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[IV/EFLC] Maple Valley Raceway

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stilldre
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#31

Posted 19 February 2012 - 09:16 PM

QUOTE (ShakingASS @ Sunday, Feb 19 2012, 22:13)
Textures are bad but nice.

There is nothing wrong with them, they from Alan Wake. But i need to fix some of them are to streched.

SkylineGTRFreak
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#32

Posted 19 February 2012 - 09:20 PM

on the first pic with the Comet... the crane on the right... RDR? xD

stilldre
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#33

Posted 19 February 2012 - 09:24 PM Edited by stilldre, 20 February 2012 - 12:02 AM.

QUOTE (SkylineGTRFreak @ Sunday, Feb 19 2012, 22:20)
on the first pic with the Comet... the crane on the right... RDR? xD

Ye biggrin.gif
I think i need some good graphic mod.. Just reinstalled the game so everything is original biggrin.gif

ShakingASS
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#34

Posted 19 February 2012 - 09:26 PM

QUOTE (stilldre @ Sunday, Feb 19 2012, 21:16)
QUOTE (ShakingASS @ Sunday, Feb 19 2012, 22:13)
Textures are bad but nice.

There is nothing wrong with them, they from Alan Wake. But i need to fix some of them are to streched.

Ah i hope you successful at doing so.

Exxon
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#35

Posted 19 February 2012 - 09:36 PM

Those screens look awesome, if you ever need beta testers ... biggrin.gif

stilldre
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#36

Posted 19 February 2012 - 11:40 PM Edited by stilldre, 20 February 2012 - 08:54 PM.

Have changed graphics to Visual IV for EFLC.. After texture fixes i going to remake dirt track to a better one and add trees,
this mod is nearly finished so no need for testing i release when its complete biggrin.gif

ShakingASS
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#37

Posted 20 February 2012 - 12:11 AM

I don't know man still looks bad quality on textures or you stil haven't fixed the stretched texture prob?

nkjellman
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#38

Posted 20 February 2012 - 02:01 AM

Their not that bad.

ShakingASS
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#39

Posted 20 February 2012 - 02:43 AM

QUOTE (nkjellman @ Monday, Feb 20 2012, 02:01)
Their not that bad.

They are look harder not even HD textures...

nkjellman
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#40

Posted 20 February 2012 - 02:46 AM

QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:43)
QUOTE (nkjellman @ Monday, Feb 20 2012, 02:01)
Their not that bad.

They are look harder not even HD textures...

The resolution needs to be higher, but other than that their good. I was looking at them on my iPod before.

stilldre
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#41

Posted 20 February 2012 - 10:19 AM

QUOTE (ShakingASS @ Monday, Feb 20 2012, 03:43)
QUOTE (nkjellman @ Monday, Feb 20 2012, 02:01)
Their not that bad.

They are look harder not even HD textures...

You need to fix your eyes man biggrin.gif
1. I said that this was testing screens 2. I can't be quicker that few hours to fix mapping on those textures
& 3. If u have nothing to do than just being an ass, hit yourself with a bat tounge.gif

steel89ita
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#42

Posted 20 February 2012 - 11:56 AM

I don't think that he is being an ass, he is just giving you his feedback.
I have to agree with shakingass, textures are bad right now (and you seems to agree if you say that are tests).
You should change the UVW Map to a smaller value (look at the road and the grass)

But, why you have to be in a hurry?

Frank.s
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#43

Posted 20 February 2012 - 12:06 PM Edited by Frank.s, 20 February 2012 - 12:24 PM.

I agree with what Steel said.

