Quantcast

Jump to content

» «
Photo

[HELP] Using Vegetation/Objects for Custom Maps

1 reply to this topic
steel89ita
  • steel89ita

    Map Designer

  • Members
  • Joined: 06 Jan 2012

#1

Posted 12 February 2012 - 08:35 PM

Hello!
I need some help from the experts to add some details to my new custom map.

How can I use some objects already on the game for it?
My wish is to use the actual vegetation, but I have no idea how to place them on the map.

I think that is something connected with WPLs.
Do I have to place the objects from 3ds max and do a procedure to use the original vegetation objects?

I searched but didn't find a solution for it, it would be good also for the future custom maps.

Thanks
and have a nice day!

steel89ita
  • steel89ita

    Map Designer

  • Members
  • Joined: 06 Jan 2012

#2

Posted 13 February 2012 - 09:35 PM

Thanks to Blaster_nl,
I finally managed to add original trees on my custom map.

The procedure is to export the original object and import it with GIMS on the scene.
The object has to be placed like the other map objects, but it has to be named like the original file, and the cloned ones have to be named the same.

I have to test the collisions, but I think that the export process for them is managed by exporting the OBN and WPL files only.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users