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Why do people say IV is boring?

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woggleman
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#1

Posted 17 March 2012 - 11:41 PM

I recently played it for the first time last holiday season so I missed the hype when it happened but I don't find it boring at all. There are a few things that I wish they would have included but for the most part I love the gritty and dark atmosphere. I am a big fan of gritty crime flicks and I love NYC so maybe that is part of it. Each GTA captures the feel of it's location perfectly. Vice City captured 80s Miami, SA captured California and each location in the game had it's own feel to it. IV captured modern day NY perfectly and Alderney very much feels like North Jersey. New York is a gritty kind of city so the game reflects that.

The story is great plus if you know where to look there is plenty to do after you complete it. I was always one to make my own fun instead of relying on side missions anyway. There is nothing more than kicking cops off that tower in Alderney or provoking a shootout in Star Junction and hiding in burger shot seeing how long you can last.

I hope in V we get more of the off the wall elements of SA back but IV is still a great game.

Simon_V
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#2

Posted 17 March 2012 - 11:55 PM

QUOTE
Why do people say IV is boring?


Because they are disappointed for NOT being a Over-The-Top-Action Game like San Andreas was, and I saw complaints about There is nothing to do, after the story.

My opinion: I think it's the best Grand Theft Auto game in the series, and there are plenty things u can do after the story and I love the realism they put into IV.

AlexGTAGamer
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#3

Posted 18 March 2012 - 03:09 AM

Basically what Simon_V said.

After all the excitement and over-the-top features and missions from GTA SA people thought that they would see the same thing in GTA IV, and they were wrong. People complained and so R* gave us the DLCs for IV (TLAD and TBOGT) to try and bring a little bit of ridiculous fun from SA back most noticeably with TBOGT, and then people said it was too over the top. notify.gif

You just can't please everyone.

I loved GTA IV and it is my favorite GTA out of them all. I say that as long as you have an overactive imagination (like I have) you can have fun with even the most simplest of things.

Linki
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#4

Posted 18 March 2012 - 03:36 AM

The "boring/no fun" argument was just something people used and hopped on the bandwagon with. It's, of course, completely false.

The action in IV is just as hectic and crazy as previous GTAs, depending on how you play it.

YankeesPwnMets
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#5

Posted 18 March 2012 - 03:47 AM

Driving somewhere then shooting someone gets boring after a while. In SA you had weird missions like sneaking into casinos, shooting boats with air to ground missiles in your fighter jet, etc. IV just wasn't as exciting as SA in my opinion.

SonOfLiberty
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#6

Posted 18 March 2012 - 04:17 AM Edited by Miamivicecity, 18 March 2012 - 04:22 AM.

All games get boring after a while and GTA IV is no exception however the blind faith some GTA III era fanboys display makes me ashamed as a GTA fan for over 14 years.

One reason I find SA a bit overrated is people simply refuse to accept the faults it has. Of course GTA IV has them too, but I've got the balls to admit it atleast. Sure SA had more in terms of content, but GTA IV was far more refined right down to side missions.

I see GTA IV as somewhat of an under dog. SA had GTA III and VC to build from while GTA IV didn't. I like SA, but GTA IV was a more sustained and memorable experience IMO.

F4L?
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#7

Posted 18 March 2012 - 05:37 AM

IV wasn't boring for me but it lost its appeal faster than other gtas.

Deadly Target
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#8

Posted 18 March 2012 - 08:56 AM

maybe because its basically like a realism simulator. in gta4 u get optional phone calls from friends every hour or so of gameplay who ask u to hang out. i mean really its like a chore and gets sooo annoying having to rightclick my mouse to say no. and its not like there is a sleep mode option on ur phone that u can turn on to disable incoming calls, so it gets really annoying!! plus theres no jetpack!!!!! i mean really if i wanted realism i would go outside and throw a rock.

now what made GTASA so fun is you were forced to eat every few hours of gameplay and u were forced to learn how to fly and forced to learn how to swim better and had to continuously go to the gym to exercise in order to progress through the storyline. it added sooo much depth to the game. i also thought it was so fun firing my SMG for hours trying to get the skill up. and i thought it was really cool how u were forced to answer calls from Cesar every 20 mins about the yay leaving san fierro, it really made u feel like u were in a living breathing world unlike gta4 AKA realism simulator 4.0

so what i hope they do with GTA5 is instead of making it another realism simulator like gta4, they add all the fun stuff from GTASA like forcing u to eat, forcing you to go to flight school, forcing you to hit the gym, forcing you learn how to swim, and RC plane missions.

