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[IV/EFLC] Ghost Peak Mountain

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69_black_69
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#31

Posted 20 March 2012 - 07:19 PM

@stilldre:
Can't take criticism, i see?
Triple penetration summed it up for me.

Yeah, you create those terrain pretty fast, but there's still so much to be fixed.
Unrealistic terrain textures is pretty noticeable.


stilldre
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#32

Posted 20 March 2012 - 07:21 PM

Thx and most of them textures are from Alan Wake aswell as roads, terrain, wood..
Also i'll put more trees and detail, i said that before the screens tounge.gif

Tomix23
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#33

Posted 20 March 2012 - 07:22 PM

QUOTE (stilldre @ Tuesday, Mar 20 2012, 19:05)
QUOTE (69_black_69 @ Tuesday, Mar 20 2012, 19:51)
Looks OK, but damn unrealistic.

It's a game, want realism? Go outside biggrin.gif

icon14.gif
Looks awesome in my opinion colgate.gif If you need testers I'm available.

69_black_69
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#34

Posted 20 March 2012 - 07:30 PM

QUOTE (stilldre @ Wednesday, Mar 21 2012, 02:21)
Thx and most of them textures are from Alan Wake aswell as roads, terrain, wood..
Also i'll put more trees and detail, i said that before the screens tounge.gif

And that's makes you unoriginal modder. Alan Wake developer know how to handle their sh*t, so it looks good on Alan Wake.
Go make your own textures, and fix those texture seams.

I see you being cocky after all the mods you've done.
You still need to learn a lot more.

stilldre
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#35

Posted 20 March 2012 - 07:37 PM

QUOTE (69_black_69 @ Tuesday, Mar 20 2012, 20:30)
And that's makes you unoriginal modder. Alan Wake developer know how to handle their sh*t, so it looks good on Alan Wake.
Go make your own textures, and fix those texture seams.

I see you being cocky after all the mods you've done.
You still need to learn a lot more.

Lol, whats ur problem dude? You'll need to fix ur atitude smile.gif
I don't make my own textures cause it ain't my thing, if u like to create everything from scratch it's good for u..
But i don't like ur mods aswell, only i don't say it cause i'm raised well to do that lol.gif

marcopo
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#36

Posted 20 March 2012 - 07:39 PM

Hi all
I was able to export my map with old gims
but i cant get my wbn file with new gims
who can help me???????
thx

stilldre
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#37

Posted 20 March 2012 - 07:42 PM Edited by stilldre, 20 March 2012 - 07:47 PM.

QUOTE (marcopo @ Tuesday, Mar 20 2012, 20:39)
I was able to export my map with old gims
but i cant get my wbn file with new gims
who can help me???????
thx

http://www.youtube.c.....muk6X-NMBU-Y=
Look at this tutorial, its same method as before.. Make sure u update ur OpenIV aswell, else it wouldn't let import OpenFormats created by Gims smile.gif

marcopo
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#38

Posted 20 March 2012 - 08:01 PM

hhhoohohohohohohohoohoooooooooooo you are n1
thx friend biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif
finaly go to work

simple question if y dont whant to texture with gims matreial
i texture with sketchup is i the seem????


thx thx friend biggrin.gif

leod
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#39

Posted 20 March 2012 - 08:03 PM Edited by leod, 20 March 2012 - 08:26 PM.

QUOTE (69_black_69 @ Tuesday, Mar 20 2012, 19:30)
QUOTE (stilldre @ Wednesday, Mar 21 2012, 02:21)
Thx and most of them textures are from Alan Wake aswell as roads, terrain, wood..
Also i'll put more trees and detail, i said that before the screens  tounge.gif

And that's makes you unoriginal modder. Alan Wake developer know how to handle their sh*t, so it looks good on Alan Wake.
Go make your own textures, and fix those texture seams.

I see you being cocky after all the mods you've done.
You still need to learn a lot more.

dont liked?
thEn do it better and show here

Frank.s
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#40

Posted 20 March 2012 - 08:18 PM

QUOTE (leod @ Tuesday, Mar 20 2012, 20:03)
thEn do it better and show here

Actually, he is making a map mod atm so he might be doing rocky/cliff areas. moto_whistle.gif

@Dre, as i said on msn, i like this map. icon14.gif
But i also agree with what 69_black_69 and TriplePenetration are saying, but use the feedback to improve. smile.gif

stilldre
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#41

Posted 20 March 2012 - 08:31 PM Edited by stilldre, 20 March 2012 - 09:38 PM.