It looks too LQ because of the texture resolution + UVW Mapping however it does have potential to be much improved.
Did you model it from scratch with 3dsmax? or did you use cityscape? What parts are scratch-modeled in 3dsmax and what parts are converted from game(s) and what parts are made in cityscape?
QUOTE (StillDre)
And the most parts i've model myself in max Frank  smile.gif there is nothing from cs on this mod. Circuit and buildings are from FM3 and that crane from RDR  biggrin.gif
Ah Good. icon14.gif

stilldre
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#44

Posted 20 February 2012 - 12:16 PM

Lol, feedback about something i know isn't an feedback but whatever its going to be fixed. Textures are alot better than IV's but UVW is the problem.
I'm not hurry anything that's why i'm delaying mod till wed. And the most parts i've model myself in max Frank smile.gif there is nothing from cs on this mod.
Circuit and buildings are from FM3 and that crane from RDR biggrin.gif

stilldre
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#45

Posted 20 February 2012 - 08:51 PM

user posted image
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Well i solve the uvw problem today, had also made trees about 2000 of them but streamX thingie don't show up.
I guess its better to make it like models, that will i do tomorow icon14.gif

Frank.s
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#46

Posted 20 February 2012 - 08:52 PM

The pictures are so compressed that i can't see if it's detailed or not. tounge.gif
Saving a compressed .png with g.i.m.p makes a small filesize but has perfect visuals (due to lossless compression)
Photoshops .png filter probably does the same thing. icon14.gif

ShakingASS
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#47

Posted 20 February 2012 - 08:55 PM

I don't like the roads but the textures better but really needs more better 1's and HD.Your doing better at least.

Triple Penetration
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#48

Posted 20 February 2012 - 11:04 PM

I like the tarmac texture.

Tori_95
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#49

Posted 20 February 2012 - 11:25 PM

what sowftware are you using, stilldre?

ShakingASS
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#50

Posted 20 February 2012 - 11:54 PM

cityscape

Tori_95
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#51

Posted 21 February 2012 - 12:24 AM

QUOTE (ShakingASS @ Monday, Feb 20 2012, 23:54)
cityscape

and max ritght?

ShakingASS
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#52

Posted 21 February 2012 - 12:35 AM

QUOTE (Tori_95 @ Tuesday, Feb 21 2012, 00:24)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 23:54)
cityscape

and max ritght?

It's apart of it so yes.

stilldre
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#53

Posted 21 February 2012 - 11:26 AM

QUOTE (ShakingASS @ Tuesday, Feb 21 2012, 01:35)
QUOTE (Tori_95 @ Tuesday, Feb 21 2012, 00:24)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 23:54)
cityscape

and max ritght?

It's apart of it so yes.

Are u Dre? Let me answer it myself will ya, i'm not using cityscape for this circuit only max '12 and gims/openIV.

buzzbass
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#54

Posted 23 February 2012 - 09:41 AM

Not bad, but textures need more work...

monster875.
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#55

Posted 23 February 2012 - 01:15 PM

wow.gif i want this, 100%. i'm building my new rig at saturday, so when i've completed it and installed IV and other mods, i'll for sure get this too;)

stilldre
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#56

Posted 23 February 2012 - 07:03 PM

user posted image
user posted image
user posted image

Have still few small things to do, so make sure u check out the map tomorow as release with an trailer biggrin.gif

nkjellman
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#57

Posted 23 February 2012 - 10:34 PM

That looks nice. I can't wait to play this. The plants are adding alot to the map.

But one thing I have to say, and don't take it the wrong way. You perfictly place smillies in your posts, it makes them kinda hilarious. lol

Exxon
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#58

Posted 24 February 2012 - 09:33 AM

QUOTE (stilldre @ Thursday, Feb 23 2012, 19:03)
[IMG]http://img826.images...22319545917.jpg[IMG]
[IMG]http://img442.images...22319530670.jpg[IMG]
[IMG]http://img268.images...22319520709.jpg[IMG]

Have still few small things to do, so make sure u check out the map tomorow as release with an trailer biggrin.gif

Wooo f*cking hooo! biggrin.gif

Frank.s
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#59

Posted 24 February 2012 - 12:24 PM Edited by Frank.s, 24 February 2012 - 05:09 PM.

Like i said on msn, good work. icon14.gif

One thing, why are you still using crappy jpg compression? Did you see my last post in this topic explaining it?

Edit: 'Aight good. smile.gif

stilldre
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#60

Posted 24 February 2012 - 01:28 PM

QUOTE (Frank.s @ Friday, Feb 24 2012, 13:24)
Like i said on msn, good work. icon14.gif

One thing, why are you still using crappy jpg compression? Did you see my last post in this topic explaining it?

Ow, i'll keep that in mind. Just uploaded straight after Fraps.




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