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[WIP|SCR|VC|SA] Project "Behind Space of Realities"

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Poll: Project "Behind Space of Realities" (59 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (37 votes [62.71%])

    Percentage of vote: 62.71%

  2. Awesome mod! (19 votes [32.20%])

    Percentage of vote: 32.20%

  3. A good mod (2 votes [3.39%])

    Percentage of vote: 3.39%

  4. Interesting mod but I've seen better (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. loathsome, other mod is better! (1 votes [1.69%])

    Percentage of vote: 1.69%

Which version of "Behind Space of Realities" is better?

  1. American dream (28 votes [47.46%])

    Percentage of vote: 47.46%

  2. Classic (11 votes [18.64%])

    Percentage of vote: 18.64%

  3. To be seen Again (17 votes [28.81%])

    Percentage of vote: 28.81%

  4. Cursed Memories (3 votes [5.08%])

    Percentage of vote: 5.08%

Vote Guests cannot vote
YourCreatedHell
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#421

Posted 28 September 2013 - 09:44 PM Edited by YourCreatedHell, 28 September 2013 - 09:44 PM.

Spruces
 
90205_gallery71.jpg26831_gallery72.jpg
78258_gallery73.jpg59066_gallery74.jpg
62780_gallery75.jpg68195_gallery76.jpg
 
agave
 
71588_gallery77.jpg

YourCreatedHell
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#422

Posted 29 September 2013 - 03:39 PM Edited by YourCreatedHell, 29 September 2013 - 03:42 PM.

69047_gallery83.jpg8115_gallery84.jpg

 

Release Date: October 1-5

 

This sh*t is comming...

 

Where is comments?  :panic: 


TJGM
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#423

Posted 29 September 2013 - 04:02 PM

Where is comments?  :panic: 

Hehe. They look pretty amazing, especially the forest trees.

 

I'll have to wait until I get my new PC early next year before I use it though.


aStiffSausage
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#424

Posted 29 September 2013 - 04:50 PM

Release Date: October 1-5

 

This sh*t is comming...

 

Where is comments?  :panic: 

 

One more week to enjoy new vegetation... Dayumn!

Though, just asking, would it be possible to have bit more color variety in trees? By that I mean, each tree would have a bit more different colored leaves, like pine trees would have green in different hue's, light green, green, dark green etc. It would make them even more alive.

And why no comments? Heh, it gets repeating to post "Nice work" or similar, there's nothing else to add to it! :)


YourCreatedHell
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#425

Posted 29 September 2013 - 10:10 PM Edited by YourCreatedHell, 30 September 2013 - 09:21 PM.

Behind Space Of Realities 2013 - To be seen Again C-TBSA-1
 
50406509.jpg

 

The third version development of project Behind Space Of Realities. The shape of the modification of the original game corresponds more atmosphere than earlier. Detailing models was higher, which requires a serious PC where the performance will be close to the Project Oblivion 2010HQ.

 

The new version is built in part on Behind Space Of Realities 2013 - Classic version (C-CLV-2), with the addition of new models of vegetation, which is made from scratch.

 

Addition Behind Space Of Realities 2013 - To be seen Again (C-TBSA-1) is one of the best modifications for GTA San Andreas. It realized that no other similar supplements to replace the vegetation. If in doubt - install this add-on and enjoy the beautiful scenery!

 

  • kikiboy95 likes this

YourCreatedHell
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#426

Posted 30 September 2013 - 09:18 PM Edited by YourCreatedHell, 01 October 2013 - 12:22 AM.

Behind Space Of Realities 2013 - Palms Part (P-CLV-PL-2)

 

13865985.jpg

 

The palm part of a project Behind Space Of Realities 2013: Classic Version. Addition to other established full versions Behind Space Of Realities in 2013, parts of vegetation or other DLC packs.

 

Also present amplitude resolution textures.

 

- fix textures

- can be add in To be seen Again

 

Download

 

Behind Space Of Realities 2013 - Classic version (C-CLV-2)

 

75739135.jpg

 

Fix:

- joshua tree

- textures

 

Download

 

Behind Space Of Realities 2010: Palms part (P-CLV-PL-1)
 
90219986.jpg
 

The modified palms trees of 2010 version that are the palms part of the project Behind Space Of Realities 2013: Classic Version. Addition to other established full versions Behind Space Of Realities in 2013, parts of vegetation or other DLC packs.

