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[WIP|SCR|VC|SA] Project "Behind Space of Realities"

700 replies to this topic

Poll: Project "Behind Space of Realities" (125 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (79 votes [63.20%])

    Percentage of vote: 63.20%

  2. Awesome mod! (34 votes [27.20%])

    Percentage of vote: 27.20%

  3. A good mod (9 votes [7.20%])

    Percentage of vote: 7.20%

  4. Interesting mod but I've seen better (1 votes [0.80%])

    Percentage of vote: 0.80%

  5. loathsome, other mod is better! (2 votes [1.60%])

    Percentage of vote: 1.60%

Which version of "Behind Space of Realities" is better?

  1. American dream (64 votes [51.20%])

    Percentage of vote: 51.20%

  2. Classic (29 votes [23.20%])

    Percentage of vote: 23.20%

  3. To be seen Again (24 votes [19.20%])

    Percentage of vote: 19.20%

  4. Cursed Memories (8 votes [6.40%])

    Percentage of vote: 6.40%

Vote Guests cannot vote
YourCreatedHell
  • YourCreatedHell

    I am litter...

  • Members
  • Joined: 21 Jan 2012
  • Russia

#1

Posted 26 February 2012 - 12:24 PM Edited by YourCreatedHell, 29 September 2016 - 06:02 PM.

Download my guide for the modification Behind Space Of Realities.

 

Guide BSOR in English.chm

 

  • About modification.

Behind Space Of Realities - this addition for the game GTA San Andreas, that replaces most amount of vegetation. The modification realized as basic version. Basic versions the modification may be a few, and you can choose to your taste. Each basic version is unique and quite different from each other. Each basic version is available change of seasons.

 

74248_gallery1.jpg69726_gallery2.jpg
25814_gallery3.jpg84703_gallery4.jpg
13178_gallery5.jpg61645_gallery6.jpg
19102_gallery7.jpg33864_gallery8.jpg

 

This modification supports the creation of self-assembly for installation through the use of available components. For assembly are used: DLC, catalogs, parts of vegetation, grasses sets, seasons and limited resolution texture packs.

 

Each basic version contains: directory Vegetation, Limited resolution textures, set your own herbs and seasons.

 

You can extend the modification using other directories.

 

  • Basic versions

 

Currently, there are 4 basic versions modification Behind Space Of Realities.

 

- American Dream

- Classic version

- Cursed Memories

- To Be Seen Again

 

The basic version - is the author's assembly with its own unique models. Each basic version has its catalogs and parts of vegetation. In version Classic version (C-CLV- #) all parts of vegetation is unique. In other basic versions can be used, some parts of vegetation from Classic version (C-CLV- #) and other versions.

 

Modification can be assembled piece by piece, using some of the individual components. Behind Space Of Realities made in format Directory/Parts of vegetation. In directory is defined by the vegetation. Each directory contains separate parts of vegetation. In the final assembly, you can use different parts of vegetation from other basic versions or additions.

 

Each basic version consists of: directory Vegetation, setting paths models and textures, settings grass, setting generation of vegetation on a variety of surfaces, grass models and texture grass. Each basic version its unique parts of vegetation in directory Vegetation and texture grass. Any basic version can be expanded using other directories. Any additional directory does not affect the contents of the directory Vegetation, which is in the basic version, but simply adds modification. It is worth noting that in each basic versions modifications directory Vegetation with different content.

 

Each basic version has a season, which you then used in the assembly prior to installation. As the seasons can be used with the additions.

 

There are a few of seasons:

 


End of the Summer - Autumn seasons. Only affects deciduous plants, which are painted in golden colors of autumn. Installed on top of basic versions, which are not used before seasons. Used with a special set of grass, which is adapted to season. It is found in all basic versions and additions.

 

54449_BSOR_TBSA_EOTS_001.jpg20747_BSOR_TBSA_EOTS_002.jpg

 

White silence - Winter season. Cleaned leaves, all covered with frost or snow. Installed on top of basic versions, which are not used before the seasons. Used with a special set of grass, this is adapted to the season. It is found in all basic versions and additions. It can be installed on top of the season Frozen, when using additions.

