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Forced chores: Why they would suck

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-Vox-
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#61

Posted 06 May 2012 - 11:03 PM

QUOTE (SGT. Johnson @ Thursday, Mar 8 2012, 20:06)
The only thing I have to say is:

1) Make it an option so people aren't forced.
2) Turn this off during missions and only during Free Roam SP so it does not become a game-hampering feature.

I think it is a good idea, BUT only if implemented correctly. If added, R* WILL KNOW HOW TO IMPLEMENT IT CORRECTLY. #FACT

This.

If you cant handle simple things i hope there is what this guy said so people dont get to bitch.

packardcaribien
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#62

Posted 06 May 2012 - 11:38 PM

I'm with SGT. Johnson on hunger, and I wouldn't be bothered if it was left out. IV did food/health pretty well.

On gas, I think that the OP's proposed situation would be easily avoidable because a fuel system comes with a fuel gauge on the HUD, though an option would be a good solution, like an option for a manual transmission would be nice.

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#63

Posted 06 May 2012 - 11:48 PM

Ok listen.. fuel & hunger may not play as big of a role as you might think, they're small pieces of the 1000 piece puzzle. This is GTAV, the cities & its its population around you is expected to breath life more than in the past.

That means that all these little seemingly pointless features come together to make an eventful environment suitable for missions to take place in. There are many things that can factor into how things go in whatever agenda your carrying out. some of those things you have no power over, & that's what you would consider when about to commit something like a crime, the risk.

What must be understood is that these features should & hopefully would, be balanced.

FUEL is not a big deal at all, It should be added in a way it goes unnoticed. lets say all cars last an ingame week at 100% & all stolen cars have 50% minimum & leave it at that.

HUNGER is neither a big deal, was just fine in SA, but its frequency should be less & possibly halted in missions.

I think that it is very important to not have things just for show, & as the videogame industry's ability to make bigger, more complected games grows, we can have more than just a HD gta III/VC/SA. R* Has always been about letting us do whatever we want in GTA, but they can give us more options to choose from now, even if some seem small & redundant.

Hunger & fuel just happen to be the topic of this thread, but there are quite a few more things that go along with them in this debate, some what people may label Roleplaying characteristics. Its not rp'ing though, its expanding the environment of the place the game actually takes place.

IMO the more things the PC & NPC's can do when going along the street of a city, the better, specially when you can factor in crime to all those situations.
Anything can work if done the right way.. Dont be ignorant of possibilities.

Racecarlock
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#64

Posted 21 August 2012 - 09:19 PM

I just don't want to have to get a burger and fuel every few hours. It's annoying. I mean, they could put in an animation for fuel and you already have food there for hunger. Why slap a meter on it and force EVERYONE to do it?

I'd like to see a few more excuses though. Bring it on.

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#65

Posted 21 August 2012 - 09:22 PM

They could just have a realism mode for those that want realism. It would be very similar to fallout new vegas hardcore mode

Then we can all be happy

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#66

Posted 21 August 2012 - 09:25 PM

QUOTE (ATastyCookie @ Tuesday, Aug 21 2012, 14:22)
They could just have a realism mode for those that want realism. It would be very similar to fallout new vegas hardcore mode

Then we can all be happy

You'd think, but then there's some people that would complain that we've got too many options and that everyone should just have hunger and fuel forced on them. I know, I've argued with them.

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#67

Posted 21 August 2012 - 09:28 PM

If they do make fuel an option, how many people are gonna actually leave it on after they see how tedious it is? How many people actually used the SIXAXIS on PS3 to play GTA IV? (Don't say "ME" because you're lying. Until, this day, I hate seeing it on the phone. Don't make it an option, just leave it out. Wasted space for something else good.

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#68

Posted 21 August 2012 - 09:29 PM

QUOTE (Racecarlock @ Thursday, Mar 8 2012, 19:56)
So recently there has been a fuel topic and a hunger topic floating around, so I thought I would explain why they would suck.

Anyone who knows a thing about game design knows not to force stuff like this on the player. Just because they did it in Minecraft or Mafia II does not make it a good idea.

As an optional thing? Maybe. Just so long as it doesn't detract from the core development of the game.

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#69

Posted 21 August 2012 - 09:53 PM

As one of the proponents of realism, I've always hated the idea of "chore realism". Having to eat and refuel cars are just an extra bit of nonsense that isn't needed. It can be saved for adding more realism to more practical gameplay elements like Gore, Enemy AI, flying physics and destruction.

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#70

Posted 21 August 2012 - 09:54 PM

QUOTE (TheShogunOfHarlem @ Tuesday, Aug 21 2012, 21:53)
As one of the proponents of realism, I've always hated the idea of "chore realism". Having to eat and refuel cars are just an extra bit of nonsense that isn't needed. It can be saved for adding more realism to more practical gameplay elements like Gore, Enemy AI, flying physics and destruction.

Sums it up perfectly for me.

rampage_ani.gif

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#71

Posted 21 August 2012 - 10:03 PM

In my opinion, i like the ideas of having to eat and get gas because it just adds something for you to do and something else to think about while playing the game.

