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[IV/EFLC] Ghost Peak Mountain

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stilldre
  • stilldre

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#1

Posted 06 March 2012 - 05:27 PM Edited by stilldre, 02 April 2012 - 01:03 PM.

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Hi, so i've played AlanWake for time and it views were kinda freaking me out so i had to do them for IV biggrin.gif
With base model from cityscape i've transformed it into creepy horror scene behind LC.
Sugestions are allways welcome in certain way. Hope yall' like the idea and here is what i've done so far..

Info:
QUOTE

+Cityscape model for terrain
+Cliffs, Rocks and Cave ( big old abandoned mine with tombs/hidden chambers )
+Towns, Buildings ( with interiours ) & Props ( traffic signs etc. )
+Vegetation
+Some mysterie in that place


Trailer:
QUOTE


Download:
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http://www.gta4-mods...mountain-f13525


Map Overlay:
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Ingame Screens:
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SonofUgly
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#2

Posted 06 March 2012 - 05:46 PM

Looks pretty cool so far, I like the whole Alan Wake atmosphere (from the northwest myself) so interested in seeing how this turns out.
Good luck icon14.gif

Exxon
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#3

Posted 06 March 2012 - 06:07 PM

I'm very interested in a map based on Alan Wake, but for God's sake ... finish one project before you start another!

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stilldre
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#4

Posted 06 March 2012 - 06:25 PM Edited by stilldre, 06 March 2012 - 07:28 PM.

QUOTE (Exxon @ Tuesday, Mar 6 2012, 19:07)
I'm very interested in a map based on Alan Wake, but for God's sake ... finish one project before you start another!

Thx and this might not be the whole map for it yet.. If u look closer u see the road going to right as a bridge >

Finish what? Red Dead Redemption is to big to do so, i'm skipping that.. I may do Red Dead Desert remake later with a part of Red Dead Redemption for LC.
But i'm not that intrested in doing verry big projects anymore, i'm only will get bored by it. As for Maple Valley i pretty fine by how it is for now smile.gif

QUOTE (VF94 @ Tuesday @ Mar 6 2012, 19:46)
You should play AW more to get some more inspiration.

Sure, not done yet and i really want to recreate some scene's of it.. Also use house models from AW, so yea not bad idea tounge.gif

Mr Scratch
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#5

Posted 06 March 2012 - 06:46 PM

You should play AW more to get some more inspiration.

ZBNYNC
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#6

Posted 06 March 2012 - 09:12 PM

This looks cool so far, I think it'd be cool to have a map mod from Alan Wake in IV.
Are the mountains going to be covered with trees like in Alan Wake?

stilldre
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#7

Posted 06 March 2012 - 09:33 PM

QUOTE (ZBNYNC @ Tuesday, Mar 6 2012, 22:12)
This looks cool so far, I think it'd be cool to have a map mod from Alan Wake in IV.
Are the mountains going to be covered with trees like in Alan Wake?

Offcourse but i want to have some good pine trees like those from this picture.. IV's aren't that good.
user posted image

ZBNYNC
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#8

Posted 07 March 2012 - 12:15 AM

You're right, those look a lot more higher quality than IV's. It seems like it'd be a lot of work to convert all of those trees from another game to IV though.

mascotefera
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#9

Posted 07 March 2012 - 02:40 AM

beautiful beautiful tounge.gif

quechus13
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#10

Posted 07 March 2012 - 05:19 AM

Good luck with the project stilldre

You might need to work on this for a long time XD

buzzbass
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#11

Posted 07 March 2012 - 09:29 PM

What about RDR ?? confused.gif

stilldre
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#12

Posted 08 March 2012 - 05:19 PM Edited by stilldre, 09 March 2012 - 05:52 PM.

Refreshed new screens on 1st post, i think that's all i can use from cityscape..
Next things on todo list:
+Realistic cliffs for mountains
+Alpha blend textures
+Buildings, Props, Rocks & Trees..
+Make interiours for houses, misc stuff to make detailed mysterie on the scene
+Test it, Release..

QUOTE
What about RDR ??

