Niceeeee. I've changed since you're gone, so my feedback will be completely different from the one I've done before. So...:Torn Fate:
The first cutscene have perfect angle with really good timing, with a lot of animation that really fit the situation, but sometimes I just feel like the cutscene are too long, but most of them were perfect. And yeah, I see you got your style back, but I think the MP5
is too powerful, and the zombies health is to low, I don't see any kind of challenge instead of stand at one place and shoot. I love the iron gate with the zombies outside with their animation, perfect! In the motel was a bit better, the zombies health improved and have higher amount. But if it's your style, then don't change it, I won't say anything else. The cutscenes after the motel was f*cking awesome, but it would be cooler if the zombies were moving, not just standing for the survivor shoot, but it also great. I love the animation of the zombie when they eating or something, it fit and also look realistic. Rating: 9.25/10A New Pair of Shoes:
The first cutscene was kind of funny and somehow creative, really like it. Love the looking out the window part, it was creative as well as the finding key part, I actually enjoy it. But I think you should have spawn all the cars before I got out of the first building. I actually tried to open all the car before I got the right one.=DD
The rest of the cutscene was great with really good timing and angle. I think I saw a dead body in the alley that look like the guy who died in the earlier mission (cesar skin).Rating: 8.5/10Deadly Blow:
I was really impressed when I saw the first cutscenes, the one viewing the spikes on the road and the one viewing the car lost control and stop. Love all the objects on the street as well as the car, they were well placed, and bring the atmosphere. Man I think you need to stop getting zombies on a roller skate using an spray can, I mean I have to type 6 stars cheat to get out, twice, it was f*cking annoying. Anyway, the street, it was really long and I love it, but some part of it is empty, I guess you was lazy or something idk! The last cutscene you said ''Let's go in, Raff!'', but I see no Raff, but it doesn't matter much, I mean I lost him at the beginning. Rating: 9/10Total:
Good using of color text, your writing was freaking awesome, nothing to complain. I love all the cutscene as well as the timeout objectives, it was well timing. I guess shooting zombies is not the main thing of this mission pack, I mean like the movie, they're just a background, what's great is the situation, and just situation so far. The story just doesn't seem exciting, YET, there's nothing that pull me into the story so far, just survive and stuff like that, I mean it kind of don't have a story yet. But still, I really like the cutscene, you remind me of Jimmy. I love all the animation, they worked really well with the objects and the situation.
One more thing, the weapons, they keep changing all the time, I mean after the MP5, why did Clay lost it and have a silenced 9mm? Clay use to have a weapon, why after the car got popped on mission 3, he lost it and have to use the soldier weapon?? I really like it more if you make it more realistic.
So yeah, I really really enjoy the missions so far, I guess I like chapter 1 better because of the atmosphere and somethings else.
Well done, MJ.
I'm waiting for more. BTW, just so you know, I will be making Dead Rising 2 soon enough, I didn't expect to keep making the series but the story just make me want to make it. I'm pretty proud of the story I have in mind, so it will have 3 more part. So I'll be needing your feedback.