Forget the realism aspect. After playing the game for a couple months you end up wanting things to do when free roaming around. Have places you can eat all over the map so you don't have to go far to feed your hunger.

Also have the ability to transport gas canisters so you can bring the gas to the car....or place them strategically wherever you want and shoot them from a distance.... biggrin.gif . Endless possibilities with gas canisters.

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#72

Posted 21 August 2012 - 10:10 PM

QUOTE (DirtyHarry44 @ Tuesday, Aug 21 2012, 22:03)
In my opinion, i like the ideas of having to eat and get gas because it just adds something for you to do and something else to think about while playing the game.

Forget the realism aspect. After playing the game for a couple months you end up wanting things to do when free roaming around. Have places you can eat all over the map so you don't have to go far to feed your hunger.

Also have the ability to transport gas canisters so you can bring the gas to the car....or place them strategically wherever you want and shoot them from a distance.... biggrin.gif . Endless possibilities with gas canisters.

What's so good about eating in a game??? In real life I like the taste in my food. Also what would be the point in having Gas in GTA?? Do you want to take the freedom out of this game???

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#73

Posted 21 August 2012 - 10:11 PM

QUOTE (Dick Valor @ Thursday, Mar 8 2012, 20:11)
While I'm not a proponent of either idea, I'm sure R* would design the game so you could check your fuel gauge at any time. So only complete idiots would run out of gas. As for hunger, there are restaurants everywhere. We do have countryside, but suppose you could do some Man v. Wild sh*t and kill and eat any animal you come across.

Yeah, these ideas may sound tedious, but I had to play devil's advocate. Perhaps R* could limit them to a hardcore mode similar to that featured in Fallout: New Vegas?

These are great ideas imo it also makes the countryside that much cooler and dangerous at the same time.

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#74

Posted 21 August 2012 - 10:17 PM

OP, the only reason you don't have good reasons supporting the things you don't like are because you are ignoring them.

#1. I want Gas, even if it would barley come up. It does these things:
A. Gives a purpose to gas stations
B. Gives you more reason to drive like a normal person
C. Gives you a reason to use strategy better when stealing cars
D. Makes Tow Trucks very useful if you do happen to run out of gas in a rare car (call up a towing company, pay them or kill them and do it yourself)
And being a huge fan of MAFIA, which has fuel, and having played it in excess of seven times, I have only run out of gas one time - and in that situation someone shot my gas tank so it leaked.

#2. Hunger would be fine with these kinds of constraints:
A. It would not interrupt missions by being disabled during them
B. Food would be convenient to find, all restaurants able to be entered
C. Starvation would accumulate relatively slowly

IMO, these don't even need to be optional, but I would think that if they were going to be they'd be great for a Hardcore mode ala New Vegas. I loved that, I cannot tell you the satisfaction of getting that achievement.

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#75

Posted 21 August 2012 - 10:27 PM

I think it should be simple. Beginning of the game ask one simple question.

Normal

or

Survival

Be able to complete it 100% in either. and cancels out the need for a bunch of options to turn on or off

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#76

Posted 21 August 2012 - 10:29 PM

I'm sorry but i see no reason in why you people are complaining about gas, At Least 97% of you GTA heads don't even stay in a car for a whole day

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#77

Posted 21 August 2012 - 10:30 PM

QUOTE (J32T3R @ Tuesday, Aug 21 2012, 22:29)
I'm sorry but i see no reason in why you people are complaining about gas, At Least 97% of you GTA heads don't even stay in a car for a whole day

Why should we be force to have to refill our cars??

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#78

Posted 21 August 2012 - 10:33 PM

I'll be the one to say I did not like the hunger, stamina, muscle and fat systems in SA. I don't know about you guys, but I like to play as the great character Rockstar gives us - not the character that is formed while I'm trying to play the game.

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#79

Posted 21 August 2012 - 10:50 PM

Yeah, you have some pretty good points there.
I don't want V to go totally realistic. One shot to the head with a sniper and your out cold.

As others said, fuel should just be optional. I wouldn't mind it being in the game. Hunger? Well, it did get quite frustrating in GTA SA. I toggled the 'never hungry' cheat in SA as well.
Hunger should just be to fill up your health in my opinion.


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#80

Posted 21 August 2012 - 10:59 PM

QUOTE (J32T3R @ Tuesday, Aug 21 2012, 22:29)
I'm sorry but i see no reason in why you people are complaining about gas, At Least 97% of you GTA heads don't even stay in a car for a whole day

...don't even stay in a car for a whole 10 minutes smile.gif

...before it blows up (bad driver)

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#81

Posted 21 August 2012 - 11:01 PM

I don't like any of the hunger or fat stuff. But I still do like the idea of going to the gym for small PERMANENT boosts to stamina and strength.

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#82

Posted 21 August 2012 - 11:05 PM Edited by TheShogunOfHarlem, 21 August 2012 - 11:09 PM.

