[WIP|SCR] Project "Behind Space of Realities"
Posted 27 January 2013 - 10:50 PM
See the first post in this thread, http://vol-gta.com/forum/41-603-1
Blue noted everything ready. True, I have not said all that I have done in the near future.
Outdoor umbrellas will not change, which is in vegepart.ide. They are dynamic.
Posted 27 January 2013 - 11:06 PM
You've been working hard, you must be hungry lol
Posted 28 January 2013 - 06:11 PM Edited by Nori Yaro, 05 February 2013 - 03:17 PM.
|QUOTE (YourCreatedHell @ Saturday, Jan 26 2013, 18:23)|
Please create mip maps, it's not hard you just click mip maps and make level 9 mip maps in G-TXD just 5 clicks
The models and the textures are great and this is probably the best vegatation mod yet but without mip maps everything looks bad.
Dude please listen to me, put mip maps. The current version of the mods looks like sh*t and it's very unpleasent to play because the trees don't have mip maps. No matter how good the model and textures are if there are no mip maps it will look like sh*t.
Posted 07 February 2013 - 07:39 AM
Posted 09 February 2013 - 02:36 PM Edited by SnowySA, 09 February 2013 - 06:45 PM.
@Marty, I only gave some critism, djeez.
Posted 09 February 2013 - 04:52 PM
|QUOTE (SnowySA @ Saturday, Feb 9 2013, 14:36)|
What is the reason why there will be no mipmaps? Wat's the deal?
The textures looks nice but they are blinking all over the place at the distance, flickering and blinking.
Do you think people like that? It makes the game look like sh*t.
I gonna be honest with you. This mod looks like sh*t.
The trees looks like they are 2D and they have no shading and they all looks so dry or something.
Just really bad shading with all the flickering textures over the place.
If you would add shading and mipmaps, this mod will be the best.
Oh the master-modder is here. Well YCH explained right in the post you quoted why there won't be mipmaps, there will be mipmaps if everything is finished, but not now when he changes textures all time so for now it is only wasting time. And rating work in progress stuff is pretty dumb, you know. In your second last sentence you say that there's no shading, in your last one you say bad shading. What? No shading or bad shading?? And did you ever imagine that it could be intention to make them look dry? And if there is no lightning, everything looks 2D...
Anyways, you can tell your personal impression, I don't want to harass you for this (as you surely understood my words), peace.
Posted 10 February 2013 - 10:40 PM
Posted 11 February 2013 - 07:40 AM
here some cookies
Posted 15 February 2013 - 07:12 AM
I just hope you will add in LOD trees, you can see them changing in the first 10 secs of the video xD
And can't wait to see a video with mipmaps are included (once you are satisfied with the textures of course)
Death to Project Oblivion !
Posted 15 February 2013 - 08:45 AM
btw , did you replace that tree sm_veg_tree4_vbig ?
Posted 15 February 2013 - 10:15 AM
Posted 16 February 2013 - 10:23 AM
Posted 16 February 2013 - 11:03 AM
Are you going to increase the density of the vegetation by placing more trees?
And are you going to do your own grass as well, and plant.dat?
Posted 16 February 2013 - 11:12 AM
|Are you going to increase the density of the vegetation by placing more trees?|
|And are you going to do your own grass as well, and plant.dat?|
Posted 16 February 2013 - 01:21 PM
btw is it all green leaf or mixed (like on GTA IV, autumn sunshine mod)?
Posted 17 February 2013 - 12:58 AM
|btw is it all green leaf or mixed (like on GTA IV, autumn sunshine mod)?|
Possibility of additional DLC after release the full version.
Posted 21 February 2013 - 08:29 AM
Left 3 bush, 1 stone and 3 vines. : p veg_fern_balcny_kb # - I do not know how to do. Modeled in 3D, change the texture or just beat: D Why to score, because all those Texture packs
BSOR DLC Packages: LQ Desert Plants - simplified models of steppe vegetation, calculated on the decline polycount.
BSOR DLC Packages: Replacement baobab - replacement baobab
BSOR DLC Packages: Limit Resolution Textures - TXD with specific texture resolution, calculated to increase productivity and to reduce the quality of the vegetation. Mip mapping for the basic version is only in this DLC.
Posted 21 February 2013 - 11:38 AM
so far so great!
only if you can optimizing the polys between performance and quality, Project Oblivion has nothing with this.
Posted 21 February 2013 - 08:14 PM
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