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[WIP|SCR] Project "Behind Space of Realities"

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Poll: Project "Behind Space of Realities" (53 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (36 votes [67.92%])

    Percentage of vote: 67.92%

  2. Awesome mod! (15 votes [28.30%])

    Percentage of vote: 28.30%

  3. A good mod (1 votes [1.89%])

    Percentage of vote: 1.89%

  4. Interesting mod but I've seen better (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. loathsome, other mod is better! (1 votes [1.89%])

    Percentage of vote: 1.89%

Which version of "Behind Space of Realities" is better?

  1. American dream (24 votes [45.28%])

    Percentage of vote: 45.28%

  2. Classic (10 votes [18.87%])

    Percentage of vote: 18.87%

  3. To be seen Again (16 votes [30.19%])

    Percentage of vote: 30.19%

  4. Cursed Memories (3 votes [5.66%])

    Percentage of vote: 5.66%

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YourCreatedHell
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#91

Posted 27 January 2013 - 10:50 PM

methodunderg, I do not know what progress substitution patterns file vegepart.ide. After this file, I will do procobj.ide.

See the first post in this thread, http://vol-gta.com/forum/41-603-1

Blue noted everything ready. True, I have not said all that I have done in the near future.

Outdoor umbrellas will not change, which is in vegepart.ide. They are dynamic.

Methical
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#92

Posted 27 January 2013 - 11:06 PM

Awesome ! But there is still a long way to go icon14.gif
You've been working hard, you must be hungry cookie.gif lol

YourCreatedHell
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#93

Posted 28 January 2013 - 03:45 PM

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Fix UVW tile mapping

Nori Yaro
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#94

Posted 28 January 2013 - 06:11 PM Edited by Nori Yaro, 05 February 2013 - 03:17 PM.

QUOTE (YourCreatedHell @ Saturday, Jan 26 2013, 18:23)
QUOTE (Nori Yaro)
Do they have mip maps?


No, maybe...

Please create mip maps, it's not hard you just click mip maps and make level 9 mip maps in G-TXD just 5 clicks
The models and the textures are great and this is probably the best vegatation mod yet but without mip maps everything looks bad.

Dude please listen to me, put mip maps. The current version of the mods looks like sh*t and it's very unpleasent to play because the trees don't have mip maps. No matter how good the model and textures are if there are no mip maps it will look like sh*t.

YourCreatedHell
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#95

Posted 07 February 2013 - 07:39 AM

Nori Yaro, There will be no mip mapping, will not be ready until all models. I have hundreds of times by changing the texture in the archives and I will not do every time mip mapping. And with the superstructure painted tops same until surrendered all models.



Only review

Methical
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#96

Posted 08 February 2013 - 12:40 AM

Looks great bro ! Keep it up xD

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#97

Posted 09 February 2013 - 02:36 PM Edited by SnowySA, 09 February 2013 - 06:45 PM.

never mind

@Marty, I only gave some critism, djeez.

Marty McFly
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#98

Posted 09 February 2013 - 04:52 PM

QUOTE (SnowySA @ Saturday, Feb 9 2013, 14:36)
QUOTE (YourCreatedHell @ Thursday, Feb 7 2013, 07:39)
Nori Yaro, There will be no mip mapping, will not be ready until all models. I have hundreds of times by changing the texture in the archives and I will not do every time mip mapping. And with the superstructure painted tops same until surrendered all models.



Only review

What is the reason why there will be no mipmaps? Wat's the deal?
The textures looks nice but they are blinking all over the place at the distance, flickering and blinking.
Do you think people like that? It makes the game look like sh*t.

I gonna be honest with you. This mod looks like sh*t.
The trees looks like they are 2D and they have no shading and they all looks so dry or something.
Just really bad shading with all the flickering textures over the place.
If you would add shading and mipmaps, this mod will be the best.

Oh the master-modder is here. Well YCH explained right in the post you quoted why there won't be mipmaps, there will be mipmaps if everything is finished, but not now when he changes textures all time so for now it is only wasting time. And rating work in progress stuff is pretty dumb, you know. In your second last sentence you say that there's no shading, in your last one you say bad shading. What? No shading or bad shading?? And did you ever imagine that it could be intention to make them look dry? And if there is no lightning, everything looks 2D...
Anyways, you can tell your personal impression, I don't want to harass you for this (as you surely understood my words), peace.

