Post mod/code requests in the Mod Requests topic.
Post mod releases in the Mod Showroom.
Read the Modding Rules BEFORE posting!
Free mod hosting from GTANet, simply login with your GTAForums account details
GTANet's modding wiki
[REL] CoMPMStR GTAIV ScriptHook Projects
Posted 15 March 2012 - 11:03 AM
This archive includes all 3 of my released scripts, plus some unreleased projects I was working on that are unfinished. Only source codes, no binaries.
All that you need to do, to compile them, is put the ScriptHookDotNet.dll file inside the shbin folder. All projects were created in VB.
I don't care what you do with these source codes. All I ask is that, if you use any part of them in any release, you add me to the credits.
As always, all questions and comments are welcome.
PS: The code may be kinda messy, and also there are little to no comments. Once again, my apologies.
Posted 17 March 2012 - 02:23 AM
Now if someone could use this to update Super Spawner script to 1070/EFLC... that would be so boss. Custom missions online
(I'm struggling to find the time to learn the proper knowledge else I'd do it myself)
Edited by Vintage88, 17 March 2012 - 11:29 PM.
Posted 28 March 2012 - 12:10 PM
Posted 29 March 2012 - 05:15 AM
|QUOTE (Fantaseb @ Wednesday, Mar 28 2012, 06:10)|
|Can I use any of this code and just Copy/paste straight into a .C file to compile for high level script? or do i need to tweak them cause i dont wanna.|
If you read the main post, it says all projects were created in VB. Anyone with a little programming knowledge can realize that you can't just copy/paste VB code into a C++ project and compile it.
Short answer, no you can't do what you ask. You can load up the solution file inside Visual Studio and compile the projects as they are, given you have VB.NET available. Just follow the simple instructions from the main post.
Posted 30 April 2012 - 01:41 AM
Posted 30 April 2012 - 05:54 PM
Posted 30 April 2012 - 09:07 PM
|QUOTE (PussyTamer @ Sunday, Apr 29 2012, 19:41)|
|hey so how does your mission launcher work, i see the text in corner of screen that im changing scripts but i see no results, u have a readme??|
Sorry no readme's on the test scripts. The mission launcher, among a few others, were only scripts that I used to test features of the scripthook... they are far from complete.
Posted 06 June 2012 - 08:54 AM
Edited by hardsty1e, 14 December 2012 - 02:32 AM.
Posted 06 June 2012 - 09:34 PM
How much I missed your SuperSpawner mod, it was great fun.
Hope everything's fine on your side, thanks for this gift, even if I don't know anything about scripting
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users