Kind of surprised that there are this many people here nowadays that want to refuel their cars. It's pointless. There are more practical way of making a GTA game challenging and fun. GTA can be considered easy in many ways but how about improving combat by making cops and enemy AI actually smart. Let them use grenades/Launchers, RPGs and actual tactics instead. Or better yet have them use jet fighters and gunships while yo are on foot or in a vehicle.

QUOTE (GtaOutKast)
I don't want V to go totally realistic. One shot to the head with a sniper and your out cold.

I actually wouldn't mind this at all. If you have the proper precautions such as a ballistic helmet them I could deal with it. Combat in most games is too easy as it is, especially with regenerating health.

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#83

Posted 21 August 2012 - 11:10 PM

QUOTE (ATastyCookie @ Tuesday, Aug 21 2012, 23:01)
I don't like any of the hunger or fat stuff. But I still do like the idea of going to the gym for small PERMANENT boosts to stamina and strength.

This icon14.gif Couldn't of said it better my self. biggrin.gif

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#84

Posted 21 August 2012 - 11:11 PM

It is a matter of opinion, it doesn't suck. The game isn't just made for you it is made for everyone. I hate how most realistic ideas suck, then when someone thinks of a good one that has been discussed many times before it gets bashed. If you don't like it say it in the topic that was made before instead of making a whole new topic to bash it.

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#85

Posted 21 August 2012 - 11:23 PM

I'm with RaceCarLock on these points. Some of these things that people are suggesting just not game worthy material.

The fuel thing, sure if you go park next to a pump at a gas station and leave your guy idle for ten seconds, he'll start pumping gas. But it'd just be a nice little touch. An animation that you can interrupt at any time.

But if we start having cars with gas gauges that starts to cause problems. Because either that tank is so large you'll never have to refill anyway which means the whole feature would be pointless. Or you'd have to fill it at some point which is novel a couple of times and then it gets annoying, especially if you have other things on your mind.

The hunger thing. Food is fine for restoring health. It's fine as part of a body customisation feature. But as soon as the failure to eat starts interfering with my character's physique (loosing muscle) or diminishing his health, then it becomes inconvenient.

GTA:IV's annoyance was the enforced socialisation feature. Sure you could set your phone to sleep mode, but if you leave it in sleep mode for an extended period, as soon as you turn the phone back on, you get a slew of 'thumbs down' 'where-have-you-been?' text messages impacting your friendship stats. There was the little procedure you could use by agreeing to hang out and then ringing back to cancel, which wouldn't have been so bad if it only had to be done occasionally.

I don't agree with the suggestion to have these things in the options menus. Just how many bloody screenfuls of options would we end up with to account for everyone's preferences. It just starts to get silly. Sure, you could try encapsulating it into a so call 'hardcore mode', but then there'd be some things people would want in a hardcore mode and not others.

My solution, is to design the game well in the first place, excluding any potential annoyances and including game worthy material and features. It might not be want some of you want to hear. But it's simple and it works.

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#86

Posted 21 August 2012 - 11:48 PM

It's not usually one standalone feature that is the problem, it's when a few annoying features get added in, then it becomes really tedious.

Hey look I Am running low on food, let's go get some food, uh oh food is getting really low better speed up, *hears sirens* great, now I am getting pulled over by the cops "You were speeding sir here is a fine, also your registration is out we will need to take the car and give another fine". Now you have no car and you're hungry, better steal a car...spends 5 minutes hot wiring then speeds away to get food, gets signaled to pull over by the police, ignores it and gets two stars and then 3, gets to hot dog stand only to get arrested and put in jail for 3 hours.

Sorry for bad formatting posting from my phone, but you grey the point?

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#87

Posted 21 August 2012 - 11:57 PM

QUOTE (Racecarlock @ Thursday, Mar 8 2012, 19:56)
You're just about to get it into the garage when suddenly WHAM, you're out of fuel.

Jerry can that sh*t.

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#88

Posted 22 August 2012 - 12:20 AM

But I loved eating in San Andreas it was the funnest part of the game

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#89

Posted 22 August 2012 - 12:31 AM

QUOTE (018361 @ Tuesday, Aug 21 2012, 16:11)
It is a matter of opinion, it doesn't suck. The game isn't just made for you it is made for everyone. I hate how most realistic ideas suck, then when someone thinks of a good one that has been discussed many times before it gets bashed. If you don't like it say it in the topic that was made before instead of making a whole new topic to bash it.

I was posting in them, but nobody seemed to be reading my responses, so I thought I might as well explain why they both suck in one topic.

If the game is made for everyone, then why should I be forced to partake in "Realistic" chores like eating and fueling when I have no interest in either?

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#90

Posted 22 August 2012 - 12:40 AM

QUOTE (Ryanbashaw @ Wednesday, Aug 22 2012, 00:20)
But I loved eating in San Andreas it was the funnest part of the game

Haha same, im playing through san Andreas again and i accidentally made cj hell fat, i went to do a mission for the truth and i couldn't start the mission until i lost some weight. It was fun, going to the gym just so you could do a mission.




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