 

46335_BSOR_TBSA_WS_003.jpg

 

Thanks to available add-ons, you can collect a unique assembly Behind Space Of Realities ready to install. Additions are used with the basic versions. Additions generally exist in parts of vegetation which are replaced in directory.

 

In Behind Space Of Realities used grass from the models, textures and settings. In basic versions, grass defaults provided by the author. You can also download a model grass, textures and settings that are set on top of your build.

 

----------------

 

Behind Space Of Realities - American Dream(C-AD-5)

Update #5.

 

22199472.jpg

 

American Dream - the second basic version of the project Behind Space Of Realities. The idea of creating American Dream appeared after users’ Classic version began to complain that they did not like African vegetation. In American Dream has been removed, all African vegetation. Most of the vegetation was made from scratch.

 

The basic version of the American Dream has the following components.

 

The basic vegetation, directory Vegetation, unique parts of vegetation:

1 - Вяз 1 (Elm-tree 1)

2 - Вяз 2 (Elm-tree 2)

3 - Деревенские деревья (Country trees)

4 - Деревья 1 (Trees 1)

5 - Деревья 2 (Trees 2)

6 - Деревья 3 (Trees 3)

7 - Дуб (Oak-tree)

8 - Кипарис (Cypress)

10 - Огромные деревья (Huge trees)

12 - Елки (Spruces)

13 - Пихта (Firs)

14 - Секвойи (Redwoods)

18 - Кусты (Shrubs)

20 - Плохая почва (Badlands)

21 - Цветы (Flowers)

22 - Горшечные (Pots)

23 - Пальмы (Palms)

24 - Пальмы с гирляндами (Garlands_P)

31 - Дерево Джошуа (Joshua-tree)

34 - П.Кусты (DesShrubs)

35 - Сагуаро кактус (Saguaro cactus)

36 - П.Скалы (DesRocks)

37 - Лоды1 (LQ Lods1)

40 - Бревно (Log)

 

The basic vegetation, directory Vegetation, Limited resolution textures:

- 1024x1024 (default)

- 512x512

- 256x256

 

Set of grass:

1) Models of grass: Original SA grass models 2, LQ

2) Textures of grass: TES Skyrim, 256

3) Setting grass:  level 3 (for Standart Game)

 

Addition for the basic vegetation, directory Vegetation, seasons:

- End of the Summer (autumn)

- White silence (winter)

 

Addition for the basic vegetation, directory Vegetation, seasons, Limited resolution textures:

- 1024x1024

- 512x512

- 256x256

 

Addition to season End of the Summer:

- Textures of grass: TES Oblivion - EOTS, 256

 

Addition to season White silence:

Setting grass: level 0 (No grass)

- Necessary vegetation models

- Textures of grass: No grass

- Setting grass:  level 0 (No grass)

 

--------------------------

Download "Behind Space Of Realities: American Dream (C-AD-5)"

--------------------------

 

Behind Space Of Realities - Classic version (C-CLV-8)

Update #8.

 

34502661.jpg

 

Classic version - The very first basic version Behind Space Of Realities. This version contains most of the models from a variety of games and leaning towards the face of the game Far Cry 2. Set vegetation models based on the initial form of the project, so this version is called classical.

 

In current version parts of present models from Call of Duty: World at War, Call of Juarez: Bound in Blood, Far Cry 2, Need For Speed World, Resident Evil 5.

 

 

The basic version of the American Dream has the following components.

