, retailers, etc) you can't buy every business you see, but some, you can.

you have to progress through the story to buy higher end places.

So, you could have tiers of businesses you can buy.

You can buy and rent houses for profit (But don't rent them all, you will need safe houses don't forget)

4 tiers. Plus some buisnesses you HAVE to do quests in order to buy.


1rst tier.
basic clothing store (binks near grove street in SA, the russian clothing store Niko goes shopping in one mission.)
Laundromat.
Dirty gas station out in the country
diner
Convenience store.
Small crappy bar
cheap ghetto houses and apartments.
Trailer park trailers.

2nd tier.
Slightly higher end clothing store, stuff you may find in a strip mall as opposed to the ghetto.
Chinese restaraunt.
fast food.
small grungy motel
Used car Dealership
Small shipping company
Pawn Shop
a couple suburb houses.
country farm lots

3.
High end/fancy retail (tuxes, dresses, etc)
Large busy gas stations along highways, inside the city.
3* hotel.
Liqueur store
Ammu-Nation
New car dealer (nothing fancy)
Bike dealership
Downtown Apartments.


4.
Exotic sports car dealer.
Jewelery shop.
Large night club.
Batchelor pads in Downtown Los Santos
5* restaraunt.
Airport Hangar.
5* hotel/resort.
Theme park


Mission Related.
Mansion
Casino
Airport
Shopping mall.
Bank?
Own an entire trailer park.

Of course these items can be shifted among the tiers, or have a more complex progression based more on % completed, saving a special building like a top end Vinewood mansion as a reward for reaching 100% completion.

None of the places are going to be Moneycheat payouts (IE $100,000 a day payouts.)

None of the buildings can be upgraded, they are what they are. but some places can have the looks redone after owning them for a few weeks to a month in game time.

Random events like a robbery could make you lose the profits from a particular place for a day, just to make some sort of dent in cash flow.

You CAN lose the 1rst and 2nd tier businesses due to mission events (say a mission where you go to jail for a while, in that time the union takes over or something)
San An bank would buy out the rented houses/apartments.

those are some of my ideas, anyways.


EDIT: As you progress through the story, when you buy the property, it's an empty lot, maybe have to deal with protesters protesting you buying the old farm land to make a mall or something, chase them off with a fire truck?

Proceed a few missions, suddenly a gang is trying to take over the construction yard mid build, you have to go through the half built mall, kill any gangsters on the property and in the mall. Mission can be called "Protecting assets."

few more missions, mall opens.

two missions, first store.

then gradually stores open up, close to the end of the story, the two big stores come in.

You should have the mall finished and full close to the end of the story mode (say, last 5 missions)

This. Thanks for adding man. I was so tired of writing yesterday.

Bad Azz
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#11

Posted 25 March 2012 - 05:48 PM

QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.


Racecarlock
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#12

Posted 25 March 2012 - 06:37 PM

QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

UtricularEwe001
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#13

Posted 25 March 2012 - 06:45 PM

QUOTE (Racecarlock @ Sunday, Mar 25 2012, 18:37)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

manager's are criminal's devil.gif


Bad Azz
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#14

Posted 25 March 2012 - 06:45 PM

QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:37)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

What I mean by manage is: choose how much cars you want if it's a taxi service and if it is a car wash it's choose how much lanes you want. After that, nothing to do. You can still go to your business and upgrade it, in NO WAY this will affect your freedom in the game. I don't want to neither.

And for the money, that's where banks and ATMs come in play. No need to keep 100,00$ on you, put 90,000$ in the bank.
The weekly or daily income will be deposited in your bank account, just like the maintenance fees will be withdrawed off your bank account.

Racecarlock
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#15

Posted 25 March 2012 - 06:51 PM

QUOTE (Bad Azz @ Sunday, Mar 25 2012, 18:45)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:37)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

What I mean by manage is: choose how much cars you want if it's a taxi service and if it is a car wash it's choose how much lanes you want. After that, nothing to do. You can still go to your business and upgrade it, in NO WAY this will affect your freedom in the game. I don't want to neither.

And for the money, that's where banks and ATMs come in play. No need to keep 100,00$ on you, put 90,000$ in the bank.
The weekly or daily income will be deposited in your bank account, just like the maintenance fees will be withdrawed off your bank account.

