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[REL] carcols.dat unlim

9 replies to this topic
DK22Pac
  • DK22Pac

    Playing SA on my lovely PS2. Y'all bums.

  • Feroci
  • Joined: 12 Apr 2009
  • Brazil

#1

Posted 15 March 2012 - 11:38 PM

Plugin gives you ability to add more than 128 color IDs to carcols.dat. Works only with gta_sa.exe 1.0 US (14 383 616 bytes).

Download

aStiffSausage
  • aStiffSausage

    Formerly Oksu

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  • Finland

#2

Posted 16 March 2012 - 11:30 AM

Sounds nice! How about same kind of plug-in for cargrp.dat?

Frank.s
  • Frank.s

    PingPang

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  • Joined: 15 Apr 2008
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#3

Posted 16 March 2012 - 12:12 PM

Good job.

Any chance of making a tool that allows more car mod objects? I heard that only the id numbers areound 1000 can be made into car mod components, is this true?

Gramps
  • Gramps

    ★★★★★

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  • Joined: 23 May 2008
  • New-Zealand

#4

Posted 16 March 2012 - 12:25 PM Edited by methodunderg, 16 March 2012 - 12:41 PM.

DK22 does it again ! Excellent mod as always ^

Rules/Limits are always meant to be broken xD

Car.grp would also be awesome if that limit was broken. AFAIK only 23 cars per car group can be loaded. If this could be broken, a more diverse and broader range of vehicles could be loaded, and make the game even more realistic xD

fastman92
  • fastman92

    фастман92 | ف

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#5

Posted 16 March 2012 - 02:57 PM

Thanks, it's useful, but why not open source.
Cargrp.dat limit is one of the hardest limits in testing. Even though you hack pointers testing is pain because you need to run GTA SA and conclude whether more random vehicles appear. I'mma to break this limit as well.

juarez
  • juarez

    Memory Hacking

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#6

Posted 17 March 2012 - 10:23 AM Edited by juarez, 12 April 2012 - 12:30 PM.

<DELETED>

Grove Street Boy
  • Grove Street Boy

    Maggot for life!

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#7

Posted 18 March 2012 - 01:33 PM

Hey man, great job! Can you also try to break the limits for added jet planes? because added jet planes do not have sound (even after using vehicle audio editor) and landing gears do not work, canopy doesnt open and if i wanna add a VTOL aircraft (vertical take off and landing) like hydra, it wont work either. weapons are not a problem as i am a cleo scripter, i can add weapons myself.

Also, do these colors work if i use them in cleo 4 and sanny builder? Because previously without this mod, I could not set a vehicle's color beyond 128, anything higher and it will just appear as black color.

kami.
  • kami.

    Player Hater

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#8

Posted 12 April 2012 - 09:19 AM

i wanna know if it is possible to break the limit of 19999 IDE nums? or if you guys are still cracking at it?

fastman92
  • fastman92

    фастман92 | ف

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#9

Posted 12 April 2012 - 02:09 PM Edited by fastman92, 20 August 2014 - 09:03 AM.

QUOTE (kami. @ Thursday, Apr 12 2012, 10:19)



i wanna know if it is possible to break the limit of 19999 IDE nums? or if you guys are still cracking at it?




No. It's practically impossible because you need to patch hundreds of functions.

0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25510 (256) - IPL Binary IPL files.
25511 - 25574 (64) - DAT files limited to nodes*.dat files caused by sscanf(&Entry.Name[5], "%d", &CurrentObjectIndex)
25575 - 25754 (180) - IFP animation archives.
25755 - 26229 (475) - RRR car recordings, carrec*.rrr files
26230 - 26311 (82) - SCM scripts
26312 - 26313 (2) - Loaded list
26314 - 26315 (2) - Requested list
26316 - count of all file IDs

kami.
  • kami.

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#10

Posted 13 April 2012 - 03:01 AM

@fastman92

thanks

this is my dream




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