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injectSMAA - Antialiasing in GTA IV/EFLC

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Vintage88
  • Vintage88

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#1

Posted 26 February 2012 - 02:56 AM Edited by Vintage88, 28 February 2012 - 04:51 AM.

FULL CREDIT to Andrej Dudenhefner
http://mrhaandi.blog...injectsmaa.html

Injects Subpixel Morphological Antialiasing (1 Sample) into most DX9/DX10 programs.

Works on all patches and both IV/EFLC. To install, simply place the files from "d3d9" into your main GTA/EFLC directory.

http://www.gtagaming...97_GTA4SMAA.png
http://www.gtagaming...36f47df534c.jpg

- The first picture shows injectSMAA with no other mods installed.

- The second picture shows injectSMAA combined with iCEnhancer 1.25. The result is outstanding. The usual FXAA used in ENB tends to blur too much of the entire texture. As you can see here the edges show minimal aliasing while the textures now remain sharp.
* There are instructions on how to combine this with any ENB/iCE build at the bottom of the description.


- The good thing about injectSMAA is you can finally achieve Antialiasing without having to use ENB. If you choose not to use ENB/iCE you will find you can run a beautiful looking game using injectSMAA and one of the mods below.

VisualIV 1.7.8b:
- http://www.gtagaming.../misc-mods/7929
OR
Reality IV 6.2 :
- http://www.gtagaming.../misc-mods/7929

The pros of using one of these above mods instead of ENB are higher FPS (eats 5fps vs. vanilla for me) and less frequent crashes. The cons are that the high quality reflections and bloom effects cannot be replicated. Here's a video example using VisIV1.7.7



I highly recommend using a high-res texture pack with this whether or not you use ENB. This isn't a bad choice:
RealizmIV
- http://www.gta4-mods...izmiv-v62-f3314
(data/maps and data/textures folders)

Get some high quality vegetation in there too:
Eryk03's Trees -
- http://www.gta4-mods...reesmodiv-f3606
OR
Vanni's Trees -
- http://download.gta-.....etter-graphic...


***To use this with ENB make sure to remove all FXAA related files. That would be:
1) option.txt,
2) effect.txt
3) d3d9_37.dll
3) fxaa.h
4) post.h/sharpen
5) Disable AntiAliasing in the enbseries.ini; note that 1 sample of SMAA will look no where near as good as ENB's SSAA. So if you are using AA through enbseries.ini and are happy with the results/FPS, don't use this.

EDIT: Correct a few mistakes I made with removing FXAA, sorry for any confusion.

Posted by Vintage88

Methical
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    Gramps

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#2

Posted 26 February 2012 - 04:16 AM

Can also be used for GTA:SA; or any DX9/DX10 game for that matter.
I'm using this for GTA:SA atm; as I feel I get more FPS than FXAA.

Although a new version of SMAA has been out for quite some time; the author of injectSMAA hasn't figured out how to get it stable yet.

Vintage88
  • Vintage88

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#3

Posted 26 February 2012 - 04:24 AM

QUOTE (methodunderg @ Sunday, Feb 26 2012, 04:16)
Can also be used for GTA:SA; or any DX9/DX10 game for that matter.
I'm using this for GTA:SA atm; as I feel I get more FPS than FXAA.

Although a new version of SMAA has been out for quite some time; the author of injectSMAA hasn't figured out how to get it stable yet.

Yeah, 4 samples of SMAA. It must look amazing.

Unfortunately Andrej has said he is working on some other projects, so probably a few months minimum.

lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

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#4

Posted 26 February 2012 - 05:36 AM

Tried it on Mafia II; it did work well in some parts of the scene, like the phone wires, but not on certain edges.




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