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[WIP|SCR] Project "Behind Space of Realities"

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Poll: Project "Behind Space of Realities" (53 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (36 votes [67.92%])

    Percentage of vote: 67.92%

  2. Awesome mod! (15 votes [28.30%])

    Percentage of vote: 28.30%

  3. A good mod (1 votes [1.89%])

    Percentage of vote: 1.89%

  4. Interesting mod but I've seen better (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. loathsome, other mod is better! (1 votes [1.89%])

    Percentage of vote: 1.89%

Which version of "Behind Space of Realities" is better?

  1. American dream (24 votes [45.28%])

    Percentage of vote: 45.28%

  2. Classic (10 votes [18.87%])

    Percentage of vote: 18.87%

  3. To be seen Again (16 votes [30.19%])

    Percentage of vote: 30.19%

  4. Cursed Memories (3 votes [5.66%])

    Percentage of vote: 5.66%

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Methical
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#181

Posted 24 March 2013 - 11:39 PM

plant1.txd's too?

Ηeath
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#182

Posted 24 March 2013 - 11:47 PM Edited by JF-Mir2, 25 March 2013 - 01:28 PM.

Yeah. Will try.

EDIT: Quick gameplay screen with mipmapped STALKER grass. smile.gif

user posted image

Ηeath
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#183

Posted 25 March 2013 - 11:24 AM Edited by JF-Mir2, 05 April 2013 - 11:45 PM.

user posted image


What is BSOR - Mipmapped Edition?

It's a modification of YourCreatedHell's vegetation mod (and DLCS) which adds mipmaps. Mipmaps remove the 'grainy' look of the vegetation on default, and makes the vegetation mod look better. It filters textures. Mipmapped Edition also adds mipmaps on grass.

In short, it makes your game look 'smoother'. And better. smile.gif Hope you like it. Enjoy. v2 fixes most bugs.

Downloads


BSOR 2013 - Classic Version 'Mipmapped' v2
BSOR DLC #1 - Textures (256, 512) 'Mipmapped' v2
BSOR DLC #3 - COD MW2 Oak tree 'Mipmapped' v2
BSOR DLC #4 - Californian Palms 'Mipmapped'
BSOR DLC #5 - Modify Palms vol. #1 'Mipmapped'
BSOR DLC #6 - Modify Palms vol. #2 'Mipmapped'

user posted image user posted image user posted image


Special thanks to:
  • YourCreatedHell - gave permission to add mipmaps and to release. And most of all, there won't be BSOR without him. icon14.gif
  • methodunderg - for giving me lessons on adding mipmaps. Thanks gramps. icon14.gif And for fixing some bugs here and there from Mipmapped Edition v1.

adoel488
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#184

Posted 25 March 2013 - 12:05 PM

finally 256 texture mipmap is out, thanks to all of you cookie.gif cookie.gif cookie.gif cookie.gif icon14.gif icon14.gif

MrMateczko
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#185

Posted 25 March 2013 - 01:34 PM Edited by MrMateczko, 25 March 2013 - 01:43 PM.

You guys are too fast! I can't keep with installing all these stuff!
Not to mention mipmaps increase FPS!
EDIT: The prototype HQ Palm looks WAY better with those mipmapped textures. Thanks!

Vannila
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#186

Posted 25 March 2013 - 03:47 PM

This Vegetation is Very Beautiful inlove.gif icon14.gif icon14.gif
Sorry for my bad English smile.gif

Screens:
user posted image user posted image

damiann69
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#187

Posted 25 March 2013 - 10:40 PM

This mod fits way better for SA graphical style than PO. I really love it!

HPro
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#188

Posted 25 March 2013 - 10:57 PM

What are the difference between

BSOR Classic 'Mipmapped' Version
and
BSOR DLC #1 - 256/512 Textures (Mipmapped)

Look like DLC is more compressed than Classic.

Methical
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#189

Posted 25 March 2013 - 11:00 PM

- Classic has higher resolution?
- Unsure if he included the .dffs or not.

@EDIT

Where is DLC #2?

Ηeath
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#190

Posted 25 March 2013 - 11:14 PM

Yeah, classic has 1024*1024 resolution. DLC #1 has limited the texture resolutions to 256 and 512. Didn't include the .dffs and DLC #2 doesn't have a .txd file in the original package, so didn't include it in the mipmap release.

HPro
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#191

Posted 26 March 2013 - 04:20 PM

I'm angry, i got sh*tty blank texture...how to fix that? i play sa:mp and done all needed to be done.

adoel488
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#192

Posted 26 March 2013 - 08:13 PM

QUOTE (HPro @ Tuesday, Mar 26 2013, 16:20)
I'm angry, i got sh*tty blank texture...how to fix that? i play sa:mp and done all needed to be done.

is it the breakable cactus plant?if so, just replace gta_procdesert with the file that has same name from original bsor classic edition (or 256&512 dlc, if you downloaded it)

Ηeath
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#193

Posted 26 March 2013 - 10:54 PM

You got the white bug from the mipmap edition?

adoel488
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#194

Posted 26 March 2013 - 11:13 PM

QUOTE (JF-Mir2 @ Tuesday, Mar 26 2013, 22:54)
You got the white bug from the mipmap edition?

yep..i got that from mipmap edition..

