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[WIP|SCR|VC|SA] Project "Behind Space of Realities"

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Poll: Project "Behind Space of Realities" (125 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (79 votes [63.20%])

    Percentage of vote: 63.20%

  2. Awesome mod! (34 votes [27.20%])

    Percentage of vote: 27.20%

  3. A good mod (9 votes [7.20%])

    Percentage of vote: 7.20%

  4. Interesting mod but I've seen better (1 votes [0.80%])

    Percentage of vote: 0.80%

  5. loathsome, other mod is better! (2 votes [1.60%])

    Percentage of vote: 1.60%

Which version of "Behind Space of Realities" is better?

  1. American dream (64 votes [51.20%])

    Percentage of vote: 51.20%

  2. Classic (29 votes [23.20%])

    Percentage of vote: 23.20%

  3. To be seen Again (24 votes [19.20%])

    Percentage of vote: 19.20%

  4. Cursed Memories (8 votes [6.40%])

    Percentage of vote: 6.40%

Vote Guests cannot vote
aStiffSausage
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#151

Posted 22 March 2013 - 08:39 PM

Downloaded & tested, has pretty damn good performance compared to the quality the vegetation has!

When in doubt, just download. Beats PO2010 HQ in all terms. smile.gif

YourCreatedHell
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#152

Posted 22 March 2013 - 09:21 PM

BSOR DLC Packages - Textures, vol #1 , up - 23.03.13

user posted image

The first DLC pack for Behind Space Of Realities 2013: Classic version, which reduces the resolution of textures to a certain amplitude values.

The amplitudes:
- 512
- 256

Download

---
Feed me beer biggrin.gif biggrin.gif biggrin.gif

MrMateczko
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#153

Posted 22 March 2013 - 10:06 PM Edited by MrMateczko, 22 March 2013 - 11:50 PM.

Well, there are only cookies. smile.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
The vegetation pack works almost flawlessly, even though I have a crap GPU, it just works. inlove.gif
Also thanks for the smaller textures, as the big ones lags slightly smile.gif

Stryfaar
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#154

Posted 22 March 2013 - 11:12 PM

This .. This is beautiful. inlove.gif And in time for release too. Just had my new install ready, and will definitely install this now. notify.gif

Btw, Shifty41s_beerhatsmilie2.gif

TheD94
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#155

Posted 23 March 2013 - 12:01 AM

You deserve a medal for it. icon14.gif
Performance is a bit better than with PO'10. Great vegetation! cookie.gif Shifty41s_beerhatsmilie2.gif

Death2Drugs
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#156

Posted 23 March 2013 - 12:38 AM

Good job. The GTA community cannot thank you enough. Finally, a vegetation mod that looks good and does not destroy your PC!

YourCreatedHell
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#157

Posted 23 March 2013 - 10:39 AM

BSOR DLC Packages: Prototypes HQ palms vol #1

user posted image

DLC pack adds to the game prototype HQ palms. This prototype was built before 2012 came into palm version.

Addition to Behind Space Of Realities 2013: Classic version.

Caution: in the model of ~31,000 polygons!

Скачать / Download

Sidoarjo_Modder
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#158

Posted 23 March 2013 - 12:13 PM

OMG! beautiful! thanks a lot for creating this smile.gif

MrMateczko
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#159

Posted 23 March 2013 - 12:20 PM Edited by MrMateczko, 23 March 2013 - 01:15 PM.

And how much polygons Oblivion 2010 HQ had?
Because this HQ Palm doesn't lag at all. inlove.gif Though probably because there's only one of these palm around, if there were more of them in one place.
EDIT: Can you change the sub-topic description from "Not best vegetation, sorry…" to something better?

YourCreatedHell
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#160

Posted 23 March 2013 - 01:32 PM Edited by YourCreatedHell, 23 March 2013 - 01:37 PM.

BSOR DLC Packages: COD Modern Warfare 2, Oak tree vol #1

user posted image

Oak from the game Call of Duty: Modern Warfare 2 for the replacement of the Baobab. Apletudy added texture resolution.Note: The tree is not the best quality.

Note: The tree is not the best quality.

Download

YourCreatedHell
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#161

Posted 23 March 2013 - 09:21 PM

user posted image

BSOR to VC

Gramps
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#162

Posted 23 March 2013 - 09:30 PM

Thanks heaps for this ! Best vegetation mod for GTA ever ! inlove.gif

But why does it look so 'grainy'? Its not just me, other users have mentioned it to me as well; and asking if MipMaps have been applied?