About RDR i allready mentioned about it few posts before smile.gif

stilldre
  • stilldre

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#13

Posted 09 March 2012 - 06:01 PM

I don't know about this snow texture yet and the tunnel, but i'm getting somewhere biggrin.gif
Check screens at 1st post icon14.gif

Terreur69
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#14

Posted 09 March 2012 - 06:22 PM

QUOTE
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nice , hate to see ingame with vegetation .

stilldre
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#15

Posted 09 March 2012 - 10:12 PM Edited by stilldre, 11 March 2012 - 09:43 PM.

QUOTE (terreur69 @ Friday, Mar 9 2012, 19:22)
nice , hate to see ingame  with vegetation .

u mean have to see ingame* biggrin.gif

been teaching myself new thing today, making a cave.. didn't know how many stuff u can do out a box in max lol tounge.gif
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gabrielgx
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#16

Posted 10 March 2012 - 06:20 AM

dre still pretty good, hey man where u got plug.in for this CS?

quechus13
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#17

Posted 10 March 2012 - 07:47 AM

you are still working on the map?

you should be working on the vegetation.


That is the hardest part of all of it.

You will get more than 100,000 polys for just the trees if you want to cover all of it.

LT_vVheris
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#18

Posted 10 March 2012 - 09:39 AM

Looks pretty bad. Rocks should be way more pointy and sharp...

stilldre
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#19

Posted 10 March 2012 - 10:36 AM

QUOTE
dre still pretty good, hey man where u got plug.in for this CS?

thx & what plugin? fbx? you can find it at autodesk plugins site.. or normally it install itself after u have registered your version of cs smile.gif

QUOTE
you are still working on the map?

vegetation is the easyiest part for me, i will get it done after i've modelled further my cave and exported the map with buildings.

QUOTE
Looks pretty bad. Rocks should be way more pointy and sharp...

i'm not DONE yet, but at least i can make caves now biggrin.gif it's just a matter of time to put it in and smoothing..

stilldre
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#20

Posted 11 March 2012 - 09:44 PM

Have done some overlaying today of how it going to look in certain way, not mutch but still have some things to do.. Screens on 1st post icon14.gif

SpoonTheMan
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#21

Posted 18 March 2012 - 04:07 PM

@stilldre

I see you're getting better/faster at creating map mods, keep up the good work!

Garju67
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#22

Posted 18 March 2012 - 04:37 PM

Instead of start another project improve and fix bugs of your previous project .

SpoonTheMan
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#23

Posted 18 March 2012 - 04:49 PM

QUOTE (Garju67 @ Sunday, Mar 18 2012, 16:37)
Instead of start another project improve and fix bugs of your previous project .

Oh yeah, speaking of that, there are some invisible vegetation on the Red Dead Desert, I know because I have collided with some, not many though.

stilldre
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#24

Posted 18 March 2012 - 10:58 PM

That missing veg are cactuses, don't know why their don't render and some do.. probably by lods
I'm at the last point of making details to map this days than import to game, by tomorow or dayafter i show what i've created as for early BETA
after this step i start to use trainer ingame with Carrythxd and put some mysterie behind it.. Have created some good places here and there tounge.gif

stilldre
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#25

Posted 20 March 2012 - 06:24 PM

So i've ported the models to game, going to add some more details and trees icon14.gif

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69_black_69
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#26

Posted 20 March 2012 - 06:51 PM

Looks OK, but damn unrealistic.

Exxon
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#27

Posted 20 March 2012 - 07:01 PM

^ How'se that?
I think it looks awesome and is quite realistic, if you don't mind the sharp and hanging rocks wink.gif

But Stilldre, if you need any beta testers I'm completely free inlove.gif

stilldre
  • stilldre

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#28

Posted 20 March 2012 - 07:05 PM

QUOTE (69_black_69 @ Tuesday, Mar 20 2012, 19:51)
Looks OK, but damn unrealistic.

It's a game, want realism? Go outside biggrin.gif

Triple Penetration
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#29

Posted 20 March 2012 - 07:07 PM

The roads don't fit the environment, the building textures are TILED (I could make it bold and with bigger font for heavier emphasis, but w/e), and along all that, textures are pixelated. It's like models from a 2001 game would be mixed with textures from 2004.

It does not meet IV's standards. Not by detail or realism.

MadJC
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#30

Posted 20 March 2012 - 07:12 PM

Looks good! But before doing anything else you should cover all open areas with trees. But of course it is you decision! smile.gif




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