Ηeath
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#195

Posted 26 March 2013 - 11:51 PM

If you find more bugs, kindly report it to me. I'll try to fix 'em. My apologies for this.

adoel488
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#196

Posted 27 March 2013 - 12:14 AM

QUOTE (JF-Mir2 @ Tuesday, Mar 26 2013, 23:51)
If you find more bugs, kindly report it to me. I'll try to fix 'em. My apologies for this.

its okay mate, you did a good job actually beside, i had a little doubt that it is your fault since some texture seems have weird name that my pc can't read it confused.gif

Sidoarjo_Modder
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#197

Posted 27 March 2013 - 01:06 AM

@JF-Mir2 what its caused? can you explain me & how to fix this? i won't download 17mb anymore, makes pain my connection sad.gif

Ηeath
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#198

Posted 27 March 2013 - 01:12 AM

Probably cause of the mipmaps, as I generated 'em using G-TXD, which is a bit buggy. Only solution I can think of is removing mipmaps from that certain .txd. confused.gif

YourCreatedHell
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#199

Posted 27 March 2013 - 02:25 AM

A sketch for a new DLC: California palms

user posted image

This DLC will be in 2 versions:
normal
And HQ

HQ package will detail similar to PO 2010.

I think that's why we need to be petty then packages ... I am preparing second coming BSOR. The mod will be called Behind Space Of Realities 2013: American Dream, which removes from the classic version of the African vegetation!

JF-Mir2, please correct defects. People are not happy... Do not hurry with the new version.

Of course, many versions of the well, but I will hate for what I'm going to make fixes to download again...

HPro
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#200

Posted 27 March 2013 - 04:41 AM

there is no bug, i've just done some sh*t but now it's fixed biggrin.gif

Ηeath
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#201

Posted 27 March 2013 - 05:09 AM

Ah, right. There's one bug that I found though, but not noticeable. adoel488 has got the same problem. The breakable desert plants appears .. well, invisible. Won't include mipmaps on this. methodunderg's gonna be the one to the fixing for now, I don't have time. Going to be busy next week, so I might not have time for this.

Methical
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#202

Posted 27 March 2013 - 05:38 AM

I will look into it tomorrow night, bit busy tonight for bug-fixing. icon14.gif

Please report any others that you think are related to MME

BLlTZ
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#203

Posted 27 March 2013 - 07:42 AM

Usually the G-TXD tool brakes the texture of those who have the alpha channel activated. Something like this happened to me for SRt3. In order to fix that, well you have to use TXD workshop and go to properties of the texture and check "Alpha is used" ON. If the problem continue to occur, you have to uncheck "Compress file", import both texture/alpha, Compress again, and then set "Alpha is used" to ON.

Kind of buggy.

YourCreatedHell
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#204

Posted 27 March 2013 - 10:45 PM

user posted image
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adoel488
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#205

Posted 27 March 2013 - 11:03 PM

QUOTE (YourCreatedHell @ Wednesday, Mar 27 2013, 22:45)
http://www.pictureshack.ru/view_16029_gallery38.jpg][IMG]http://www.picturesh...9_gallery38.jpg
http://www.picturesh...3_gallery39.jpg][IMG]http://www.picturesh...3_gallery39.jpg
http://www.picturesh...2_gallery40.jpg][IMG]http://www.picturesh...2_gallery40.jpg
http://www.picturesh...9_gallery42.jpg][IMG]http://www.picturesh...9_gallery42.jpg
http://www.picturesh...1_gallery43.jpg][IMG]http://www.picturesh...1_gallery43.jpg
http://www.picturesh...0_gallery44.jpg][IMG]http://www.picturesh...0_gallery44.jpg
http://www.picturesh...0_gallery45.jpg][IMG]http://www.picturesh...0_gallery45.jpg

wowww mercie_blink.gif mercie_blink.gif is it another dlc?

Ηeath
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#206

Posted 28 March 2013 - 01:36 AM

Playable ENB + BSOR MME.

user posted image user posted image user posted image

YourCreatedHell
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#207

Posted 28 March 2013 - 02:22 AM

QUOTE (adoel488)
wowww  is it another dlc?


Yes, California palms. Only Phoenix and Braheas palms

JF-Mir2, awesome

adoel488
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#208

Posted 28 March 2013 - 04:00 AM

QUOTE (YourCreatedHell @ Thursday, Mar 28 2013, 02:22)
QUOTE (adoel488)
wowww   is it another dlc?


Yes, California palms. Only Phoenix and Braheas palms

JF-Mir2, awesome

that'll become great addition, more real California feeling. Keep up the good work icon14.gif icon14.gif

JF-mir2: not too saturated, nor too dull. Good icon14.gif

BLlTZ
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#209

Posted 28 March 2013 - 11:48 AM Edited by -BLITZ-, 28 March 2013 - 12:00 PM.

The tools cannot read words or letters that are out from the english list.

In gta_deserttrees.txd - the joshua_trea_leaf_02 is written as joshua_tre?_leaf_02 if I open it with G-TXD and at TXD Workshop is "a" but with a cap "&" above it.

The .DFF has to be rewritten with the textures in 3DMax otherwise both tools will crash. You cannot create mimaps or turning ON the alpha channel, both won't work.

-------------------------
Mipmaps don't work below 512x512. 256x256/128x128 will make those textures to look funny. 512x256/256x512 may do work normal. Or at least for 256x256/128x128 has to be in the middle level like 4/5 instead of 9 or 10.

Ηeath
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#210

Posted 28 March 2013 - 12:06 PM

Oh, I get it now. Will re-do those mipmaps soon. Btw, mipmaps work on some textures below 256*256 too.




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