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#9

Posted 18 March 2012 - 09:02 AM

Its because you can't play Niko as a fat guy wearing a gimp suit with a pink afro.

SonOfLiberty
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#10

Posted 18 March 2012 - 10:43 AM Edited by Miamivicecity, 18 March 2012 - 11:11 AM.

QUOTE (Deadly Target @ Sunday, Mar 18 2012, 19:56)
maybe because its basically like a realism simulator. in gta4 u get optional phone calls from friends every hour or so of gameplay who ask u to hang out. i mean really its like a chore and gets sooo annoying having to rightclick my mouse to say no. and its not like there is a sleep mode option on ur phone that u can turn on to disable incoming calls, so it gets really annoying!! plus theres no jetpack!!!!! i mean really if i wanted realism i would go outside and throw a rock.

now what made GTASA so fun is you were forced to eat every few hours of gameplay and u were forced to learn how to fly and forced to learn how to swim better and had to continuously go to the gym to exercise in order to progress through the storyline. it added sooo much depth to the game. i also thought it was so fun firing my SMG for hours trying to get the skill up. and i thought it was really cool how u were forced to answer calls from Cesar every 20 mins about the yay leaving san fierro, it really made u feel like u were in a living breathing world unlike gta4 AKA realism simulator 4.0

so what i hope they do with GTA5 is instead of making it another realism simulator like gta4, they add all the fun stuff from GTASA like forcing u to eat, forcing you to go to flight school, forcing you to hit the gym, forcing you learn how to swim, and RC plane missions.

I was nearly going to tear this post apart, but luckily my sarcasm meter is working fine. wink.gif


Dingleman
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#11

Posted 18 March 2012 - 11:00 AM

For me, I enjoyed the game while it was newer, but something about it just never stuck with me once I had finished it, unlike the others. I just can't pinpoint it.

And no, I don't believe it is a lack of nostalgia, as it's been almost four years already since its release. The experience overall was just too different, which is definately good in a way, but just not as inviting as the other 3D games.

_Rob_
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#12

Posted 18 March 2012 - 11:58 AM

The tone was darker, and more focused on realism and character building than previous titles, the map was also (like NY) very block like, with various areas looking similar to others, people were used to San Andreas, which boasts the most varied map of the series.

Just my 2 cents.

PaddsterG2k3
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#13

Posted 18 March 2012 - 12:02 PM

QUOTE (finn4life @ Sunday, Mar 18 2012, 05:37)
IV wasn't boring for me but it lost its appeal faster than other gtas.

I agree with you on this. I love GTA IV - I play it more than the others. But theres just something about it that loses its appeal - it feels a bit empty in some ways after the game is completed.

What irks me however is people pitting IV vs. SA when really it should be IV vs. SA & VC as there were features in SA that were also in VC but were not in IV.

The graphical detail in Liberty was absolutely amazing - jaw dropping. It still is now and makes the previous entries look like cartoons. The physics were a massive leap forward, life like and fun to play around with.

The story was good - but not as good as others make out I feel. Niko constantly sarcastically remarks how he'll do it (murder) for money - for someone so supposedly conflicted hes rather willing to accept this.

But then theres the issue of money itself - whats it for? I know I'm beating a dead horse here, particularly as IV was "rags to slightly better rags" but to omit the ability to purchase safehouses altogether (for example) was a bit, unfulfilling. It left little sense of achievement.

Many things were omitted from the III era for seemingly no reason. From a personal point of view, I wished to play as NY Cabbie in IV - little did I know of course that the Taxi Missions were omitted barring Roman's temporary ones.

