Can i extract Liberty City as up to 10 pieces?
Posted 11 February 2012 - 06:15 PM
So i decided to extract liberty city but i found out that Liberty City is thousands of files so it would be too much work for some silly videos, is there any software to extract all of them as up to 10 models?
Btw: I have Cinema 4D, 3DS Max and Maya
Posted 12 February 2012 - 03:11 PM
Posted 12 February 2012 - 03:21 PM
Posted 12 February 2012 - 04:02 PM Edited by Frank.s, 22 February 2012 - 03:34 PM.
How do you think every other GIMS+OpenIV user learnt them? We used our brain. If you have followed tutorials then you totally made that clear to people. (< that's sarcasm, not sure how well people detect that in text)
People don't reply to topics because it's simply not something the feel like doing at that exact time, either that or they feel that replying to all the people who don't look for info tutorials first isn't worth replying to. /rant
Sorry for being so hostile but it seems you could have done your homework (meaning searching for tutorials and mentioning your progress with them when you posted this topic) before bashing the guy who actually made tools that allow importing/exporting IV's map possible.
Anyway, i posted here for a reason so;
Keep experimenting and using OpenIV+GIMS untill you figure out how, that's what everyone else does. I'm not posting a howto here because it would take an hour to write and test if i've written all steps correctly.
Edit: V lol, not the first time i have though.
Edit2: @AB i was using the V as an arrow pointing downward to you AB.
Posted 12 February 2012 - 04:25 PM Edited by AB0333, 12 February 2012 - 06:21 PM.
Son, listen to these guys. They know what they're saying.
EDIT: Haha. Btw, you stoned again? You mixed my username and avatar. Avatar is V, and username is AB0333.
Posted 12 February 2012 - 05:25 PM
Posted 03 March 2012 - 04:14 AM
Liberty City is made out of thousands of pieces..
MILLIONS OF POLYS.
You will need a NASA PC to export that into 10 pieces dude..
and also they are located in the 0.0.0 space in 3D which means you will need to use the WPLs for them to be located properly.
Posted 08 March 2012 - 09:57 PM
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