QUOTE (Frank.s @ Tuesday, Mar 20 2012, 21:18)
@Dre, as i said on msn, i like this map. icon14.gif
But i also agree with what 69_black_69 and TriplePenetration are saying, but use the feedback to improve. smile.gif

Agreed, but don't expect miricales biggrin.gif just don't get why some people can whine/be jealous ( i don't know ) at same time?! sarcasm.gif

If they like to speak nothing but the truth, they should visit church more for that or judge.. dozingoff.gif
I evolving by every map a bit, if someone don't like the speed of my progress they shouldn't bother at all looking up in my topic's.
But personaly i like this map, it turned out better than everything i did before monocle.gif

@SpoonTheMan: The cave is pretty big inside, it goes from top to water level tounge.gif

SpoonTheMan
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#42

Posted 20 March 2012 - 08:47 PM

The concept of Caves in a GTA IV map mod is awesome. About how big will the cave/caves be in this map?

noelgamo
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#43

Posted 21 March 2012 - 12:32 AM Edited by noelgamo, 21 March 2012 - 12:37 AM.

as i can see you learned to model in max.. But dont stick with CS' tiled uv mapping. try to improve them a bit in max.
For example that garage next to the gas station(has a nice UV) look awfull(no offense) because of badly mapped textures and the textures itself(including the houses in the last Screenshot)
so yeah the textures are from alan wake but that dosent mean it will make stuff look good. it only fitted some parts of your map like the cave and the rock cliffs. Maybe you should try using textures from IV.( from alderney because in my opinion Alderney is the nicest part of IV's map).

PS
I thought you were gonna use alpha blending? and I know its hard(because your using CS mesh) but try to use the layer blending material for IV. its pretty simple. its just gonna take some time(like steel89ita's map) CS meshes is damn high poly thats why I decided to stick to pure scratch made map.(I aint even a quarter done with my map lmao) so I can control the poly count

69_black_69
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#44

Posted 21 March 2012 - 04:46 AM Edited by 69_black_69, 21 March 2012 - 11:57 AM.

Well i'm just trying to help you, dre.

Look, modeling means you must learn texturing too. If you're just use another game texture, you practically stealing other people content. So, it's still count as conversions. (But admin kind of doesn't give a f*ck)
I ain't whine, i ain't jealous. I could do something like you did myself, scratch made, no other program needed. Takes a lot of time, but it was worth it. You'll always learn something new on the way there.

Check that seamy texture between that dirt and rock textures, rock and snow textures (which looks like a white blanket covering the top of the mountain). And the most noticeable is seamy textures between high res and low res textures.

If you can't take my advice, i'll leave this topic.

@leod:
Well, i'm planning on TC for SA.
Changing every game aspect like character, map, weapon, and much more.
I have experience on modeling, you know.

EDIT:
For newfags, TC stands for Total Conversion.
I wonder why new member doesnt even know what a TC is sarcasm.gif

SpoonTheMan
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#45

Posted 21 March 2012 - 11:32 AM Edited by SpoonTheMan, 21 March 2012 - 12:09 PM.

QUOTE (69_black_69 @ Wednesday, Mar 21 2012, 04:46)
Well, i'm planning on TC for SA.
Changing every game aspect like character, map, weapon, and much more.
I have experience on modeling, you know.

I wonder why new member doesnt even know what a TC is


TC? What GTA game is that?

edit: I didn't notice the part saying "for SA", lol. Nevermind then.

I know, just didn't recognize it as that. Besides, I just woke up.

stilldre
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#46

Posted 21 March 2012 - 12:38 PM Edited by stilldre, 21 March 2012 - 03:16 PM.

Now i really like Noelgamo post, it's more detailed and clear to hear/read smile.gif
I wanted to do alpha blending, but selecting so many vertex is taking so mutch time.. Also the new material is weird, if i didn't want to stick with new one i probably never imported this map to game smile.gif if it was all simpler like painting a brush i would sure blend the terrain. I'll look what i can do about some buildings and their uv's, but they all are kinda high poly. So it's really frustrating doing them all verry detailed, eventhough i know how to do it tounge.gif

@Black, if u trying to help from first time? This words don't, just remember.. > damn unrealistic, Can't take criticism, i see?
Like u know me! But you really don't, you should really do more time in your post to make it sound like human.

SpoonTheMan
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#47

Posted 21 March 2012 - 08:31 PM

Will this map cover the position of the RDD or will we be able to use both at once?

noelgamo
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#48

Posted 21 March 2012 - 08:40 PM

@Stilldre.. you can paint the vertexes aswell(forgot what its called. Im not at home Ill check it when I get home). yeah I know ive seen CS' mesh and dang its so highpoly it has polys where its not needed.

stilldre
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#49

Posted 22 March 2012 - 01:24 PM Edited by stilldre, 22 March 2012 - 02:12 PM.

QUOTE (SpoonTheMan @ Wednesday, Mar 21 2012, 21:31)
Will this map cover the position of the RDD or will we be able to use both at once?

