Posted 06 May 2012 - 11:48 PM
Ok listen.. fuel & hunger may not play as big of a role as you might think, they're small pieces of the 1000 piece puzzle. This is GTAV, the cities & its its population around you is expected to breath life more than in the past.
That means that all these little seemingly pointless features come together to make an eventful environment suitable for missions to take place in. There are many things that can factor into how things go in whatever agenda your carrying out. some of those things you have no power over, & that's what you would consider when about to commit something like a crime, the risk.
What must be understood is that these features should & hopefully would, be balanced.
FUEL is not a big deal at all, It should be added in a way it goes unnoticed. lets say all cars last an ingame week at 100% & all stolen cars have 50% minimum & leave it at that.
HUNGER is neither a big deal, was just fine in SA, but its frequency should be less & possibly halted in missions.
I think that it is very important to not have things just for show, & as the videogame industry's ability to make bigger, more complected games grows, we can have more than just a HD gta III/VC/SA. R* Has always been about letting us do whatever we want in GTA, but they can give us more options to choose from now, even if some seem small & redundant.
Hunger & fuel just happen to be the topic of this thread, but there are quite a few more things that go along with them in this debate, some what people may label Roleplaying characteristics. Its not rp'ing though, its expanding the environment of the place the game actually takes place.
IMO the more things the PC & NPC's can do when going along the street of a city, the better, specially when you can factor in crime to all those situations.
Anything can work if done the right way.. Dont be ignorant of possibilities.