 

Also present amplitude resolution textures.

 

Gramps
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#427

Posted 30 September 2013 - 09:24 PM Edited by methodunderg, 01 October 2013 - 08:22 AM.

What do you mean by 'fix textures'?

 

I know JF-Mir2 asked you to remove your watermark from some of the textures? When we were applying MipMaps to your textures, some of them would result in them looking like they had 'snow' on them?

 

See here : http://gtaforums.com...entry1062343961

 

EDIT:

I'm so confused with these different versions


Rizky Rizaldi
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#428

Posted 03 October 2013 - 05:32 PM Edited by Rizky Rizaldi, 03 October 2013 - 05:42 PM.

Can I mipmaps the To Be Seen Again ?

If allowed, I will publish it here

If not, it will be private to me

 

EDIT:

Forget, I will wait for the mipmaps


Gramps
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#429

Posted 03 October 2013 - 06:54 PM

Haha, is a few clicks of the mouse per .txd too hard?

 

Sorry haven't given any feedback yet YCH; will hopefully have time over the weekend for testing out new editions of BSOR.

 

BTW, both JF-Mir2 and myself are most probably performing reformats of our PC's this weekend, so don't know when the MipMap version will be up.


YourCreatedHell
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#430

Posted 03 October 2013 - 07:40 PM

Coming fix for Classic version:

- edit paint vertix for all models

- fix boabab

- new IDE files

- fix grass textures

- remove waterwork from textures

- add vines

- add garbage

- add new cactus models


kikiboy95
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#431

Posted 04 October 2013 - 02:11 AM

I'll test this version soon, since I'm preocupied with schooling stuff atm. VERY nice work judging by the screenshots:)


Rizky Rizaldi
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#432

Posted 04 October 2013 - 06:42 AM

Haha, is a few clicks of the mouse per .txd too hard?

 

Sorry haven't given any feedback yet YCH; will hopefully have time over the weekend for testing out new editions of BSOR.

 

BTW, both JF-Mir2 and myself are most probably performing reformats of our PC's this weekend, so don't know when the MipMap version will be up.

Not that, I'm getting trouble with the Alpha Texture. Unable to get mipmapped


Gramps
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#433

Posted 04 October 2013 - 09:46 AM

Explain your method of creating mipmaps via PM, and maybe I can help you.


Rizky Rizaldi
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#434

Posted 05 October 2013 - 12:50 PM Edited by Rizky Rizaldi, 06 October 2013 - 05:04 AM.

How about I finish some texture mipmapped and leave the rest to you?

 

EDIT:

I'm sorry about this but I think I found the way to fix the alpha texture, and mipmapping is on the way.


YourCreatedHell
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#435

Posted 07 October 2013 - 01:13 PM

New Classic version, American Dream and To be seen Again udpate on 20-27 october 2013.


SilverRST
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#436

Posted 07 October 2013 - 05:42 PM Edited by SilverRST, 07 October 2013 - 05:44 PM.

 

Behind Space Of Realities 2013 - Palms Part (P-CLV-PL-2)

 

13865985.jpg

 

The palm part of a project Behind Space Of Realities 2013: Classic Version. Addition to other established full versions Behind Space Of Realities in 2013, parts of vegetation or other DLC packs.

 

Also present amplitude resolution textures.

 

- fix textures

- can be add in To be seen Again

 

Download

 

Behind Space Of Realities 2013 - Classic version (C-CLV-2)

 

75739135.jpg

 

Fix:

- joshua tree

- textures

 

Download

 

Behind Space Of Realities 2010: Palms part (P-CLV-PL-1)
 
90219986.jpg
 

The modified palms trees of 2010 version that are the palms part of the project Behind Space Of Realities 2013: Classic Version. Addition to other established full versions Behind Space Of Realities in 2013, parts of vegetation or other DLC packs.

 

Also present amplitude resolution textures.

