GTA 2 Car Garage and Safehouse
Posted 11 February 2012 - 02:49 AM
Posted 11 February 2012 - 03:01 AM Edited by Sektor, 11 February 2012 - 03:35 AM.
| * SAVED COUNTER DECLARE|
Declares a 'counter' variable & sets it to the default value for counters, 0. A SAVED_COUNTER differs from a regular counter in that it gets 'stored' & restored in a savegame. Its value at the time of saving will be restored when a savegame is loaded. All your important mission status flags, all important 'number of missions done' counters etc should be SAVED_COUNTERs. At the moment, there is a maximum of 300 SAVED_COUNTERs - this isn't a limit on the number of COUNTERs you can have!
It's possible but no one has done it yet. Adding it to Industrial (3rd level) should be easy (for someone who already knows GTA2 script) but it will be difficult for Downtown and Residential because the mis files have not been released. There is a script decompiler but since it doesn't decompile IF statements, it would stop the Downtown/Residential missions from working. All the parked cars and gangs would work as normal.
Posted 11 February 2012 - 03:19 AM
Posted 11 February 2012 - 04:02 PM Edited by Malacuto, 12 February 2012 - 12:14 AM.
Edit: So far, i've made Home zone with Epic Map Editor, but on GTA Map Editor i edit blocks but i save and copy the gmp file(bil) to gta data folder but no changes appear, what to do?(Nevermind i had to Save Compressed)
The big problem now is scripting, which i don't know anything about it...
Posted 20 February 2012 - 05:51 AM
Posted 21 February 2012 - 11:18 PM
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