MrMateczko
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#163

Posted 23 March 2013 - 09:30 PM

OMGWTFBBQ! Finally an alternative to Vice Cry!
  • Lennie. likes this

YourCreatedHell
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#164

Posted 23 March 2013 - 09:35 PM

methodunderg, I have not had more MIP-mapping, MIP-mapping to an individual DLC. Do not have time to do everything ...

Maybe you can do it MIP-mapping?

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#165

Posted 23 March 2013 - 09:36 PM

No worries mate, I await in anticipation ! icon14.gif

Stryfaar
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#166

Posted 23 March 2013 - 10:57 PM Edited by JF-Mir2, 24 March 2013 - 12:02 AM.

Will try into adding mip-maps, although I hope I don't get the bug where the trees disappear. Very nice work on the DLCs. Can't wait for more! notify.gif

EDIT: Mipmaps anyone? tounge.gif

user posted image

Death2Drugs
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#167

Posted 24 March 2013 - 12:28 AM

I gotta be honest, I freakin love this. It looks realistic, nice, AND it doesn't make the game lag like sh*t, unlike Project Oblivion.

Stryfaar
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#168

Posted 24 March 2013 - 01:11 AM Edited by JF-Mir2, 24 March 2013 - 02:03 AM.

2 photos. UltraThing 0.26 + SRT3 MME + BSOR Classic Edition - 'Mipmapped'

user posted image user posted image

Taken with Amazing Screenshots 1.0. Hope you like 'em. icon14.gif

gordoroth
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#169

Posted 24 March 2013 - 05:03 AM

thank you, best mod ever icon14.gif icon14.gif take some cookies for you cookie.gif cookie.gif cookie.gif

Stryfaar
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#170

Posted 24 March 2013 - 10:40 AM Edited by JF-Mir2, 26 March 2013 - 05:32 AM.

*removed*

YourCreatedHell
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#171

Posted 24 March 2013 - 07:14 PM

Behind Space Of Realities 2013: Vice City version v1.0.0

user posted image

New vegetation Behind Space Of Realities 2013: Classic version for the game GTA Vice City, which was previously created for San Andreas, a massive project to replace the vegetation.

This version does not replace the all the vegetation. Wait for the full version.

Download

Marty McFly
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#172

Posted 24 March 2013 - 07:41 PM

@Mipmaps: you can do them via GTXD and I found out that you can select multiple textures so you can simply select all of the textures in one txd file and click on the generate mipmap button.

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#173

Posted 24 March 2013 - 07:43 PM

JF-Mir2 and I did the MipMaps for the Classic version yesterday ^ Link is above.
Mipmaps aren't generated for textures below 256 res though confused.gif So didn't select those in the .txd, else G-TXD would crash when re-opening .txd.

Marty McFly
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#174

Posted 24 March 2013 - 07:53 PM

QUOTE (methodunderg @ Sunday, Mar 24 2013, 19:43)
JF-Mir2 and I did the MipMaps for the Classic version yesterday ^ Link is above.
Mipmaps aren't generated for textures below 256 res though confused.gif So didn't select those in the .txd, else G-TXD would crash when re-opening .txd.

Really? Did this and my gtxd simply didn't create mipmaps for them but didn't crash...

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#175

Posted 24 March 2013 - 07:58 PM

Yeah, mine wouldn't create mipmaps for them either (256 and below res)
But if selected all textures (including 256 and below res) and generated mipmaps, even though it didn't generate the mipmaps for 256 and below, the file size of the txd was bigger than if I didn't select the 256 and below textures. Was weird..

G-TXD didn't crash on ALL .txd's for that I tried to apply MM to 256 and below, just some; but just thought it was a safer option not to select them.

I know JF-Mir2 re-did a few of the MM I sent him, I had weird crashes with G-TXD, "3D Device lost" etc.
Ask Blitz too, he had one hell of a time doing MM for SRT. devil.gif

Stryfaar
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#176

Posted 24 March 2013 - 10:53 PM

Somehow, mipmaps for 256 and lower don't crash for me now. Weird.

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#177

Posted 24 March 2013 - 11:00 PM

But are they generated?

Stryfaar
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#178

Posted 24 March 2013 - 11:12 PM

Yes.

Gramps
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#179

Posted 24 March 2013 - 11:14 PM

Random .. are you going to update link?

Stryfaar
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#180

Posted 24 March 2013 - 11:16 PM

Yeah, probably, will make mipmaps for the MW2 tree DLC too. And for the 256 and 512 DLCs. And will also organize the release.




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