To summarise - GTA IV was and is fantastic - it just feels a bit empty at the end of the game, like somethings missing.

I feel V will be a massive improvement on IV.


Vercetti27
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#14

Posted 18 March 2012 - 12:03 PM

The variety of missions falls a long way behind its GTA3 era counterparts , in comparison to the olders games especially it lacks an atmosphere , a certain something that sets it apart from many other action games. Its got a strong storyline but a lot of the characters (aside from Francis and Dmitri) seemed quite uninspirational.

SonOfLiberty
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#15

Posted 18 March 2012 - 12:19 PM Edited by Miamivicecity, 18 March 2012 - 12:23 PM.

QUOTE (Vercetti27 @ Sunday, Mar 18 2012, 23:03)
The variety of missions falls a long way behind its GTA3 era counterparts , in comparison to the olders games especially it lacks an atmosphere , a certain something that sets it apart from many other action games. Its got a strong storyline but a lot of the characters (aside from Francis and Dmitri) seemed quite uninspirational.

I've never found anything wrong with GTA IV's atmosphere. Sure it wasn't as zany as VC and SA, but I would put that down to those games being set in almost "wonderland" time periods a lot of people never got to experience.

GTA IV was a much more real interpretation of modern NYC seen from the eyes of an outsider. I felt the atmosphere GTA IV was going for was captured perfectly. I still remember the first day I played GTA IV and felt like I was in Niko's shoes because I've never been to NYC or the U.S either. It was unreal to get that overwhelming feeling in a video game.

The funny thing is I never really liked the dreary and dark atmosphere of LC in GTA III, but loved it in GTA IV. Don't know why.

DlZZEE
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#16

Posted 18 March 2012 - 04:08 PM Edited by DizzeeXL, 18 March 2012 - 05:56 PM.

QUOTE (Simon_V @ Saturday, Mar 17 2012, 23:55)
QUOTE
Why do people say IV is boring?


Because they are disappointed for NOT being a Over-The-Top-Action Game like San Andreas was, and I saw complaints about There is nothing to do, after the story.

My opinion: I think it's the best Grand Theft Auto game in the series, and there are plenty things u can do after the story and I love the realism they put into IV.

Plenty things to do such as ? Jumping from the buildings? Making explosions? Killing peds ? That was fun when I played Vice City for the first time, now I want more opportunities, more things that you could do with your wild imagination and I'm not talking about Saints Row sh*t. GTA IV is super restricted, San Andreas has a much "freedom-ish" feel to it. If GTA IV is the best game for you, then you're a 12 years old kid, who thinks nothing more about graphics and realism.

DimitriRUS
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#17

Posted 18 March 2012 - 05:21 PM

I found GTA4 more fun than SA. I liked storyline more, gameplay overall. SA had many stuff you could do but still, somehow I didnt like it as GTA4.

woggleman
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#18

Posted 18 March 2012 - 06:17 PM

Though I wish they kept a few things in many ways GTA 4 cut a lot of the fat out. As great as SA was I don't want to drive a tractor trailer at a snails pace across the countryside so it won't disconnect. I don't want to be a valet parking attendant or load the docks. SA was an incredible game and there was plenty of great stuff but there was also a lot of extra I had no desire to do.

Also if you look at Brucie's races, Steve's car thefts, Jacob's packages and the vigilante missions there is still plenty of extra to do. Also it has the best explosions in the game. I never get tired of throwing grenades and watching cars flip all over the place.

Also I never dressed CJ up crazy anyway so I didn't miss that aspect. He is a gangster and I made him look like one.

Nem Wan
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#19

Posted 18 March 2012 - 06:58 PM

If you ignore the RPG-like features of GTA SA it still has a scale, variety, and depth of discoverability that GTA IV lacks. I found this video yesterday that reminds me why GTA SA would be the ultimate game if graphics and physics didn't go out of date. Someone makes up their own mission: start a new game, and immediately get in and out of Area 69 before starting the story. No cheats. Everything you see makes you want to play this game, and you're not even supposed to do this!

