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[WIP|SCR] Project "Behind Space of Realities"

547 replies to this topic

Poll: Project "Behind Space of Realities" (50 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (34 votes [68.00%])

    Percentage of vote: 68.00%

  2. Awesome mod! (14 votes [28.00%])

    Percentage of vote: 28.00%

  3. A good mod (1 votes [2.00%])

    Percentage of vote: 2.00%

  4. Interesting mod but I've seen better (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. loathsome, other mod is better! (1 votes [2.00%])

    Percentage of vote: 2.00%

Which version of "Behind Space of Realities" is better?

  1. American dream (21 votes [42.00%])

    Percentage of vote: 42.00%

  2. Classic (10 votes [20.00%])

    Percentage of vote: 20.00%

  3. To be seen Again (16 votes [32.00%])

    Percentage of vote: 32.00%

  4. Cursed Memories (3 votes [6.00%])

    Percentage of vote: 6.00%

Vote Guests cannot vote
tatui
  • tatui

    Tatui@tret

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#61

Posted 30 April 2012 - 12:30 PM

Excellent good job cool.gif icon14.gif
cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

d3jan
  • d3jan

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#62

Posted 08 May 2012 - 12:16 PM

awsome inlove.gif
keep it up biggrin.gif
any updates ?

YourCreatedHell
  • YourCreatedHell

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#63

Posted 16 May 2012 - 09:23 PM

Hi all, I'll be back for the development of the project BSOR this summer. Time is now doing the project "Wild Upgraded Your Cars v2" and project "FIA GT Legends pack # 1 (Audi R8 LMS, Aston Martin DBRS9 GT3 and Chevrolet Corvette Z06R GT3)"

Forgive me, but do not kick me for it. cryani.gif

YourCreatedHell
  • YourCreatedHell

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#64

Posted 31 December 2012 - 01:31 AM

31.12.2012, 02:53

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Experimental setting

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Only pain vertex

29.12.2012, 00:32
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27.12.2012, 07:03
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---
See you after the new year. According to Russian tradition, we drink the vodka until January 18. Happy New Year and Merry Christmas tounge.gif

Methical
  • Methical

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#65

Posted 31 December 2012 - 03:13 AM

Glad to see you back. I was following progress of this mod on Vol-GTA icon14.gif Glad to see your still updating this thread icon14.gif

Merry Christmas and Happy New Year to you too.

I thought the russian's drunk vodka every day? lol

Death2Drugs
  • Death2Drugs

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#66

Posted 31 December 2012 - 07:09 AM

How many polys is this?

Methical
  • Methical

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#67

Posted 31 December 2012 - 07:28 AM

Less than Project Oblivion icon14.gif

Ηeath
  • Ηeath

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#68

Posted 31 December 2012 - 07:48 AM

Nice work! Looking forward for the release. How much percent is done?

aStiffSausage
  • aStiffSausage

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#69

Posted 31 December 2012 - 10:47 AM

Wow, can't wait for release! BSOR Palms were already great, and those trees are outstanding.

YourCreatedHell
  • YourCreatedHell

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#70

Posted 01 January 2013 - 11:24 AM

methodunderg, thanks

I came back because I did not achieve much success with cars.

I let out a release:
All Legends Of Silver Arrow # 1 v1.0.0
Aston Martin Racing DBRS9 GT3 v1.0.1
Audi R8 LMS GT3 v2.0.1
Chevrolet Corvette C6 Z06R GT3 v1.0.1
Ferrari F50 '95 v1.0.0

why is nobody cares... mad.gif

Death2Drugs, 2000-7000
F-Mir2, I have no idea, focusing on the map file vegepart.ide

YourCreatedHell
  • YourCreatedHell

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#71

Posted 01 January 2013 - 06:01 PM

Poplar lol.gif

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Oblivion does not pull against my prototype on all counts devil.gif

This is scratch model, not Project Oblivion!
5650 poly
In PO ~11000 poly for the analogous tree

Frank.s
  • Frank.s

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#72

Posted 01 January 2013 - 06:04 PM

Add vertex colouring, they look flat.

YourCreatedHell
  • YourCreatedHell

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#73

Posted 01 January 2013 - 06:18 PM

QUOTE
Add vertex colouring, they look flat.


Not flat model

Frank.s
  • Frank.s

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#74

Posted 02 January 2013 - 11:50 PM Edited by Frank.s, 02 January 2013 - 11:55 PM.

--My point.

--Your head.