 

The basic vegetation, directory Vegetation, unique parts of vegetation:

1 - Вяз 1 (Elm-tree 1)

2 - Вяз 2 (Elm-tree 2)

3 - Деревенские деревья (Country trees)

4 - Деревья 1 (Trees 1)

5 - Деревья 2 (Trees 2)

6 - Деревья 3 (Trees 3)

7 - Дуб (Oak-tree)

8 - Кипарис (Cypress)

9 - Лысый кипарис (Bald cypress)

10 - Огромные деревья (Huge trees)

11 - Высокая ель (High spruce)

12 - Елки (Spruces)

13 - Пихта (Firs)

14 - Секвойи (Redwoods)

15 - Сосна (Pine-tree)

16 - Хвойные 1 (Softwoods 1)

17 - Хвойные 2 (Softwoods 2)

18 - Кусты (Shrubs)

19 - Кусты сорняка (Bushland)

20 - Плохая почва (Badlands)

21 - Цветы (Flowers)

22 - Горшечные (Pots)

23 - Пальмы (Palms)

24 - Пальмы с гирляндами (Garlands_P)

25 - Нечеткая трава (Fuzzyplant)

26 - Папоротники (Ferns)

27 - Проростки елок (Grassland)

28 - Травы (Rushes)

29 - Травянистый сорняк (Grasslanda)

30 - Сломанные деревья (Broken trees)

31 - Дерево Джошуа (Joshua-tree)

32 - Колючки (Prickles)

33 - Опунция (Prickly pear)

34 - П.Кусты (DesShrubs)

35 - Сагуаро кактус (Saguaro cactus)

36 - П.Скалы (DesRocks)

37 - Лоды1 (LQ Lods1)

38 - Лоды2 (LQ Lods2)

39 - Бордюры (Curbs)

40 - Бревно (Log)

41 - Лианы (Vines)

42 - Камни (Stones)

43 - Мусорные кучи (Garbage heaps)

44 - Подводная часть (Underwater_P)

 

The basic vegetation, directory Vegetation, Limited resolution textures:

- 1024x1024 (default)

- 512x512

- 256x256

 

Set of grass:

1) Models of grass:  Original SA grass models 2, LQ

2) Textures of grass:  CoD WaW, 256

3) Setting grass - level 3 (for Standart Game)

 

Addition for the basic vegetation, directory Vegetation, seasons:

- End of the Summer (autumn)

- White silence (winter)

 

Addition for the basic vegetation, directory Vegetation, seasons, Limited resolution textures:

- 1024x1024

- 512x512

- 256x256

 

Addition to season End of the Summer:

- Textures of grass: TES Oblivion - EOTS, 256

 

Addition to season White silence:

- Setting grass: level 0 (No grass)

- Textures of grass: No grass

- Setting grass:  level 0 (No grass)

 

--------------------------

Download "Behind Space Of Realities: Classic version (C-CLV-8)"

--------------------------

 

Behind Space Of Realities - Cursed Memories (C-CM-3)

Update #3.

 

40269107.jpg

 

 

Cursed Memories - Four project development Behind Space Of Realities, which was designed as a competitor Project Oblivion 2007 HQ, but the idea failed completely, because it turned out that the Cursed Memories has nothing to do with Project Oblivion 2007 HQ. In the end, it turned out that Cursed Memories do not like to modify the Project Oblivion 2007 HQ.

 

Cursed Memories - independent development Behind Space Of Realities, and not the Project Oblivion.

 

Everybody remembers Project Oblivion 2007 HQ and its many shortcomings, which was an exceptional stability of the game. All that remains of the Project Oblivion, is cursed memories. Cursed Memories - it is on the top was some consideration, they say, how should look correctly Project Oblivion, which lacked the correct paint vertex, where there was optimization to the game, which were not correctly models trees made, were unnecessary extra layers of landfills.

 

Cursed Memories 2 - change the geometry of the leaves, thus improving view of plants from the bottom/top, but decreases performance. Redwoods were not affected. Addition installed over Cursed Memories.

 

The basic version of the Cursed Memories has the following components.

