Hell on Wheels
Posted 17 March 2012 - 11:01 AM
Posted 18 March 2012 - 03:05 PM Edited by THking, 20 March 2012 - 07:18 PM.
Posted 22 March 2012 - 04:23 PM Edited by Big_Mitch_Baker, 23 March 2012 - 10:17 AM.
|QUOTE (MinnieMan121249 @ Saturday, Mar 17 2012, 08:09)|
|Yes! It needs a fresh install (can't be assed to start figuring out what mod or file makes it crash) to work.|
So install a fresh version and DO NOT include the GENRL file in SFX.
@MinnieMan: Thanks man, if you just found the final fix you'll be my hero for life lol
And thanks for pointing out that thermal vision error in "A Lot like Waldo", I can't believe I missed that one. I'll add that to the "known bugs" section of the front page
1.) To find Mean Jean (during that mission), make your way to the intersection on the main drag (near the open bar and the parked bikes). You'll see a staircase (face north) next to the buildings, going up to an alcove. There's a big sign that says "Bikefest" above the area. It may be tough to see while Snake is high on acid and there's no radar marker, but once you approach her a cutscene will ensue and you're done the mission. If she isn't up there, then let me know (if someone shoots at her she sometimes runs away).
2.) There is a marker on the townhall roof, both a red sphere where you must land and a yellow marker on your radar. I do admit however that the marker is very small, about the size of a player "blip", and can be easily missed. In retrospect I probably should have used a larger marker.
If you have any other mission trouble, check out the Hell on Wheels Strategy Guide
@tommzy2 & THking: Thanks for your interest in my mod
I do plan on making other mods, however I will be doing them in IV and V era from now on. I do however plan to release some addons for Hell on Wheels, including Motorcycle modding at the car shops.
As for a Harley Davidson, I tried my best not to include too many "real" vehicles, but there are harley type cruisers in the game. Originally the main character had a custom bike that was unique, but it had to be cut due to SA vehicles limits.
Posted 22 March 2012 - 08:53 PM
Make sure you look into this.
Posted 23 March 2012 - 08:35 AM
There is also a note on the front page advising against saving your game if you fail a mission, instead go repeat and complete the mission and then save (just to be on the safe sade, most missions are re-playable but a couple are not).
Otherwise I hope you all can enjoy the game crash-free
Posted 23 March 2012 - 04:46 PM
Posted 23 March 2012 - 07:32 PM
So, Mitch i'm telling you that you did a HELL of a job..
Posted 24 March 2012 - 01:21 PM
- The "?" mark in Las Venturas means you've unlocked the Elvis side mission, but it's not working eh? The mark should have appeared after completing the final Mafia mission (but only if you choose the Revenge option). I'll look into it right away, the problem might be a misplaced sphere as there is more than one "thread" that can activate the mission. I really hope that isn't the case, as I will have to compile a new scm and upload everything again to fix it
- For the native warriors, the marker should dissapear after the second mission. I don't remember having an issue with that in my playtesting, but I'll go through and check it out again. Maybe there is a bug of some sort in the mission cleanup.
- The savegame in the los santos trailer park doesn't work, but honestly I don't even know why it's there I don't remember adding it lol
I'll see what I can do about that too.
- Strange, the "A" (Adolf Swartzenhaggen) marker shouldn't pop up until you've completed both the missions "Deal Breaker" and "Beer Run". I'll check the code, maybe I accidentally have it show up too early
Please do me a favor and check your radar, is there a marker at the Hilltop Farm north of Los Santos? It's a red rose with white wings. If that marker didn't show up after Bikefest, then that's a major issue If it is there though, try doing those missions and then return to the "A" marker, let me know how it turns out
@Hustla_XV: Thanks man, I appreciate it
And I'm always happy to hear it when the mod runs smoothly for someone
(lol, "hell" of a job)
Posted 24 March 2012 - 05:46 PM
Posted 29 March 2012 - 01:58 PM Edited by mcsim2401, 29 March 2012 - 02:01 PM.
