Update Friday November 22th, 2013 - Please take note of the amendments
Small update, The modelling has begun - Working on what was lost.
This time around things look even better. I have almost recovered everything that was at one point lost a month ago. it helps to keep backups on cloud servers like Dropbox.
Now the big thing about this project is everything will be remodelled from scratch but we are still some time away before we reach this new goal.
I have put the other version of the mod on hold so I can spend more time on this.
Ok, Little birdies on skype are telling me that people want to get involved so.. why arn't you PM'ing me. Get involved.
Unlike other mods I do not tell people what to do, You can download the mod and make good on what ever you want.. aslong as your not working on the same thing as someone else.
Update Friday September 06th, 2013.
A New day and I am treated with a new GTA Forums. I'm amazed with the theme setup even through I have not properly looked around. (I might add more here later about this) so I'll be tidying this group of threads.
The Project. I have decided with the time and work lost to head in one direction forking towards GTA: SOL Fusion where I hope to have a new take on all 3 Renderware maps with LCS, VCS and beta VC, GTAIII map addons. We will have something new to enjoy for VC, SA and in the end Rage.
This is much better then just conbining the old maps that do not really belong because of the era and design of these islands. trying to make a lot of old models work together.
I hope those who have supported this project for the time I have run this project for 8 years still do so and that we need to head in this new direction mainly because this was really getting old and I need to keep moving / working towards on something worth committing my time too.
Update Friday August 08th, 2013.
Some bad news; I have lost 4 months work because I kept everything on a partition that can not no longer be read, I started getting I/O errors from the drive and started to back up the drive however what I got wasn't enough before the drive failed.
Now we have not lost the mod completely as 69.5 is hosted online and this is where I will be starting off from yet again.
I had 2 versions of the mod Basic and Fusion but again I am back to square one.
So again all I can say is I am sorry for the delays and where I said I should have something out by Christmas may not happen.
Update Thursday August 01st, 2013
I am back but in a limited part time capacity because of my illness where I will be working on the project every other day.
My time will be spent on the new maps and getting something out before Christmas fingers crossed.
Update Monday June 03rd, 2013 - Please take note of the amendments
I will be away from the Project until the 31th July, Life issues mostly and taking a short break because i've pretty much been stuck in for most of the winter. British weather seems to be unstable where you do not know how it is going to be one week to the next. We have 2 weeks of summer where I will try and get the most out of this but checking in on this board.
I will be getting back into the sing of things from August where I should have a beta out by Christmas 2013.
The good news is I have been researching the SA engine for the last 3 months where I have found some interesting work arounds for getting the map in fully without half the models not rendering correctly over the original map bounds (6000x6000) like they seem to do with Sacky's LA.
I got the idea from Maxo's MVL where most of the tasks for object handling is done outside the engine to get around the 20k ID limit but getting the objects to behave correctly is still an issue.
Side note: This information page is short and to the point so if you have any suggestions, this is the place to state it.
Please use the correct threads to post your questions only. Please do not private message me (X-Seti) until you're given permission to do so. You are welcome to open up new threads with your questions.
We welcome any Renderware modding questions, we are also recruiting new members so please take the time to read up on the important pinned topics before you join the team.
Links to important pages and news about the project can be found in this thread below.
Media, Arts, Gallery thread.
Archive & Download Link information.
Project Research Thread. Mod Tech Updates.
- Main Index
1. History of the Project.
3. Joining the Team.
4. Contributions and Credits
5. A New Future for GTASOL.
6. Ethical Hacking / Modding.
1. History of the Project.
GTA: State Of Liberty (SOL) is a mod that combines maps from all of the GTA Randerware era that was released on the PC - GTAIII, GTA VC and GTA SA, Ie - (Liberty City, Vice City, Los Santos, San Fierro, Las Venturas, as well as all rural areas of San Andreas)
2004/5: The Start:
We added to Midway Island, Mainland Liberty (to be Chicago), Miss Liberty (created by ODIE), bridges and tunnels linking the islands to each other. We are in the process of writing a new launcher in order to replace the gta-vc.exe.
GTA State of Liberty has always been about pushing the bounds of what the Vice City Engine can do but in time we hope to move to other game engines. My/ Our aim is to remodel most of the cities to improve overall game play and add the changes from the PS2 story editions.
2004: The Start.
I conceived the idea of combining the maps GTA Liberty City and GTA Vice City together on one single map. however this idea of combining maps was not new around the modding community as the GTAWO team had attempted this before me and on a smaller scale.
So initially we moved all the coordinates of Vice City to the west and the positioned Liberty City to the East. As a result this map idea turn out to be Map Version 1. There have been 4 other map layouts in SOL to how you see the map today and this is Map Version 5.
2006: Copy Cats abound:
A lot of other mods with almost the same name had come and passed like GTA LVS, GTA Unity (Russian team). I decided to add SA 4 months after the game was released by Rockstar. I had decided to re-brand the project from GTASA-LVC with the merge with GTA: Ultra to GTA: State Of Liberty. At the end of 2009 we released Version 51.9. After that the development stalled for some time.
2010: The Merge with VCO:
we merged with Vice City Online multiplayer and GTA: State Of Liberty Online was conceived from VCO, SOL-O was for a time developed in secret. Early 2012 VC0 decided to spin away from SOL leaving us with a new beginning.