 

The basic vegetation, directory Vegetation, unique parts of vegetation:

1 - Вяз 1 (Elm-tree 1)

2 - Вяз 2 (Elm-tree 2)

4 - Деревья 1 (Trees 1)

5 - Деревья 2 (Trees 2)

6 - Деревья 3 (Trees 3)

7 - Дуб (Oak-tree)

8 - Кипарис (Cypress)

9 - Лысый кипарис (Bald cypress)

10 - Огромные деревья (Huge trees)

11 - Высокая ель (High spruce)

12 - Елки (Spruces)

13 - Пихта (Firs)

14 - Секвойи (Redwoods)

15 - Сосна (Pine-tree)

16 - Хвойные 1 (Softwoods 1)

17 - Хвойные 2 (Softwoods 2)

18 - Кусты (Shrubs)

19 - Кусты сорняка (Bushland)

20 - Плохая почва (Badlands)

21 - Цветы (Flowers)

22 - Горшечные (Pots)

23 - Пальмы (Palms)

24 - Пальмы с гирляндами (Garlands_P)

26 - Папоротники (Ferns)

32 - Колючки (Prickles)

34 - П.Кусты (DesShrubs)

36 - П.Скалы (DesRocks)

37 - Лоды1 (LQ Lods1)

39 - Бордюры (Curbs)

40 - Бревно (Log)

42 - Камни (Stones)

 

Models Cursed Memories 2, basic vegetation, directory Vegetation:

1 - Вяз 1 (Elm-tree 1)

2 - Вяз 2 (Elm-tree 2)

4 - Деревья 1 (Trees 1)

5 - Деревья 2 (Trees 2)

6 - Деревья 3 (Trees 3)

7 - Дуб (Oak-tree)

8 - Кипарис (Cypress)

9 - Лысый кипарис (Bald cypress)

10 - Огромные деревья (Huge trees)

11 - Высокая ель (High spruce)

12 - Елки (Spruces)

13 - Пихта (Firs)

15 - Сосна (Pine-tree)

16 - Хвойные 1 (Softwoods 1)

18 - Кусты (Shrubs)

20 - Плохая почва (Badlands)

30 - Хвойные 1 (Softwoods 1)

 

The basic vegetation, directory Vegetation, Limited resolution textures:

- 1024x1024 (default)

- 512x512

- 256x256

 

Set of grass:

1) Models of grass:  Original SA grass models 2, LQ

2) Textures of grass: TES Oblivion, 256

3) Setting grass:  level 3 (for Standart Game)

 

Addition for the basic vegetation, directory Vegetation, seasons:

- End of the Summer (autumn)

- White silence (winter)

 

Addition for the basic vegetation, directory Vegetation, seasons, Limited resolution textures:

- 1024x1024

- 512x512

- 256x256

 

Addition to season End of the Summer:

- Textures of grass: TES Oblivion - EOTS, 256

 

Addition to season White silence:

Setting grass: level 0 (No grass)

- Textures of grass: No grass

- Setting grass:  level 0 (No grass)

 

--------------------------

Download "Behind Space Of Realities - Cursed Memories (C-CM-3)"

--------------------------

 

Behind Space Of Realities - To be seen Again (C-TBSA-7)

Update #7.

 

05851394.jpg

 

To be seen Again - the basic version of the project Behind Space Of Realities. Look modifying longer corresponds to the original atmosphere of the game than ever before. Detailed models was higher, which requires serious PC where performance will be similar to Project Oblivion 2010HQ.

 

The basic version of the To be seen Again has the following components.

 

The basic vegetation, directory Vegetation, unique parts of vegetation:

1 - Вяз 1 (Elm-tree 1)

2 - Вяз 2 (Elm-tree 2)

3 - Деревенские деревья (Country trees)

4 - Деревья 1 (Trees 1)

5 - Деревья 2 (Trees 2)

6 - Деревья 3 (Trees 3)

7 - Дуб (Oak-tree)

8 - Кипарис (Cypress)

9 - Лысый кипарис (Bald cypress)

10 - Огромные деревья (Huge trees)

11 - Высокая ель (High spruce)

12 - Елки (Spruces)

13 - Пихта (Firs)

14 - Секвойи (Redwoods)

15 - Сосна (Pine-tree)

16 - Хвойные 1 (Softwoods 1)