GTA IV is just as good. I've probably spent more time playing IV. But it's interesting in different ways.

Wass
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#20

Posted 18 March 2012 - 07:41 PM

I found the same SA action in TBoGT,in my opinion,GTA IV wasn't boring(specially tbogt) biggrin.gif

SonOfLiberty
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#21

Posted 18 March 2012 - 09:02 PM Edited by Miamivicecity, 18 March 2012 - 09:06 PM.

QUOTE (DizzeeXL @ Monday, Mar 19 2012, 03:08)
QUOTE (Simon_V @ Saturday, Mar 17 2012, 23:55)
QUOTE
Why do people say IV is boring?


Because they are disappointed for NOT being a Over-The-Top-Action Game like San Andreas was, and I saw complaints about There is nothing to do, after the story.

My opinion: I think it's the best Grand Theft Auto game in the series, and there are plenty things u can do after the story and I love the realism they put into IV.

Plenty things to do such as ? Jumping from the buildings? Making explosions? Killing peds ? That was fun when I played Vice City for the first time, now I want more opportunities, more things that you could do with your wild imagination and I'm not talking about Saints Row sh*t. GTA IV is super restricted, San Andreas has a much "freedom-ish" feel to it. If GTA IV is the best game for you, then you're a 12 years old kid, who thinks nothing more about graphics and realism.

So someone is a 12 year old for liking GTA IV? Funny how GTA IV is constantly bagged for being realistic yet SA fanboys don't seem to have a problem with the Sims micro management sh*t in SA. confused.gif

Hypocrites.

As for GTA IV being more restrictive at least it doesn't halt story progression until the player needs to build up certain skills or a forced to complete a "school" in order to move on.

Of course try telling this to a rabid, blind SA fanboy that their precious SA isn't perfect.

Note: There's a difference between a fan and fanboy, so I'm not labeling everyone who likes SA. Only the dickriders who think they're hardcore gangstas for owning SA.

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#22

Posted 18 March 2012 - 09:31 PM

The post above mine is

user posted image

And also very true, personally I prefer SA, but I also like IV, it is possible to like both!

thatstupidbug
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#23

Posted 18 March 2012 - 09:41 PM

for me, two reasons

1) gta IV has no good cheats. when the story is over, when you complete all the side missions, and when the online start to be boring (or full of cheater), there's nothing better than a few cheats to enjoy the game.
do you want an example? Put "infinte healt" and you can play with the ragdoll phisic as long as you want. Select "never wanted" and you can create havoc in the city without being bothered by the cops. "peds riot", and you can recreate the end of the world.

as long as you don't use cheats during missions (at least in the first gameplay) , they are very usefull to have more fun

2) GTA is way too scripted. yes, i know even some missions in GTA SA were scripted, but not at the level of GTA IV. sometimes you have one way, and one way ONLY to end the mission, and even if you try to take some advantage by the open world nature of the game (like sniping from distance, or cutting the tires of a veichle, or take a shortcut), the game PUNISH you. After the 4th of 5th scripted chase, the game became predictable. In TBOGT there was one mission (the one when you find the head of the cook in a box and you are under enemy fire) that "forced" me to whipe out a lot of enemies and escape from the building... but with a couple of well-timed jumps, i was able to escape from the OUTSIDE ladder of the building, without firing a single bullet. That is the freedom that i want in a GTA

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#24

Posted 18 March 2012 - 09:41 PM

Right now, I prefer IV. It's like I've done everything in SA, sh*tload of mods I used, even SAMP is boring now. I still like both tho.

