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Is scripting support planned?

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4 replies to this topic
1xDarkDeity
  • 1xDarkDeity

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#1

Posted 07 March 2012 - 10:03 AM

Like making scripts for missiles to rain down, zombie-infested city, and stuff like that. You could choose which scripts to use in the mission. Will there ever be scripting support in a later version? (if there's going to be one).

Stromae
  • Stromae

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#2

Posted 07 March 2012 - 10:34 AM

Nope, I don't think so.
It isn't meant to be a mod like that...

Shahonix
  • Shahonix

    Li'l G Loc

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#3

Posted 07 March 2012 - 01:09 PM

^ Thaboy said it all.
This is a mod to create a mission. Not thing like raindown, etc.

1xDarkDeity
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#4

Posted 07 March 2012 - 02:54 PM

QUOTE (-S-hark21 @ Wednesday, Mar 7 2012, 13:09)
^ Thaboy said it all.
This is a mod to create a mission. Not thing like raindown, etc.

Exactly. You could use scripting to improve missions.

Stromae
  • Stromae

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#5

Posted 07 March 2012 - 04:29 PM

QUOTE (1xDarkDeity @ Wednesday, Mar 7 2012, 15:54)
QUOTE (-S-hark21 @ Wednesday, Mar 7 2012, 13:09)
^ Thaboy said it all.
This is a mod to create a mission. Not thing like raindown, etc.

Exactly. You could use scripting to improve missions.

Ehh... I guess you misunderstood him...
He means that I'm right.
DYOM isn't meant to be a mod that adds something to San Andreas.
It's to make missions like the original SA...




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