17 - Хвойные 2 (Softwoods 2)

18 - Кусты (Shrubs)

21 - Цветы (Flowers)

22 - Горшечные (Pots)

23 - Пальмы (Palms)

24 - Пальмы с гирляндами (Garlands_P)

31 - Дерево Джошуа (Joshua-tree)

32 - Колючки (Prickles)

35 - Сагуаро кактус (Saguaro cactus)

37 - Лоды1 (LQ Lods1)

40 - Бревно (Log)

 

The basic vegetation, directory Vegetation, Limited resolution textures:

- 1024x1024 (default)

- 512x512

- 256x256

 

Set of grass:

1) Models of grass:  Original SA grass models 2, LQ

2) Textures of grass:  Far Cry 3, 256x128 MQ

3) Setting grass:  level 3 (for Standart Game)

 

Addition for the basic vegetation, directory Vegetation, seasons:

- End of the Summer (autumn)

- White silence (winter)

 

Addition for the basic vegetation, directory Vegetation, seasons, Limited resolution textures:

- 1024x1024

- 512x512

- 256x256

 

Addition to season End of the Summer:

- Textures of grass: TES Oblivion - EOTS, 256

 

Addition to season White silence:

Setting grass: level 0 (No grass)

- Textures of grass: No grass

- Setting grass:  level 0 (No grass)

 

--------------------------

Download "Behind Space Of Realities: To be seen Again (C-TBSA-7)"

--------------------------

 

  • Directory Locations plant

 

Locations plant - replaces the vegetation that it refers to a specific location. Models in this part are the one with the fences, power lines, poles, signs and etc. There are a lot of elements. The number of replaceable elements can play a nasty trick with performance modification, and therefore need to be installed at the discretion.

 

----------------

Behind Space Of Realities - Classic Weeds, Demo 0.01

Version 0.01

 

56637783.jpg

 

Classic Weeds - Extends any basic version Behind Space Of Realities. This modification replaces the vegetation that is assigned to definite locations. Demo version for review, prior to the completion of a lot of work. No mipmapping. No seasons.

 

Classic Weeds has the following components.

 

The basic vegetation, directory Locations plant, unique parts of vegetation:

- LAe

- LAe2

- LAhills

- LAn

- LAs

- LAs2

- LAw

 

--------------------------

Download "Behind Space Of Realities: Classic Weeds Demo 0.01"

--------------------------

  • Additions

Additions may to be DLC, in the older part of vegetation and to the DLC from different authors. Any such addition goes with the seasons. As with the basic version, additions, too, have limited resolution textures. In various additions can be a lot of new and interesting parts of vegetation. With these additions may vary considerably component of your assembly.

 

Transferred to another post - >>>>Watch here!<<<<<

  • Grass

In your own assembly, you can use a variety of grass. Using various combinations of models, textures and settings may be different effects. All the default textures and mipmapping have limits resolution textures. For performance it is recommended to disable mipmapping.

 

10369196.jpg

 

Grass are distributed by series. Grass series where each series include models, textures and settings to create your own build. Components can only be used within series, otherwise there will be visual errors.

 

Behind Space Of Realities (BSOR) - grasses generally used in builds Behind Space of Realities, but the series can be used in Project Oblivion Revivals.
Project Oblivion Revivals (POR) - grasses generally used in builds Project Oblivion Revivals, but the series can be used in Behind Space of Realities. However, this series can be used with modification Project Oblivion 2010 HQ.
Specific grass (SG) - Used models and textures within a particular denomination.
 

BSOR Series.
 
Models of grass:
- Cross-Foil grass models
- No grass models
- Original SA grass models 1
- Original SA grass models 2
- TES Oblivion grass models
- Type-1 PO Long grass models
- Type-1 PO Short grass models
- Type-2 BSOR01 grass models
 

Textures grass:
- CoD MW 2
- CoD WaW
- Far Cry 3
- No grass
- Stalker
- TDU 2
- TES Oblivion
- TES Oblivion - EOTS (autumn season)
- TES Skyrim
- WOT SD grass 1
 

Settings grass density:
- Only white color of grass
- With colors of grass
 

POR Series.
 