No, its completly on other side of LC biggrin.gif so actually you'll can play them together.

Here is some ghosty screens with more vegetation:
user posted image
user posted image
user posted image

SpoonTheMan
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#50

Posted 22 March 2012 - 02:26 PM

QUOTE (stilldre @ Thursday, Mar 22 2012, 13:24)
QUOTE (SpoonTheMan @ Wednesday, Mar 21 2012, 21:31)
Will this map cover the position of the RDD or will we be able to use both at once?

No, its completly on other side of LC biggrin.gif so actually you'll can play them together.

Great! I thought so. I just hope my copy of the game will be able to handle the two together, because when I tried to put Maple Valley Raceway 1.1 in while I had RDD, the game crashed on loading screen...

stilldre
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#51

Posted 22 March 2012 - 02:34 PM

QUOTE (SpoonTheMan @ Thursday, Mar 22 2012, 15:26)
Great! I thought so. I just hope my copy of the game will be able to handle the two together, because when I tried to put Maple Valley Raceway 1.1 in while I had RDD, the game crashed on loading screen...

I don't have Red Dead mod's now on pc, but i have MV 1.1 just removed mv_veg lines in gta.dat and images.txt
Works good with them though, but not all vegetation spwns on this mod.. There is missing 900 trees of one mid type to match big pine trees with smaller.
Will have to look on that aswell later..

Carrythxd
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#52

Posted 22 March 2012 - 03:14 PM Edited by Carrythxd, 31 March 2012 - 07:08 PM.

Video of The Final Version smile.gif


thebestgameever
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#53

Posted 22 March 2012 - 04:21 PM

Looks amazing so far, i love the location of AW and was hoping something similar could be made!

Will you add a small town in the map? like we see in AW.

stilldre
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#54

Posted 22 March 2012 - 05:29 PM Edited by stilldre, 22 March 2012 - 08:04 PM.

QUOTE
Looks amazing so far, i love the location of AW and was hoping something similar could be made!

Will you add a small town in the map? like we see in AW.


There is some small parts of villages i raither say, i'm texturing the interiours and exteriours of it now..

QUOTE
Why not update the RDD to around the same size?


Not sure what i want to do after this map.. Maybe make something new with Terreur69

QUOTE
Snow at the top of the mountains, it looks more like untextured landscape


Actually its the real texture of snow, got it from CG Textures, don't know maybe u mean it needs to be more patched with rock or/and dirt?!

SpoonTheMan
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#55

Posted 22 March 2012 - 06:45 PM Edited by SpoonTheMan, 22 March 2012 - 07:00 PM.

Oh yeah, after this map is done, why not update the RDD to around the same size? That would be awesome having one of your custom maps covering each of the 2 long sides of LC, it would be like 3 maps/environments in one! Also, if possible, it would be cool to see a snow-covered map mod at some point, too. Just some ideas for later on.

SpoonTheMan
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#56

Posted 22 March 2012 - 07:04 PM

And I know this map is only in beta, but there are some textures that could use some work, like the snow at the top of the mountains, it looks more like untextured landscape.

noelgamo
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#57

Posted 22 March 2012 - 08:34 PM

@Stilldre the map looks good in parts. I think I see the problem the tiling of the textures are the same(basing on carrytxd's video top view) but its alright. now you need to make a transition between the rocks and the snow. its the only parts that looks unnatural

SpoonTheMan
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#58

Posted 22 March 2012 - 10:09 PM

In the video of the map, by the way, there was a major memory-leak, why is that?

nkjellman
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#59

Posted 23 March 2012 - 01:06 AM Edited by nkjellman, 23 March 2012 - 01:18 AM.

This map will fit nicer next to LC for sure.

Hope on this map you can edit LC so the road connects realistically. Not really needed but it would improve it a little. It would feel like it was apart of the map rather than being placed next to the map that's already made. Also I wouldn't make the tunnel's so tall. But do you think you may add MLO to the caves so their darker?

Bit nice map. When do you think you may release this?

stilldre
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#60

Posted 23 March 2012 - 09:26 AM

QUOTE (nkjellman @ Friday, Mar 23 2012, 02:06)
This map will fit nicer next to LC for sure.

Hope on this map you can edit LC so the road connects realistically. Not really needed but it would improve it a little. It would feel like it was apart of the map rather than being placed next to the map that's already made. Also I wouldn't make the tunnel's so tall. But do you think you may add MLO to the caves so their darker?

Bit nice map. When do you think you may release this?

Thx, the roads are will be more close to each other at old casino, Jersey. Traffic will make it more alive..
About that cave, i used MLO but nothing happend. I guess i need to look at some original ide's with MLO. biggrin.gif

Hm, release date ( i don't know ) maybe in a week or two tounge.gif




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