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III Era Protagonist Remake

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69_black_69
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#1

Posted 07 February 2012 - 04:51 PM Edited by 69_black_69, 24 February 2012 - 07:13 PM.

user posted image


I'm having an idea on remaking every III era protagonist into my own style.
But wait, this is not just an idea. I've already made some

==================================================================================
Model i've shown below are supposed NOT to look exactly like what rockstar did. It almost impossible to make it looks the same.
So, if you want it exactly the same, use original GTA III era protagonist model, or made it yourself.

==================================================================================


=======================
Carl Johnson
=======================
From : San Andreas
=============

user posted image


To do:
- Head
- Fixing some textures


Desc :
It's from my HD CJ, but i didn't like his head, because it looks so unnatural, so i'll redone it. Thanks for scarface2k_gtasa for the help on his texture.


========================
Claude Speed
========================
From : GTA III
==========

user posted image

To do:
- Hand
- Shoes
- Fixing overall model
- Fixing overall textures


Desc :
Based on GTA III 10 Anniversary Claude Action Figure, but since it doesn't look like it so much, i tweaked it myself. Texture taken from GTA IV , slightly edited by me. There's still much to be fixed.

Closed-up screen :
user posted image


==========================
Mike
==========================
From : GTA Advance
==============

user posted image

To do :
- Head
- Body
- Legs
- Fixing overall model
- Fixing overall textures


Desc:
Mike from GTA Advance is now available in 3d form. Because there are only a few of mike's pictures i could use as reference, so i modeled him based on one of my favorite actor, Michael Fassbender, and tweaked it after that to match with Mike's artwork. Textures from IV, edited by me.


user posted image


========================
Tommy Vercetti
========================
From : GTA Vice City
==========

user posted image

To do:
- Head
- Body
- Legs
- Fixing overall model
- Fixing overall textures


Desc :
Modeled based on Ray Liotta, then tweaked it to match with original head shape, but maintain his realistic looking. King Shady helped me on his body texture, and it looks awesome.



========================
Vic Vance
========================
From : GTA Vice City Stories
==========

user posted image

To do:
- Head
- Body
- Legs
- Fixing overall model
- Fixing overall textures


Desc :
Just like else, based on his voice actor, tweaked it to match the original model.


========================
Toni Cipriani
========================
From : GTA Liberty City Stories
==========

user posted image


To do:
- Head
- Body
- Legs
- Fixing overall model
- Fixing overall textures


Desc :
Based on Danny Mastrogiorgio, his voice actor. Edited it a little.

=====================================================

Remember! things will progressed slowly.
Don't expect me to work on it every day.

PM me if you want to help me working on it ( textures, ideas or other thing)

Thanks.
  • MikeTorino13 likes this

Triple Penetration
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#2

Posted 07 February 2012 - 04:52 PM

Mike!

Oh, and nice job.

69_black_69
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#3

Posted 07 February 2012 - 05:00 PM Edited by 69_black_69, 07 February 2012 - 05:02 PM.

QUOTE (Triple Penetration @ Tuesday, Feb 7 2012, 16:52)
Mike!

Oh, and nice job.

Thanks.

Mike from GTA Advance would be hard to make, but let's see what going to happen sly.gif .
Tommy are the top priority after these model are done.

solom
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#4

Posted 07 February 2012 - 05:55 PM Edited by solom, 07 February 2012 - 05:58 PM.

QUOTE (69_black_69 @ Tuesday, Feb 7 2012, 17:00)
QUOTE (Triple Penetration @ Tuesday, Feb 7 2012, 16:52)
Mike!

Oh, and nice job.

Thanks.

Mike from GTA Advance would be hard to make, but let's see what going to happen sly.gif .
Tommy are the top priority after these model are done.

I have a Mike Head model. I made it in 2010 year, but it's not finished and lips is ugly.. It was made for GTA Advance ReMake.
You may download it:
http://www.mediafire...2nh3tbkzqpds1aw
P.S. .max file has wrong name. xD

MinnieMan121249
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#5

Posted 07 February 2012 - 07:02 PM

Looks kinda... Well only way I could explain it is "blocky"

69_black_69
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#6

Posted 07 February 2012 - 07:26 PM

@solom :
I'll try to make my own style, but thanks for sharing colgate.gif

@minnie :
Well, if you talking about his clothes, i'll try to add wrinkles on it.
If you're talking 'bout his head, it was supposed to look blocky.

user posted image
claude artwork - action figure


Zom-B
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#7

Posted 07 February 2012 - 10:02 PM

That Claude model looks absolutely badass.