YourCreatedHell
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#99

Posted 10 February 2013 - 10:29 PM

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mad.gif

Ηeath
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#100

Posted 10 February 2013 - 10:40 PM

VERY nice work! inlove.gif Love the trees. Loving the progress so far.

adoel488
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#101

Posted 11 February 2013 - 07:40 AM

i can't believe what i see, keep up the good work YourCreatedHell icon14.gif icon14.gif
here some cookies cookie.gif cookie.gif cookie.gif

YourCreatedHell
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#102

Posted 15 February 2013 - 03:11 AM

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mad.gif

Death2Drugs
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#103

Posted 15 February 2013 - 03:57 AM

Simply awesome. cookie.gif

YourCreatedHell
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#104

Posted 15 February 2013 - 05:01 AM

review



whatsthat.gif turn.gif

Methical
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#105

Posted 15 February 2013 - 07:12 AM

Looks great bro !

I just hope you will add in LOD trees, you can see them changing in the first 10 secs of the video xD

And can't wait to see a video with mipmaps are included (once you are satisfied with the textures of course)

Death to Project Oblivion ! devil.gif

MRZ
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#106

Posted 15 February 2013 - 08:45 AM

@YourCreatedHell:every thing you made was outstanding, great job icon14.gif icon14.gif cookie.gif
btw , did you replace that tree sm_veg_tree4_vbig ?

Methical
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#107

Posted 15 February 2013 - 09:16 AM

@MRZ
Check here for his 'progress' : http://vol-gta.com/forum/41-603-1

Ηeath
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#108

Posted 15 February 2013 - 09:37 AM

Wow. Just .. wow. inlove.gif 'nuff said.

aStiffSausage
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#109

Posted 15 February 2013 - 10:15 AM

Agree'd with others, with LOD's and Mip-maps on release-version would make this outstanding, although it already is! smile.gif

YourCreatedHell
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#110

Posted 16 February 2013 - 10:23 AM

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QUOTE (methodunderg)
Death to Project Oblivion !


Realy?! cool.gif

---
Replaced 131 dff models

Methical
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#111

Posted 16 February 2013 - 11:03 AM

Definately; not only do your models look better, they will perform better as well !

Are you going to increase the density of the vegetation by placing more trees?
And are you going to do your own grass as well, and plant.dat?

YourCreatedHell
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#112

Posted 16 February 2013 - 11:12 AM

QUOTE (methodunderg)
Are you going to increase the density of the vegetation by placing more trees?


No

QUOTE (methodunderg)
And are you going to do your own grass as well, and plant.dat?


Maybe

adoel488
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#113

Posted 16 February 2013 - 01:21 PM

amazing icon14.gif icon14.gif cookie.gif cookie.gif cookie.gif
btw is it all green leaf or mixed (like on GTA IV, autumn sunshine mod)?

YourCreatedHell
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#114

Posted 17 February 2013 - 12:58 AM

QUOTE (adoel488)
btw is it all green leaf or mixed (like on GTA IV, autumn sunshine mod)?


Possibility of additional DLC after release the full version.

YourCreatedHell
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#115

Posted 20 February 2013 - 08:40 AM

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YourCreatedHell
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#116

Posted 21 February 2013 - 08:29 AM

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Left 3 bush, 1 stone and 3 vines. : p veg_fern_balcny_kb # - I do not know how to do. Modeled in 3D, change the texture or just beat: D Why to score, because all those Texture packs turn.gif

More DLC:
BSOR DLC Packages: LQ Desert Plants - simplified models of steppe vegetation, calculated on the decline polycount.
BSOR DLC Packages: Replacement baobab - replacement baobab
BSOR DLC Packages: Limit Resolution Textures - TXD with specific texture resolution, calculated to increase productivity and to reduce the quality of the vegetation. Mip mapping for the basic version is only in this DLC.

Realize: Mar-April

Ηeath
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#117

Posted 21 February 2013 - 08:42 AM

That looks nice. inlove.gif Can't wait for the release!

Sidoarjo_Modder
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#118

Posted 21 February 2013 - 11:38 AM

mercie_blink.gif mercie_blink.gif mercie_blink.gif mercie_blink.gif mercie_blink.gif

so far so great! icon14.gif
only if you can optimizing the polys between performance and quality, Project Oblivion has nothing with this.

Death2Drugs
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#119

Posted 21 February 2013 - 08:14 PM

Awesome screens! Good to have a definitive release date!

YourCreatedHell
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#120

Posted 22 February 2013 - 11:26 AM Edited by YourCreatedHell, 26 February 2013 - 10:32 PM.

add procobj.ide map

Watch here:
http://yourcreatedhe...m/forum/45-75-1

or here

http://vol-gta.com/forum/41-603-1

vegepart.ide is finished turn.gif




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