Nem Wan
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#25

Posted 18 March 2012 - 11:01 PM

QUOTE (thatstupidbug @ Sunday, Mar 18 2012, 15:41)
for me, two reasons

1) gta IV has no good cheats. when the story is over, when you complete all the side missions, and when the online start to be boring (or full of cheater), there's nothing better than a few cheats to enjoy the game.
do you want an example? Put "infinte healt" and you can play with the ragdoll phisic as long as you want. Select "never wanted" and you can create havoc in the city without being bothered by the cops. "peds riot", and you can recreate the end of the world.

as long as you don't use cheats during missions (at least in the first gameplay) , they are very usefull to have more fun

2) GTA is way too scripted. yes, i know even some missions in GTA SA were scripted, but not at the level of GTA IV. sometimes you have one way, and one way ONLY to end the mission, and even if you try to take some advantage by the open world nature of the game (like sniping from distance, or cutting the tires of a veichle, or take a shortcut), the game PUNISH you. After the 4th of 5th scripted chase, the game became predictable. In TBOGT there was one mission (the one when you find the head of the cook in a box and you are under enemy fire) that "forced" me to whipe out a lot of enemies and escape from the building... but with a couple of well-timed jumps, i was able to escape from the OUTSIDE ladder of the building, without firing a single bullet. That is the freedom that i want in a GTA

If you're into the story and characters, then GTA SA is the game that's suddenly empty when the story ends. The world continues forever with you unable to see any of your friends or relatives just because there are no more scenes with them. GTA IV worked to make characters part of the world and not just part of the script. Besides friend activities, there are the random characters whose threads can be started at any time, and some of Brucie's and all of Dwayne's missions can be started after the main story is complete. Of course you can exhaust all the scripted content eventually, but it's more gradual and natural, like friends getting bored with each other in real life. You don't just get cut off for no reason like in SA.

GTA IV has a number of alternate escapes from missions and some of them are funny for how dramatically they change what was supposed to happen. In the "Final Interview", I almost feel bad shooting out the office window and jumping, completely avoiding the huge fight to get out that Rockstar had designed that whole building environment for.

wildstyle91
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#26

Posted 18 March 2012 - 11:13 PM

It just had so many annoyances like phone calls from Roman to do an activity, phoning for side missions when Jacob is asleep so you have to wait, half the missions were just drive here do this and drive back, etc. I also thought the lack of countryside and desert really had a big impact after what we got used to in San Andreas which felt also like a lack of freedom. No special vehicles like quads, monster trucks and things like that, and side missions like hotring and kickstart which was imo one of the best side missions in previous gtas. GTA4 sidemissions were just drug runs, steeling cars which comes back to drive there do this and drive back. I know the story was more realistic and the side missions made more sense, but this is just a game and it should be more exciting rather than realistic.

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#27

Posted 18 March 2012 - 11:25 PM

The friends thing was kind of annoying but if you agreed to meet them then canceled they didn't get mad at you.

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#28

Posted 19 March 2012 - 02:55 PM

QUOTE (Miamivicecity @ Sunday, Mar 18 2012, 12:19)
QUOTE (Vercetti27 @ Sunday, Mar 18 2012, 23:03)
The variety of missions falls a long way behind its GTA3 era counterparts , in comparison to the olders games especially it lacks an atmosphere , a certain something that sets it apart from many other action games. Its got a strong storyline but a lot of the characters (aside from Francis and Dmitri) seemed quite uninspirational.

I've never found anything wrong with GTA IV's atmosphere. Sure it wasn't as zany as VC and SA, but I would put that down to those games being set in almost "wonderland" time periods a lot of people never got to experience.

GTA IV was a much more real interpretation of modern NYC seen from the eyes of an outsider. I felt the atmosphere GTA IV was going for was captured perfectly. I still remember the first day I played GTA IV and felt like I was in Niko's shoes because I've never been to NYC or the U.S either. It was unreal to get that overwhelming feeling in a video game.

The funny thing is I never really liked the dreary and dark atmosphere of LC in GTA III, but loved it in GTA IV. Don't know why.

don't get me wrong I think Rockstar's interpretation of a living, breathing NYC is fantastic, it really does feel like New York, but everytime I start a new game of IV I get really excited and after about 5 missions I realise I'll never get the feeling back from when I first started IV. I'm used to RAGE, the islands, the gameplay and everything. When I first started I thought it was going to keep me going for years, but if I dtart a new VC or SA game I actually do get that feeling back, even if they are technically inferior.

