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Gta SA crashes when I get near the .dff object

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  • rezasz

    Player Hater

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  • Joined: 22 Feb 2012


Posted 25 February 2012 - 07:42 AM

Hi guys,
So i made a model in 3dsmax and made a .txd file of the textures I need to be on it. it renders perfectly in Med and textures look just they way they are supposed to. I open the game it loads fine but when i get to a distance around the object where it is supposed to spawn the game crushes. why is that? tnx guys

  • AB0333


  • Joined: 29 Jul 2009


Posted 25 February 2012 - 06:25 PM Edited by AB0333, 25 February 2012 - 06:27 PM.

Have you made the .col (collision) file?

If you're doing it for SA then here:
If you have Kam's scripts, go to Utilities panel -> Collision IO, then a box will appear. Click on 'Collision Mesh' button then select your object. [COL3 button must be selected if you're exporting it for SA] After that, write the name of the object (it has to be same as DFF name) in a box above and then click "Export" button. You will get a COL file you need to add to gta3.img (same archive where are .txd and .dff file of the object)

Once again, COL name must be same as DFF name.

Also, the object isn't .dff object lol. DFF defines its shape and textures, TXD stores its textures and COL defines its bounds, so eg. you can't go through it ingame.

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