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3ds max materials problem

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eddyterminator101
  • eddyterminator101

    Square Civilian

  • Members
  • Joined: 30 Mar 2010

#1

Posted 10 February 2012 - 05:51 PM

Hi! I have a problem with the textures in 3ds max 2010. In the material editor there are 24 slots. I want to make a big project that requires a lot of textures and I can apply maximum 24 different textures. What should I do? Here is how I do it: I select the object, then I open the Material Editor, I click on standard, then on GTA Material double click, then near Color in the Material Editor I click on None, I select Bitmap, select the bmp image, then I lcick on Assign Material to Selection, then on Show Standard Map in Viewport.

I have a lot of textures that I want to put in my project. What should I do? Please help me!!! Thanks in advance!

Frank.s
  • Frank.s

    PingPang

  • Feroci
  • Joined: 15 Apr 2008
  • None

#2

Posted 10 February 2012 - 06:36 PM

Don't use seperate material slots, all of your materials should be in one multimaterial in one slot. If you're making a map model for III or VC or SA then simply select the faces that need the texture then drag + drop the actual picture to the selected faces. There should be no limit to the amount of textures that can do this.

boomshowdown
  • boomshowdown

    boomshowdown

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  • Joined: 27 Oct 2012
  • India

#3

Posted 19 December 2012 - 02:27 PM

I am using 3ds max 7, I had downloaded kams script and imported dff but whenever i apply bmp or tga file it only show colour not texture just shoW ME HOW TO APPLY TEXTURE TO DFF OF VC OR SA WITH GTA MATERIAL
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