Models of grass:
- PO 2010
 
Textures grass:
- PO standard
- PO standard - EOTS (autumn season)
 
Settings grass density:
- For the POR
 
Specific grass
 
Far Cry 2 is grass:
- grass Models
- Standard, the default texture
- Autumn, textures for autumn season
- Winter, texture for winter season.

 

--------------------------

Download "Ultimate Plant Series v1.00"

--------------------------

  • Backup

 

02613354.jpg

 

Backpack GTA SA Vegetation - serves to eliminate vegetation modifications for GTA San Andreas. It contains all the necessary models, textures and settings, so you can all be rolled back to original game. Due to this modification, it is possible to eliminate problems after you install Project Oblivion, Behind Space Of Realities and Project Oblivion Revivals.

 

--------------------------

Download "Backpack GTA SA Vegetation v1.00"

--------------------------

  • cosmys, TJGM, Nanda_ and 9 others like this

Stryfaar
  • Stryfaar

    #BlameGramps

  • Members
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  • Philippines

#2

Posted 26 February 2012 - 12:32 PM

Finally a topic for this wonderful mod. smile.gif WTF dude, they look brilliant! inlove.gif Any chance of giving us a release date?

69_black_69
  • 69_black_69

    Just Beacuase

  • Feroci
  • Joined: 24 Jan 2010
  • Indonesia

#3

Posted 26 February 2012 - 12:35 PM

Well, it's great, but how much polys each model?
Hope it isn't highpoly as Project Oblivion model.

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#4

Posted 26 February 2012 - 12:39 PM Edited by oksa8, 26 February 2012 - 12:42 PM.

Looks pretty nice, hopefully it'll be compatible with SRT3 v1.7 and .LOD-DLC. smile.gif
Got any pics from other trees than palms?

E: Why are you being sorry? Many people loved the first version of BSOR, and are still using it. They looked nice and worked well, nothing to feel bad about. smile.gif

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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  • Best Texture/Model 2013 "SRt3 2012 Mipmap Edition"

#5

Posted 26 February 2012 - 12:41 PM

I suppose you are the same dude from vol-gta.com right, the topic that was made a year ago and got erased eventually.

I really looking forward to have some trees from FC2.

What about bushes and corn fields, grass as they exist in FC2 world too and I'm sure they are less poly. I don't remember flowers, though.

YourCreatedHell
  • YourCreatedHell

    I am litter...

  • Members
  • Joined: 21 Jan 2012
  • Russia

#6

Posted 26 February 2012 - 04:50 PM Edited by YourCreatedHell, 19 April 2016 - 02:37 PM.

BSOR DLC Packages 1 - The contents of this package DLC, which replace small amount parts of vegetation. Only the unique vegetation, which was not the default in the basic version.

 


- Call of Juarez Firs #1

 

48702_DLC_Call_of_Juarez_Firs_1_001.jpg52740_DLC_Call_of_Juarez_Firs_1_002.jpg
46543_DLC_Call_of_Juarez_Firs_1_WS_001.j90030_DLC_Call_of_Juarez_Firs_1_WS_002.j

 

- Call of Juarez Firs #2

 

80904_DLC_Call_of_Juarez_Firs_2_001.jpg23850_DLC_Call_of_Juarez_Firs_2_002.jpg

 

93697_DLC_Call_of_Juarez_Firs_2_WS_001.j38301_DLC_Call_of_Juarez_Firs_2_WS_002.j

 

- HQ California palms 1

 

20008_DLC_HQ_California_palms_1_001.jpg43945_DLC_HQ_California_palms_1_WS_001.j

 

- HQ palms 1er prototype

 

9863_DLC_HQ_palms_1er_prototype_001.jpg51180_DLC_HQ_palms_1er_prototype_WS_001.