And I have a thing I did for myself but I think that more cloudy weathers and dark atmosphere will be very urgent for this mod, so you can use it free in your mod, if you like it. Download
It's like a thanksgiving
Here's a pic of sunny weather (looks like cloudy because I made all skies more grayish, but actually i's a sunny weather) I made all weathers more darker and replaced some of them to cloudy:
Posted 25 May 2012 - 01:07 PM
@Silent PL: Thanks for the advice man, I'm gonna try that out. I'd be a lot better than making everyone start over every time I update something (maybe I'll make addon missions now )
mcsim2401: That's pretty sweet man, it does make things more gloomy. I'll add a link to it on the front page as an optional download
Posted 25 May 2012 - 02:23 PM
By the way - do you have something like a source code of your main.scm (NOT just decompiled SCM)? I would be willing to help with fixing some bugs sometime. I haven't played the mod, but I feel it is nice (at least it's 100% SCM made, not DYOM; why the hell DYOM mission won Best Mission MOD award this year???) and would be worth supporting
Posted 29 May 2012 - 04:39 PM
Posted 02 June 2012 - 05:59 PM
Glad to get some feedback about the game itself, and I gotta say Bikefest was one of my favorite parts to make
@SilentPL: Damn, well even if I can't add missions it's still a good thing to know.
And any help would be awesome, I'll see what I can do with the scm to get you source code (I pretty much always coded in sannybuilder). If you can fix any of it you'd be a better man than I lol, also a big issue was the fact I had to remove a huge amount of external scripts, however I believe I can add them back in and still get it to work if I had help from someone who understood the coding a little better. Anything you could do, I would really appreciate
Posted 02 June 2012 - 06:04 PM
So you could just add a DLC for the mod. So after the story is complete, you can add later missions after, as like a aftermath.
But if you mean in the middle of the story, then you're pretty much screwed in the save department
Posted 02 June 2012 - 06:36 PM
Posted 05 June 2012 - 08:05 PM
Posted 08 July 2012 - 10:51 AM
@MasterK: I'll check that out, if it's bugged I'll add it to the "known bugs" list on the front page.
I'm also in the process of fixing the minor bugs, such as the Elvis mission sphere that doesn't work : /
I'll keep you all updated on when v1.2 will be released
Posted 15 July 2012 - 04:20 AM
As for the rest of ya....
VERSION 1.2 IS AVAILABLE TO DOWNLOAD NOW!
The link(s) on the front page have been updated, changes include:
- Fixed the bug that made the Elvis mission sphere un-enterable
- Fixed the bug that made burning down the bar in "Infiltrator" impossible
- Fixed the bug in which certain icons wouldn't disappear after the mission
- Updated the Darkel mission "Newsworthy"
- Fixed other minor errors
- Increased game stability
And here is the new Trailer, enjoy
Posted 15 July 2012 - 04:40 AM
It's good to see you have still worked on it, I'll give it another go soon.
Maybe do a Stret Racing story next? Or San Andreas Stories? Haha good luck
Posted 15 July 2012 - 06:58 PM Edited by ludi911, 15 July 2012 - 07:55 PM.
I didnt download this mod earlier because the first post looks bad (I know: do not judge a book by its cover)
if you will make next big mission project like this i can help you with the graphic stuff (2d arts, textures)
im good at this
Posted 15 July 2012 - 08:22 PM
Posted 22 July 2012 - 06:13 PM Edited by Big_Mitch_Baker, 22 July 2012 - 06:15 PM.
Also I'm working on some DLC for Hell on Wheels, TBA soon
@ludi: Thanks for the offer, I might just take you up on it (I'll PM you when the time comes )
@zmud: Thanks, I appreciate it. Funny thing is I had the idea for this mod way back when San Andreas first came to PC, I just didn't know enough about modding to do it until now
Youtube Video playthrough of each mission, you can check it out before you download but try not to spoil the whole story for yourself
Posted 01 August 2012 - 02:15 PM
Unfortunately I couldn't get far. The second mission (casino) is bugged. Snake just keeps standing still & shooting, I can't move him anymore.
Posted 01 August 2012 - 02:40 PM
The MAFIA Mission marker does not go after the level payback.But still I like this mod very much but remove the bugs.
Posted 01 August 2012 - 02:43 PM
Posted 01 August 2012 - 02:52 PM Edited by Big_Mitch_Baker, 01 August 2012 - 02:55 PM.
GTA HOW Savegame (Mission 2 Complete)
You can also check out stuff in the mission you may have missed (if anything) here:
GTA HoW Video Guide
EDIT: I've tested the mod and the mission works on my computer (just confirmed on another), so I'm not sure the issue. I assume you don't have any cleo libraries installed (there's issues with CLEO and HoW). Script seems okay, but I'll look into it further and see what I can do.
@arijitsen: That's awesome, thanks man I'd appreciate it. I'll PM you sometime soon, maybe a fresh set of eyes can spot anything I've missed
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