Sorry but for some reason your reply irks me more than it should.
Basically if you add some shading using vertex coloring then it won't look so flat, i'm not saying the model is 2d, im saying it lacks detailed lighting. smile.gif

YourCreatedHell
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#75

Posted 03 January 2013 - 08:45 PM

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Frank.s
  • Frank.s

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#76

Posted 04 January 2013 - 12:48 AM

Good to see you've fixed the lighting.... sarcasm.gif

Methical
  • Methical

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#77

Posted 04 January 2013 - 08:13 AM

Very very nice YCH !

When will next release be ? inlove.gif

GTAction99
  • GTAction99

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#78

Posted 04 January 2013 - 02:30 PM

I f*cking love your cars, the McLaren F1 GT, GTR and Mercedes CLK GTR are awesome.


YourCreatedHell
  • YourCreatedHell

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#79

Posted 25 January 2013 - 05:22 PM Edited by YourCreatedHell, 26 January 2013 - 11:52 AM.

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orly.gif

Death2Drugs
  • Death2Drugs

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#80

Posted 26 January 2013 - 03:41 AM

Awesome work. icon14.gif

YourCreatedHell
  • YourCreatedHell

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#81

Posted 26 January 2013 - 04:33 PM

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devil.gif

Death2Drugs, i thing is true blush.gif

ThirteenAG
  • ThirteenAG

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#82

Posted 26 January 2013 - 04:57 PM

QUOTE (YourCreatedHell @ Saturday, Jan 26 2013, 20:33)
http://www.picturesh...78_gallery8.jpg
http://www.picturesh...09_gallery9.jpg
http://www.picturesh...8_gallery10.jpg
http://www.picturesh...1_gallery11.jpg

This is really good, keep it up! cookie.gif

MajesticNL
  • MajesticNL

    Chris

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#83

Posted 26 January 2013 - 05:05 PM

I never seen such good replacements for the the country side trees, how much tirangles (polygons) are these?

Nori Yaro
  • Nori Yaro

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#84

Posted 26 January 2013 - 05:54 PM

Do they have mip maps? The older versions didn't have mip maps and they looked very bad because of the flickering.

YourCreatedHell
  • YourCreatedHell

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#85

Posted 26 January 2013 - 06:23 PM

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Fix model

QUOTE (ThirteenAG)
This is really good, keep it up!


Спасиба biggrin.gif

QUOTE (Blaster_nl)
I never seen such good replacements for the the country side trees, how much tirangles (polygons) are these?


tree_hipoly04 (Blue spruce) - 1518 poly
tree_hipoly06 (cedar bush) - 336 poly
tree_hipoly07 (cedar) - 278 poly
tree_hipoly08 (cedar, similar to the spruce) - 788 poly
tree_hipoly09 (Big pine) - 4347 poly
tree_hipoly09b (Death oak) - 2721 poly
tree_hipoly10 (cedar) - 278 poly
tree_hipoly11 (Oak) - 6340 poly
tree_hipoly14 (Oak, mix branches) - 6292 poly
tree_hipoly19 (Pine) - 2803 poly

QUOTE (Nori Yaro)
Do they have mip maps?


No, maybe...

YourCreatedHell
  • YourCreatedHell

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#86

Posted 27 January 2013 - 10:33 AM

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Ash tree cry.gif

_Douglas_
  • _Douglas_

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#87

Posted 27 January 2013 - 01:44 PM

Great work! This is one of best vegetation mods for SA. keep doing the good work wink.gif

Death2Drugs
  • Death2Drugs

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#88

Posted 27 January 2013 - 09:26 PM

No excessive polys, realistic looking, etc, indeed, one of the best vegetation mods out there. Keep the good work up. icon14.gif

YourCreatedHell
  • YourCreatedHell

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#89

Posted 27 January 2013 - 10:22 PM Edited by YourCreatedHell, 27 January 2013 - 10:38 PM.

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Need re-made all UVW maps for all trees. Problems with UVW tile map the bark of trees (Scale in a big way).
Need re-render textures of Ash branches and textures Poplar branches (output from 3ds max).

I forgot to adjust the sharpness of the leaves. Leaves has turned dull because of it. For Ash must decrease the amount of foliage color.

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--------

Sorry my bad English.

Methical
  • Methical

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#90

Posted 27 January 2013 - 10:23 PM

These look amazing !!

Are you going to include the LOD trees as well?

Are you working your way through vegepart.ide? How much progress has been made?




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