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[WIP|SCR] Project "Behind Space of Realities"

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Poll: Project "Behind Space of Realities" (53 member(s) have cast votes)

Whether it is best addition to replace the vegetation?

  1. This is best vegetation! (36 votes [67.92%])

    Percentage of vote: 67.92%

  2. Awesome mod! (15 votes [28.30%])

    Percentage of vote: 28.30%

  3. A good mod (1 votes [1.89%])

    Percentage of vote: 1.89%

  4. Interesting mod but I've seen better (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. loathsome, other mod is better! (1 votes [1.89%])

    Percentage of vote: 1.89%

Which version of "Behind Space of Realities" is better?

  1. American dream (24 votes [45.28%])

    Percentage of vote: 45.28%

  2. Classic (10 votes [18.87%])

    Percentage of vote: 18.87%

  3. To be seen Again (16 votes [30.19%])

    Percentage of vote: 30.19%

  4. Cursed Memories (3 votes [5.66%])

    Percentage of vote: 5.66%

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HPro
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#391

Posted 08 September 2013 - 04:51 AM

Hey, great mod JF-Mir2 or YourCreatedHell, i need some help. I hate only 1 palm in PO2010HQ, the weird small palm with like unlinked leaf..so is it possible to you, to give me new dff and txd to realistic one in replacement. Thx in advance.

alayanrole
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#392

Posted 08 September 2013 - 08:13 AM

to one that received the white cacti = install bsor mipmapped patch v2, AIO haven't fixed it, so you have to do it manually


MRZ
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#393

Posted 08 September 2013 - 09:08 AM

to one that received the white cacti = install bsor mipmapped patch v2, AIO haven't fixed it, so you have to do it manually

Do you have the link?

I seriously don't want to look through those pages , and i don't even know who posted it.

Waiting for those Crysis palms :^:


alayanrole
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#394

Posted 08 September 2013 - 09:14 AM

well, it should fix it, it's written for classic, but you still can use it  http://www.mediafire...ion v2 Patch.7z


Ηeath
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#395

Posted 08 September 2013 - 09:31 AM

The AIO package did not fix it? Weird .. I'm pretty sure it was completely bugless. :p
 
MRZ - How about you try the AIO Package?

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YourCreatedHell
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#396

Posted 08 September 2013 - 10:29 AM Edited by YourCreatedHell, 08 September 2013 - 10:33 AM.

 I can't seem to download it though, I only see a rotating circle, can you please upload somewhere else? Like, mediafire?

 

 

Need sign in. See a rotating circle with timer only a guests.

 

 I hate only 1 palm in PO2010HQ, the weird small palm with like unlinked leaf..so is it possible to you, to give me new dff and txd to realistic one in replacement. Thx in advance.

 

 

What?! PO rulezzzz! Do not spoil PO whith sh*tty BSOR.

 

Waiting for those Crysis palms

 

I can that realize rigth now... It is necessary to pull out the trees and bushes from cgf format.

 

7354_2013-09-08_143158.png


aStiffSausage
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#397

Posted 08 September 2013 - 10:35 AM

Nice work! Will you include mip-maps by default in your next works?


MRZ
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#398

Posted 08 September 2013 - 10:58 AM Edited by MRZ, 08 September 2013 - 10:58 AM.

YourCreatedHell;Great tree. 

oksa8; IDK why would he do it , as JF-Mir2 and methodunderg are already doing it :D


aStiffSausage
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#399

Posted 08 September 2013 - 11:03 AM

YourCreatedHell;Great tree. 

oksa8; IDK why would he do it , as JF-Mir2 and methodunderg are already doing it :D

 

Mip-maps hardly cost any performance and make the trees a lot better looking, as the noise which comes from high detail textures isn't visible. And they are quite easy to create with DDS2TXD plugin, you just need to create a .dds-file of each texture, and run the game once with the plug-in and ta-da! You got yourself mip-mapped textures, in a properly built txd-directory! :)


MRZ
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#400

Posted 08 September 2013 - 11:13 AM Edited by MRZ, 08 September 2013 - 11:32 AM.

You misunderstood me oksu, JF-Mir2 and methodunderg automatically do Mip-Maps for every single release YCH posts here , check their posts and you will find that they re-release his mods but with Mip-Maps generated.

