[Q] Custom Head model not showing textures.
Posted 29 February 2012 - 01:44 AM Edited by Pants_Johnson, 29 February 2012 - 01:57 AM.
I am new to the forums and I have been doing alot of reading up on creating models etc. So far I have been using this tutorial as my main guide among a few others.
Anyways i have successfully got my head in game, its a custom mesh i created in Zbrush. I have created a good UV structure and I have created spec maps,normal maps and bump maps and diffuse maps which all look great. When i get my model inside of 3ds Max everything looks fine texture wise, 3ds isn't showing bump maps but its showing the texture just fine. So i export my model and get it in game, i don't get any errors either but somehow my head is misaligned which i think i know how to fix but the real problem is that my textures are not showing and instead i get a reflective metal/terminator effect. The effect doesn't show so much indoors but outdoors at night and during the day the textures are insane.If anyone could help that would be great, im going to post screenshots of my materials setup in max and a shot from in game.
Posted 29 February 2012 - 01:55 AM
Model's textures seem broken when preview is enabled?
Posted 04 March 2012 - 10:24 PM
You must make your model use the normal and spec maps inside the wdr so click include in those.
the spec map slider is wrong.
You must have 93.2 of value on it which works for me otherwise the game will only use that tiny bit.
the reflection is the specularity.
Then replace your texture (diffuse) in the wtd of the head.
it also has to follow the same sizes
256, 512, 1024, 2048....
Posted 12 March 2012 - 06:49 AM
Posted 13 March 2012 - 11:30 PM
thanks to everyone who helped me in this thread and the original, GTA FORUMShttp://www.gtaforums.com/index.php?showtopic=481411 . I have posted pics below, THANKS AGAIN GUYS! Without you i would never have figured it out!
Posted 13 March 2012 - 11:43 PM
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