 
- NFS Rivals greenery 1
 


0_1565f5_829cb7fb_M.jpg0_1565f6_2a700701_M.jpg
0_1565f7_eb7cfaab_M.jpg

 

- Skyrim Firs #1

 

76129_Skyrim_Firs1_001.jpg29384_Skyrim_Firs1_WS_001.jpg

 

--------------------------

Download "BSOR DLC Packages vol. #1"

--------------------------

 

----------------

 

BSOR DLC Packages 3 - The contents of this package DLC, which replace small amount parts of vegetation. Only the unique vegetation, which was not the default in the basic version.

 


GTA V vegetation style

 

5962_DLC_GTA_V_vegetation_style_002.jpg61224_DLC_GTA_V_vegetation_style_WS_001.

 

--------------------------

Download "BSOR DLC Packages vol. #3"

--------------------------

 

----------------

 

83183161.jpg

 

BSOR DLC Legacy - Older vegetation models of the early basic versions.

 

Content archive:

- 2009 - TDU Palms
- 2010 - Palms
- American Dream #1
- American Dream #1 - 1er prototype
- American Dream #3
- American Dream #4
- Classic version #1
- Classic version #1, Prototype HQ palm
- Classic version #2
- Classic version, 2011 development
- To Be Seen Again #3

 

--------------------------

Download "BSOR DLC Legacy"

--------------------------


YourCreatedHell
  • YourCreatedHell

    I am litter...

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#7

Posted 26 February 2012 - 05:02 PM Edited by YourCreatedHell, 27 February 2012 - 11:23 AM.

Resident Evil 5 trees:

user posted image
user posted image
user posted image

Export form ARC archives

Jacko427
  • Jacko427

    Gangsta

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#8

Posted 26 February 2012 - 06:39 PM

Those palms looks really nice but 32,000 polies is really way too much.
It will make the game lag very much confused.gif

69_black_69
  • 69_black_69

    Just Beacuase

  • Feroci
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  • Indonesia

#9

Posted 26 February 2012 - 06:59 PM

Looking nice and detailed but yeah, it's way too much.
Rockstar could make a highpoly vegetation easily, but they didn't do it because it's a game, not supposed to handle highpoly model like that.

Anyway, good luck on this. Pretty sure a lot people still wanting to download this.


YourCreatedHell
  • YourCreatedHell

    I am litter...

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#10

Posted 27 February 2012 - 05:51 PM

Phoenix Palm

user posted image

Palm branch from COD Modern Warfare 2, palms basis is scratch, costume UVW maps, textures COD World of War. Quality ~ 4000 poly.

I think, my lost palm is not good suicidal.gif

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#11

Posted 27 February 2012 - 06:29 PM

The mods looks good but many people would get performance problems with it.

69_black_69
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#12

Posted 27 February 2012 - 06:46 PM

I'd rather use that low poly palm instead of the highpoly one. icon14.gif

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#13

Posted 27 February 2012 - 07:05 PM

Looks fantastic, bro. Good luck with it and keep it up icon14.gif

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#14

Posted 27 February 2012 - 07:09 PM

Very very nice work there bro inlove.gif

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#15

Posted 28 February 2012 - 12:02 AM

Looks nice, but of course you can't put the DL link here per conversion rules.

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#16

Posted 29 February 2012 - 04:35 AM Edited by nkjellman, 29 February 2012 - 04:46 AM.

Could we use this in IV SA? We will port it to the Rage engine to run on IV SA, and we will give you credit. Were looking for an alternative to PO because PO causes FPS drops in parts of the map.
The trees are great.