Oh. That actually sounds pretty good. So do repairs and maintenance happen automatically? And would you be able to keep your income above your maintenance expenses without having to go back and do a bunch of manual stuff over and over?

Bad Azz
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#16

Posted 25 March 2012 - 06:56 PM

QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:51)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 18:45)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:37)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

What I mean by manage is: choose how much cars you want if it's a taxi service and if it is a car wash it's choose how much lanes you want. After that, nothing to do. You can still go to your business and upgrade it, in NO WAY this will affect your freedom in the game. I don't want to neither.

And for the money, that's where banks and ATMs come in play. No need to keep 100,00$ on you, put 90,000$ in the bank.
The weekly or daily income will be deposited in your bank account, just like the maintenance fees will be withdrawed off your bank account.

Oh. That actually sounds pretty good. So do repairs and maintenance happen automatically? And would you be able to keep your income above your maintenance expenses without having to go back and do a bunch of manual stuff over and over?

Yeah, everything is automatic. In fact, the ''maintenance fee'' is just a fee. No minigame or need to go to your shop or anything. Like I said, in no way I want this feature to ''affect'' our freedom in the game.

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#17

Posted 25 March 2012 - 06:57 PM

To add what i think:

Businesses are okay with me.. But how it worked in SA, the having to come back every so often to collect money, i really didnt like. Who is going to drive all around the map just to collect some cash?

That wasnt in IV and i hope it wont be in V as well.

Bad Azz
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#18

Posted 25 March 2012 - 07:01 PM

QUOTE (r0eladn @ Sunday, Mar 25 2012, 13:57)
To add what i think:

Businesses are okay with me.. But how it worked in SA, the having to come back every so often to collect money, i really didnt like. Who is going to drive all around the map just to collect some cash?

That wasnt in IV and i hope it wont be in V as well.

Like I said in OT, income will be deposited in your bank account and maintenance fees will be withdrawed off your bank account.

Currently playing SA and I admit that driving around San Fierro just to collect your money i really don't like.

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#19

Posted 25 March 2012 - 07:21 PM

The Assassin's Creed Brotherhood system in GTA V would work well.

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#20

Posted 25 March 2012 - 07:31 PM

Lol, what about pimping and strip clubs?

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#21

Posted 25 March 2012 - 08:00 PM

QUOTE (HydraulicWaRiOr @ Sunday, Mar 25 2012, 19:31)
Lol, what about pimping and strip clubs?

[Supreme]

Yea, I'd like the idea of setting places like these up as fronts and dealing weapons and drugs out of them rather than doing something totally legit

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#22

Posted 25 March 2012 - 09:20 PM

QUOTE (Bad Azz @ Sunday, Mar 25 2012, 18:56)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:51)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 18:45)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 13:37)
QUOTE (Bad Azz @ Sunday, Mar 25 2012, 17:48)
QUOTE (Racecarlock @ Sunday, Mar 25 2012, 00:30)
This system seems a little too complicated. You're not playing an everything tycoon game, you're playing grand theft auto.

Yeah it can seem complicated at first, but it's really not. I think it's the way I explained it, english isn't my 1st language.

Short recap:


1-You buy a local.
2- You can make it a safehouse if you want, or a business.
3- Manage.

It's 3 I have a problem with. Maybe put in the upgrades, but the timed fees and stuff? Is it going to come directly out of your pocket cash, so you end up with a constantly fluctuating number in the corner of the screen? And I'd rather not be stuck managing a car wash when I could be speeding through the streets in a sports car or a tank. I don't want to be a manager, I want to be a criminal.

What I mean by manage is: choose how much cars you want if it's a taxi service and if it is a car wash it's choose how much lanes you want. After that, nothing to do. You can still go to your business and upgrade it, in NO WAY this will affect your freedom in the game. I don't want to neither.

And for the money, that's where banks and ATMs come in play. No need to keep 100,00$ on you, put 90,000$ in the bank.
The weekly or daily income will be deposited in your bank account, just like the maintenance fees will be withdrawed off your bank account.

Oh. That actually sounds pretty good. So do repairs and maintenance happen automatically? And would you be able to keep your income above your maintenance expenses without having to go back and do a bunch of manual stuff over and over?

Yeah, everything is automatic. In fact, the ''maintenance fee'' is just a fee. No minigame or need to go to your shop or anything. Like I said, in no way I want this feature to ''affect'' our freedom in the game.

Alright, I'm on board.




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