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Edit

Oksu; Well , it's only if he has time , and if not , he will release it , minutes later and we will find it with Mip-maps by either method or JF-Mir2, Anyway, Whatever he decides , We will have the same result , A good vegetation , with Mip-Maps :)


aStiffSausage
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#401

Posted 08 September 2013 - 11:25 AM

You misunderstood me oksu, JF-Mir2 and methodunderg automatically do Mip-Maps for every single release YCH posts here , check their posts and you will find that they re-release his mods but with Mip-Maps generated.

Heh, actually not. I know the previous releases didn't include mip-maps and they did them, but now YourCreatedHell is apparently doing another pack, so why not include mip-maps already in the first version? Though it's all up to YCH if he finds mip-maps necessary or not.


HPro
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#402

Posted 08 September 2013 - 08:37 PM

 

 I hate only 1 palm in PO2010HQ, the weird small palm with like unlinked leaf..so is it possible to you, to give me new dff and txd to realistic one in replacement. Thx in advance.

 

 

What?! PO rulezzzz! Do not spoil PO whith sh*tty BSOR.

 

 

I'm not kidding, i need bsor palms to replace the 2 weird palm with unlinked leaf from PO2010HQ.


alayanrole
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#403

Posted 09 September 2013 - 08:38 AM

HPRO listen carefully, YCH doesn't want to hear your speech about PO in this BSOR thread


Death2Drugs
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#404

Posted 09 September 2013 - 06:57 PM

Anyway, BSOR is better than PO because it is a lot less performance consuming, and it actually fits the SA vibe more.


YourCreatedHell
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#405

Posted 10 September 2013 - 07:06 AM

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MRZ
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#406

Posted 10 September 2013 - 05:42 PM

YourCreatedHell; That's Awesome , That is a part of your Crysis vegetation , Right?

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#407

Posted 11 September 2013 - 08:20 PM

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that for Behind Space Of Realities 2013: To be seen again
 
MZR, this is beta models, maybe fix for classic or american dream

YourCreatedHell
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#408

Posted 11 September 2013 - 09:15 PM

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alayanrole
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#409

Posted 12 September 2013 - 08:49 AM

just wondering, why do you name it "to be seen again?"


YourCreatedHell
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#410

Posted 15 September 2013 - 09:53 PM Edited by YourCreatedHell, 15 September 2013 - 09:55 PM.

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20 trees models / 6 with paint vertex

kikiboy95
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#411

Posted 16 September 2013 - 12:17 AM Edited by kikiboy95, 16 September 2013 - 12:19 AM.

I like these trees

 

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They look incredibly realistic! Will you be doing the same color scheme with the rest of them?:)


YourCreatedHell
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#412

Posted 17 September 2013 - 10:53 PM Edited by YourCreatedHell, 18 September 2013 - 12:13 AM.

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Palms for BSOR-TBSA, by constituting a counterbalance PO 2010 (code-named California Palms vol2). Limit of no more than palm trees 30KP. Palm trees are BSOR-TBSA are original.
 
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YourCreatedHell
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#413

Posted 19 September 2013 - 02:55 PM Edited by YourCreatedHell, 19 September 2013 - 05:37 PM.

Palms for Behind Space Of Realities: To be seen again aka California palms vol3
 
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----

 
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ThirteenAG
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#414

Posted 20 September 2013 - 03:05 AM

Damn, it looks pretty neat! And a way better than original version in my opinion.


Ηeath
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#415

Posted 23 September 2013 - 10:03 AM

Best version by far. Very nice work! :cookie: Are mipmaps available for the new version now?


YourCreatedHell
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#416

Posted 23 September 2013 - 08:25 PM Edited by YourCreatedHell, 23 September 2013 - 08:27 PM.

JF-Mir2, in last pictures only to be seen again version. Cry Engine is another mod (now like only a palms)

 

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New in to be seen again version:

- finished palms trees

- finished trees


Ηeath
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#417

Posted 24 September 2013 - 09:43 AM

So mipmaps for To Be Seen Again are not included? Nice screenshot! Can't wait for release, the vegetation looks stunning and more 'natural'. I'd do the mipmaps, if they won't be included. :)


YourCreatedHell
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#418

Posted 24 September 2013 - 06:43 PM


JF-Mir2not included :(

 

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Ηeath
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#419

Posted 24 September 2013 - 09:47 PM

Those screenshots look great! I'd be happy to make the mipmaps once it's released. :)

Spoiler


YourCreatedHell
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#420

Posted 25 September 2013 - 08:39 PM

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