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#17

Posted 29 February 2012 - 06:13 AM Edited by YourCreatedHell, 29 February 2012 - 06:33 AM.

lpgunit, no, you can't download this is, i am not complete "demo-versions palms parts number 2". Tested models, can not to be in realize! devil.gif

New Brahea Palms

user posted image
user posted image

Palms branch is scratch, palms lists COD World of War (modify and fixed with used Nurbs Quality), palms basis is scratch, textures COD World of War. Quality ~ 1500 poly. whatsthat.gif

Old Braheas is optimized. New textures of palms branches.
Quality: ~ 15600 poly --->>> ~ 7100 poly dozingoff.gif

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#18

Posted 29 February 2012 - 08:23 AM

QUOTE (YourCreatedHell @ Wednesday, Feb 29 2012, 10:13)
lpgunit, no, you can't download this is, i am not complete "demo-versions palms parts number 2". Tested models, can not to be in realize!  devil.gif

New Brahea Palms

user posted image
user posted image

Palms branch is scratch, palms lists COD World of War (modify and fixed with used Nurbs Quality), palms basis is scratch, textures COD World of War. Quality ~ 1500 poly. whatsthat.gif

Old Braheas is optimized. New textures of palms branches.
Quality: ~ 15600 poly --->>> ~ 7100 poly  dozingoff.gif

Good alternative to po palms (and your looks more realistic), want to see it in ivsa with shaders, i think it will looks great on new engine.

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#19

Posted 29 February 2012 - 08:57 AM

QUOTE (YourCreatedHell @ Wednesday, Feb 29 2012, 08:13)
user posted image

Those palm trees that are in the background are from your project ?

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#20

Posted 29 February 2012 - 09:04 AM

i think this is a lot better than PO 2010 biggrin.gif wait for next release bro! biggrin.gif

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#21

Posted 29 February 2012 - 11:06 AM

Yes this looks promising, very well done.

I just hope all trees are under 5k polys?

YourCreatedHell
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#22

Posted 29 February 2012 - 12:47 PM

QUOTE (-BLITZ-)
Those palm trees that are in the background are from your project?


Yes, Far Cry 2 palms branches and textures of bark from COD WOW. Sorry, original textures FC 2 is darkness and unknown idea, how to make, correct textures colors and contrast. anuj_cop.gif

Blaster_nl Palms ~ 3000-7000 polys, Trees, i am not make.
Sidoarjo_Modder, thank you icon14.gif

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#23

Posted 29 February 2012 - 12:58 PM

Well, is good to know because I like those palms from that shoot. smile.gif

YourCreatedHell
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#24

Posted 01 March 2012 - 12:31 PM

As it will be better?

Start doing potted plants. Flower pot made focusing on geometry of the original GTA IV, but the details of polygons, is markedly different from GTA IV, in a big way. UVW map, corresponds to an analogue of GTA IV.

The first screenshot

user posted image

- With textures from GTA IV

The second screenshot

user posted image

- With the original textures of GTA SA

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#25

Posted 01 March 2012 - 12:37 PM

inlove.gif I've been waiting for someone to replace the potted plants in SA. Nice work btw. icon14.gif

YourCreatedHell
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#26

Posted 01 March 2012 - 01:12 PM Edited by YourCreatedHell, 01 March 2012 - 05:01 PM.

user posted image
user posted image

In game

aStiffSausage
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#27

Posted 01 March 2012 - 06:55 PM

Looks great so far, but are those shadows still original? Maybe needs a bit more work on those?
And does this work with SRT3 and .LOD DLC?

YourCreatedHell
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#28

Posted 02 March 2012 - 06:12 AM Edited by YourCreatedHell, 02 March 2012 - 08:35 AM.

QUOTE (oksa8)
Looks great so far, but are those shadows still original? Maybe needs a bit more work on those?
And does this work with SRT3 and .LOD DLC?


Shadows i cant remade. I unknown idea, how resave col file in 3ds max with kam's scripts. I can only created new col file and delete geometry from old col.

Original BSOR, working with original San Andreas, don't optimization for SRT 1.7.What is the LOD DLC?

user posted image
user posted image

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#29

Posted 02 March 2012 - 02:15 PM

.LOD DLC is a mod, which improves the .LOD-world of San Andreas to the same level of detail as original SA objects. But don't care about it, as .LOD-mod doesn't add HQ-trees.

YourCreatedHell
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#30

Posted 11 March 2012 - 04:18 PM

user posted image

Only concept wreath palm trees




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