[WIP|SCR] Project "Behind Space of Realities"
Posted 16 May 2012 - 09:23 PM
Forgive me, but do not kick me for it.
Posted 31 December 2012 - 01:31 AM
Only pain vertex
See you after the new year. According to Russian tradition, we drink the vodka until January 18. Happy New Year and Merry Christmas
Posted 31 December 2012 - 03:13 AM
Merry Christmas and Happy New Year to you too.
I thought the russian's drunk vodka every day? lol
Posted 31 December 2012 - 07:48 AM
Posted 31 December 2012 - 10:47 AM
Posted 01 January 2013 - 11:24 AM
I came back because I did not achieve much success with cars.
I let out a release:
All Legends Of Silver Arrow # 1 v1.0.0
Aston Martin Racing DBRS9 GT3 v1.0.1
Audi R8 LMS GT3 v2.0.1
Chevrolet Corvette C6 Z06R GT3 v1.0.1
Ferrari F50 '95 v1.0.0
why is nobody cares...
F-Mir2, I have no idea, focusing on the map file vegepart.ide
Posted 01 January 2013 - 06:01 PM
Oblivion does not pull against my prototype on all counts
This is scratch model, not Project Oblivion!
In PO ~11000 poly for the analogous tree
Posted 01 January 2013 - 06:18 PM
|Add vertex colouring, they look flat.|
Not flat model
Posted 02 January 2013 - 11:50 PM Edited by Frank.s, 02 January 2013 - 11:55 PM.
Sorry but for some reason your reply irks me more than it should.
Basically if you add some shading using vertex coloring then it won't look so flat, i'm not saying the model is 2d, im saying it lacks detailed lighting.
Posted 04 January 2013 - 02:30 PM
Posted 25 January 2013 - 05:22 PM Edited by YourCreatedHell, 26 January 2013 - 11:52 AM.
Posted 26 January 2013 - 05:05 PM
Posted 26 January 2013 - 05:54 PM
Posted 26 January 2013 - 06:23 PM
|This is really good, keep it up!|
|I never seen such good replacements for the the country side trees, how much tirangles (polygons) are these?|
tree_hipoly04 (Blue spruce) - 1518 poly
tree_hipoly06 (cedar bush) - 336 poly
tree_hipoly07 (cedar) - 278 poly
tree_hipoly08 (cedar, similar to the spruce) - 788 poly
tree_hipoly09 (Big pine) - 4347 poly
tree_hipoly09b (Death oak) - 2721 poly
tree_hipoly10 (cedar) - 278 poly
tree_hipoly11 (Oak) - 6340 poly
tree_hipoly14 (Oak, mix branches) - 6292 poly
tree_hipoly19 (Pine) - 2803 poly
|QUOTE (Nori Yaro)|
|Do they have mip maps?|
Posted 27 January 2013 - 01:44 PM
Posted 27 January 2013 - 09:26 PM
Posted 27 January 2013 - 10:22 PM Edited by YourCreatedHell, 27 January 2013 - 10:38 PM.
Need re-made all UVW maps for all trees. Problems with UVW tile map the bark of trees (Scale in a big way).
Need re-render textures of Ash branches and textures Poplar branches (output from 3ds max).
I forgot to adjust the sharpness of the leaves. Leaves has turned dull because of it. For Ash must decrease the amount of foliage color.
Sorry my bad English.
Posted 27 January 2013 - 10:23 PM
Are you going to include the LOD trees as well?
Are you working your way through vegepart.ide? How much progress has been made?
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