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#29

Posted 19 March 2012 - 06:41 PM

i've been resisting the tug to play GTA IV fully for oveer a year. March '11 the last playthrough i did. I planned a huge GTA playthrough. III, LCS, VC, VCS, SA, IV, TLAD and BOGT in that order. A bug in III f*cked that up so i've skipped LCS lately. I must say im looking forward to the time i finally pick out GTA IV. It doesnt seem like a year tbh. I wanted my gf to play through it so she could play and appreciate my fan fiction writings (see sig for more info), but she no dislikes GTA. That hurts!

IV is boring atm tbh. I've played it 6 times, each time spending hours cruising, messing about etc. I've done it all and want a new experiance. I'm playing SRTT at last, along side Scarface (blast from the past) and the usual games like Fifa (the AI makes that boring) and fallout, RDR again.

Miamivicecity (i think) is right when he said any game gets boring after a while. GTA V will get boring after long enough. EFLC goes a long way in coutnering IV's "bore fest"
IV was one of the best games i've ever played. The level of detail. The script, the characters, the city design. It was all great. Sure it lacked a lot but how many people have just driven around, taking in the sights? How many people have gazed upon and appreciated all the buildings, and areas?
IV has he small touches though that so many games miss out. Things like the cockpit light and door open chime when you open a car door. The different noise that tyres make when going over different surfaces. The fact that, once i crashed and fell off my bike and some man stood there laughing at me. If V builds on this kinda thing then im gonna live on my console for a month.

But for people to brand the game boring when comparing it to another?

Saints row has always been over the top yet it never holds me like GTA can and does. It's not quantity, it's quality. And Iv delivered that in bucket loads imo.

Los Santos Pedestrian
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#30

Posted 21 March 2012 - 09:18 PM

QUOTE (PaddsterG2k3 @ Sunday, Mar 18 2012, 12:02)
QUOTE (finn4life @ Sunday, Mar 18 2012, 05:37)
IV wasn't boring for me but it lost its appeal faster than other gtas.

I agree with you on this. I love GTA IV - I play it more than the others. But theres just something about it that loses its appeal - it feels a bit empty in some ways after the game is completed.

What irks me however is people pitting IV vs. SA when really it should be IV vs. SA & VC as there were features in SA that were also in VC but were not in IV.

The graphical detail in Liberty was absolutely amazing - jaw dropping. It still is now and makes the previous entries look like cartoons. The physics were a massive leap forward, life like and fun to play around with.

The story was good - but not as good as others make out I feel. Niko constantly sarcastically remarks how he'll do it (murder) for money - for someone so supposedly conflicted hes rather willing to accept this.

But then theres the issue of money itself - whats it for? I know I'm beating a dead horse here, particularly as IV was "rags to slightly better rags" but to omit the ability to purchase safehouses altogether (for example) was a bit, unfulfilling. It left little sense of achievement.

Many things were omitted from the III era for seemingly no reason. From a personal point of view, I wished to play as NY Cabbie in IV - little did I know of course that the Taxi Missions were omitted barring Roman's temporary ones.

To summarise - GTA IV was and is fantastic - it just feels a bit empty at the end of the game, like somethings missing.

I feel V will be a massive improvement on IV.

You couldn't buy safehouses in III, neither could you really do anything with your massive amounts of money. Seriously, in III you'd get $1,500 for the first mission. Was there a sudden inflation spike in around 2000?

Also, some people think that Vice City had absolutely no emptiness after the story ended. That's very incorrect, I've finished Vice City multiple times and there's literally no more fun activities to do after the storyline is finished. All I find slightly fun after the missions are all done is the Distribution minigame and that's about it. The taxi, firefighter, vigilante, and ambulance missions are just the same thing getting progressively harder, and really isn't that fun.

So, these are some things that were added from the III era to IV:
  • Little to no way to spend money
  • Emptiness after the storyline is finished
  • Inability to buy safehouses




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