 

 

Which button do i have to press to download?


Rizky Rizaldi
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#437

Posted 08 October 2013 - 09:42 AM

Hey guys!

 

I'm just finishing mipmapping these trees, here's the download link :

download BSOR 2013 To Be Seen Again MipMap Edition

 

and yes, thanks to YourCreatedHell for the BSOR To Be Seen Again

Hope you guys not upset to me because I forgot to mipmap the plants

 

I've set mipmap level up to level 11

The smallest one maybe level 5


YourCreatedHell
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#438

Posted 08 October 2013 - 11:49 AM

Rizky Rizaldi,

it was a bad idea to realize it now. BSOR change significantly, especially in the IDE files. Mipmapping useless for future updates.


Rizky Rizaldi
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#439

Posted 08 October 2013 - 11:59 AM

What do you mean, I don't get it?


YourCreatedHell
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#440

Posted 08 October 2013 - 12:45 PM

modify IDE and less TXD files.


YourCreatedHell
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#441

Posted 09 October 2013 - 01:11 PM Edited by YourCreatedHell, 09 October 2013 - 08:58 PM.

96858_gallery92.jpg

 

2dfx for palms

 

----

89069_gallery93.jpg

77614_gallery94.jpg

 

2dfx for palms is complated


HPro
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#442

Posted 10 October 2013 - 05:11 PM

When To be Seen Against mipmap version will come out?

Gramps
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#443

Posted 10 October 2013 - 08:49 PM

Do you read? Look a couple of posts above yours from @Rizky Rizaldi

YourCreatedHell
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#444

Posted 11 October 2013 - 05:12 PM

70237_gallery95.jpg32070_gallery96.jpg
9810_gallery97.jpg17802_gallery98.jpg
91644_gallery98.jpg60995_gallery100.jpg

aStiffSausage
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#445

Posted 11 October 2013 - 06:02 PM

Great to see you're doing something more than trees! Those are really outstanding! Would love to see more different objects. :)


ThirteenAG
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#446

Posted 11 October 2013 - 06:10 PM

Have you ever thought of remaking the lampposts and traffic lights? There's so many of them in each GTA, and almost all of them LQ.


YourCreatedHell
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#447

Posted 12 October 2013 - 06:48 PM Edited by YourCreatedHell, 12 October 2013 - 07:44 PM.

Behind Space Of Realities: Classic version (C-CLV-3)
 
86552696.jpg
 

About the modification:

Weighty update for the first full version of the project Behind Space Of Realities. Interestingly, Behind Space Of Realities is an independent global mod that replaces all the vegetation GTA San Andreas, to be mounted with DLC packages and parts of vegetation.

 

A new record number of replaced 3d models, which is now an indicator 285 of gta3.img (no mod to replace the vegetation can not boast of it). Replaced not only the palms, trees, shrubs, pine trees and cacti, potted plants, but were changed: stones, rocks, seaweed, logs, etc.

 

Much of the vegetation was made ​​from scratch. Improved prilayt objects, in contrast to the previous release. Added mipmapping, which removes the a stinging of a view of vegetation, but it increases the system requirements to third. Changed some models, which reduces not much pressure on your PC. Optimized IDE files, which makes it very easy to install DLC packs. Begun development 2dfx effects

 

Скачать мод


MrMateczko
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#448

Posted 12 October 2013 - 07:08 PM Edited by MrMateczko, 12 October 2013 - 07:08 PM.

Added mipmapping, which removes the a stinging of a view of vegetation

Ooh, nice to see that, so now every version of BSOR will have mipmapping by default?


YourCreatedHell
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#449

Posted 12 October 2013 - 07:45 PM

 

Added mipmapping, which removes the a stinging of a view of vegetation

Ooh, nice to see that, so now every version of BSOR will have mipmapping by default?

 

 

Yes

  • MrMateczko likes this

Death2Drugs
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#450

Posted 12 October 2013 - 08:50 PM

You're going to make objects as well? That'll be something new. That would certainly breathe new life into the game!

 

As for the poll question: this is easily the best mod. Doesn't kill my computer and looks awesome at the same time!





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