2013: Heading in 2 directions - 2 versions of the game map (Original and SOL version)
We will be redoing / remodeling the island chain 'VC. LC and SA' so I can take the models 'We have made' to a better game engine. This will be a side project from the goings on without the SOL project.
There will also be a native VC. LC and SA untouched version with the original models that R have created. This version will have none of the SOL add ons like bridges or other land masses. We are doing this version because there are fans of the mod who want to fly to each island where the current version of the mod beta 69.9+ is designed more around driving around the map.
3. Joining the Team
An Open Door policy will be in place where members can come and join in without the commitment to being on a team. I will offer leadership like in any project or in time someone else can take leadership from me so the project can continue on.
How to join the team. Well, anyone can and you do not even have to ask as this is a community project. All you have to do is type either on this thread that you are in and what you would like to do or add me to your Skype -ID X-Seti and say !optmein
All you need to do is download the mod and start posting in this section on the board and of course in the correct thread. Bugs, Glitches. Tell us about these issues and even better that you're able to fix them.
4. Contributions and Credits 2004-2012
Here we list the members who have been either involved in this mod or have contributed towards this project in the past.
Fastman92; kind use of the IMG Limit Adjuster and SortIMGviaIDE tool. .
Luten, HackMan, City_Poke912; Kind use of the PC Vice City Stories Models that will be integrated into SOL. (2013)
Almost630, SilentPL; junox; Use of Illegal Sectors objects. (2011 -Used and Modified)
Solom; former mapper. (2012)
Mick Trebs; IPL/IDE Renamer and Coords Scripts. (2006/10 -Replaced)
GForce; 3dsmax scripts and Vehicles. (2008/11 -In Use)
Steve-M; The Col Renamer Script. (2005/11 -In Use)
Regex, Dave, Mex; Hacks taken forward from SOL-O - Water, Radar (2011 -Used)
Mark; Kind use of Fun Islands within SOL. (2007/9- Unused)
MasterK; Help in converting the SA MAP into SOL. (2007/9 -Removed)
Jonny52002; Kind use of the GTA Rally mod. (2006/8 -Removed)
Andy80586; the EXE patch and Limit Adjuster 2. (2007/11 -Replaced)
Odie; In rememberance, The Statue Of Liberty. (2003 -In Use)
Kam; This mod's progress made possible by Kam's scripts created for 3Ds Max. (2005)
PatrickW; Allowing us to use the train SCM code. GTALC (2007) (Unused)
Maxorator; Vehicle loader and assist with helping Swoorup (2012)
Tux Coder; Mission Coding for Vice City and Liberty, Storylines (2008/10 -Replaced)
Craig Kostelecky; http://www.gtaforums...howtopic=125744 GTA: LC Team,
Assisting Teun with the LC Peds/Vehicles paths and allowing us to use the col files. (2007)
Teun Steenbekkers; kindly doing the SA Vehicle convertions. (2007/9 -Removed)
If you feel you're not on the Credits and you should be, please can you let us know.
5. A New Future for GTASOL
SOL Online will be GTA State Of Liberty once again, leaving Vice City Online to go their own way.
Where did we go wrong? Well I could rant on a while and it depends on your point of view I suppose. There have been many issues within the team and outside in our personal lives that built up - after all life, like other bodily functions, happens. Me with my illness, family, and death of my father last November. Regex with his personal and work life. Unfortunately that reduced the amount of time we had to put towards the project.
Where do we go from here? Well: GTASOL will become a community project for GTAForums and only GTAForums. The modding files would be open for everyone else to use in there own projects ie.:
- All Coding - Exe hacks, Game soft hacks.
All Mapping - Models and Texture.
All Animation -Vehicles and Peds.
All I ask is please give credit where credit is due.(after all think of how you'd feel if someone used something of yours without permission or thanks).
An Open Door policy will be in place where people can come and join in without commitment to being on a team. I will offer leadership like in any project or in time someone else can take leadership from me so the project can continue on. All I ask is you have at least one mod of your own before you join and you do not have to ask to be on the team, just join this thread and start posting.
Please remember that the project files and everything else within GTA: State Of Liberty will become propriety of GTAForums except content owned by Rockstar Games and Take 2. If I was asked to give a time line I will try to stick to it in terms of what engine that will be worked on.
The time line is open to debate so what I plan may well change. Like I said, life happens, but I will do my best.
- 2012: 1 more year for the Vice City engine but the development does not have to end there.
2013: I would hope to be ready for Rage or Better.
2015: Who knows, but what ever we are doing the future looks bright.
That is enough for me to do. Now in order for me to bring this project to it's realization, I need your support in the following:
Helping me find the right people who might be interested in spending some time on the mod. Wanting to model and map in order to improve what we have already. Help with the EXE Launcher so I can move on to mapping.
If you have anything else to offer, bring it here.
6. Ethical Hacking / Modding.
We abide by GTANet's rules thus discourage any topics or talk about No-CD cracks, Illegal activities, downloaded copyrighted material or anything that could result in the termination of this project.
This project is a private FAN MADE endeavor and is not associated with any "Official" Grand Theft Auto games or any of its trademarks.
No infringement is intended by these FAN MADE projects.
We encourage fans/ you to join us in this development and support the project any way you can by spreading the word about us.
Edited by X-Seti, 2 weeks ago.
Merging threads went wickedly wrong!