|Publisher:||SNK Playmore, Atlus, Rising Star Games|
|Platform:||Arcade, PlayStation 3, Xbox 360, iOS|
|Release date(s):||Arcade - JP July 14, 2010|
PlayStation 3 & Xbox 360 - JP December 1, 2011, NA November 22, 2011, EU November 25, 2011
iOS - July 7, 2011
|Mode(s):||Single Player, Multiplayer|
Deluxe Edition Shown
Released after The King of Fighters XII, this title significantly modifies the gameplay from its prequel, removing modes and adding ones that have been previously used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the previous installments. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Past, the organization behind the events from the two previous games that are trying to break the seal of the demon Orochi and take its power.
Okay enough with the formalities, I personally love this game and very happy that I tried the demo and reignited my passion for fighting games and quickly purchased a deluxe edition. It comes with a cool poster and art CD, the soundtrack CDs are only for pre-orders. Apologies for any screen stretching, I just have a huge monitor so everything is fine on my end. I highly advise people to play this game and overall fighting games in general - gonna get my hands on Street Fighter x Tekken very soon! This game however has that very cool art style and the character sprites and backgrounds are amazing.
Here's some info on the game. It is strictly 2D and uses a 4 button layout (no medium punches or kicks, just light or heavy). The game has 31 playable characters and 36 if you count the 2 console exclusives and 3 DLC currently available. It is a 3v3 match with rounds and first player to KO all three of the opponents fighters win, this is NOT a tag team game however. It is a gauge based gameplay with the typical moves such as normals, unique moves (command normals), special moves, EX moves (suped up), Desperation moves (DM's or Super Special) and Neo Maxes (Ultimate Super). You can cancel (Drive Cancel, DC) special moves into other special moves by using a secondary gauge called the Hyper Drive Gauge. This is then also grants a special mode called Hyperdrve Mode where to can perform drive cancels for 10% of the bar instead of 50%. That's just the very basic explanation of the gameplay.
Multi is okay, not bustling and ranked matches bring out the pros that know fighting games. I would only consider myself a low-mid player, not too good but I think I can hold up for a short time.
|My Current Team:||Kula Diamond, Saiki, Elisabeth|
|Other Used Characters:||Ash Crimson, Billy Kane|
|Currently Learning/Experimenting With:||Athena, Hwa Jai, Leona|
Official Website --- Shoryuken XIII Character Strategy Guide --- SNK KoF XIII Wiki
------------ Information & Basic information -------------------------------------------------------- Explanation of engine and beginner game mechanics -------------------------------------- Combo explanation and Advanced game mechanics -------------
Edited by Benjimino234, 08 July 2013 - 11:17 AM.