It's the best fan-model of him I've ever seen, period.

ShakingASS
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#8

Posted 07 February 2012 - 11:06 PM

nice

69_black_69
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#9

Posted 08 February 2012 - 05:26 PM

Thanks @all

Update:
Hand model + textures
==========================================
user posted image
user posted image

Looks OK for a 551 Polys model. Still need to tweak it a little more.

-Quantum-
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#10

Posted 08 February 2012 - 06:31 PM

Wow! Nice job with Claude cookie.gif

wahgah
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#11

Posted 08 February 2012 - 07:18 PM

Yeah Claude looks amazing I hope you rig him to iv;this is the closest and realistic remake of him I've seen so far.

LT_vVheris
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#12

Posted 08 February 2012 - 07:56 PM

would like to see wireframe

Silent
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#13

Posted 08 February 2012 - 07:57 PM

Tanner meets Claude!

Awesome.

69_black_69
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#14

Posted 08 February 2012 - 08:40 PM

@quantum & wahgah:
Thanks. I'll finish other protagonist model first before start rigging it.

@LT:
user posted image
It's the best i can do, to make a smooth model without using too much poly.

@Silent:
Ha tounge.gif . Thanks.
Claude is much bad ass than Tanner IMO.


Anyway, shoes model are done. Working on the textures tomorrow.

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#15

Posted 08 February 2012 - 09:04 PM

I think Driv3r Tanner was almost as badass as Claude.
http://www.youtube.c...tailpage#t=440s

Kalvin
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#16

Posted 08 February 2012 - 09:07 PM Edited by ManDog, 08 February 2012 - 09:20 PM.

Cool icon14.gif when you work on textures try to edit his face texture so you can make him look younger, imo he looks like 40 atm with the 2 chubbs at bottom of either side of his lips, the bags below his eyes, etc

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#17

Posted 08 February 2012 - 09:17 PM

50? He actually looks older than "original" Claude, but not like he's 50.

Kalvin
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#18

Posted 08 February 2012 - 09:20 PM

It was a typo tounge.gif i ment to say 40

Gta Guy 108
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#19

Posted 09 February 2012 - 02:46 AM

It looks amazing. It looks much like the action figure, but better in my opinion. You did a great job, man. I love your signature too, just for the record. Do you think you will release this for GTA IV?

69_black_69
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#20

Posted 09 February 2012 - 09:35 AM

@silent:
Yep. He's kinda badass in 3. But if you have played Driver San Fransisco, where Tanner just found out about his power, and freak out about it, he looks like an idiot. confused.gif

@mandog:
I prefer it that way, looks more mature than original. sly.gif

@gtaguy:
Thanks. And yes, maybe.

Update:
Shoes model + texture

user posted image

Now fixing his overall model and textures

Hustla_XV
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#21

Posted 09 February 2012 - 11:55 AM

69_black_69 You are the best modder i have seen so far..

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#22

Posted 09 February 2012 - 12:08 PM

awesome! you skill is better each day icon14.gif
Claude's face look too angry though. and I think you should make his 5 o clock beard more visible, it would be bad ass devil.gif

yurban
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#23

Posted 09 February 2012 - 12:33 PM

Very good job, Claude looks really like 30+ year man, not so young as original. I hope we will can use it in IIIrage.

LT_vVheris
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#24

Posted 09 February 2012 - 03:27 PM

user posted image

i would suggest just to remodel the "crowded" places. it would look pretty much same, but would be waaaay more efficient, i beleive, you can reduce the polycount by 50-60%.
Also, would be fun if you could release atleast a little more yellow skin as a seperate download, would apreciate that

69_black_69
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#25

Posted 09 February 2012 - 03:37 PM Edited by 69_black_69, 09 February 2012 - 03:43 PM.

Thank you for your suggestion vvheris. icon14.gif
I have tried to reduce polys on his ears before, looks way too f*cked up confused.gif . But i'll give it a try again. Practices makes perfect. Reason why i'm not adding another hair planes because i think the characteristic of Claude's hair is only on his front hair.
But yeah, if i'm after realistic looking of him, i'll add more of that. smile.gif

@Hustla_XV:
oh, thanks.

@badboy:
I'm always practicing new stuff, that's why i get better, i think.

@yurban
We'll see about that.

LT_vVheris
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#26

Posted 09 February 2012 - 04:23 PM Edited by LT_vVheris, 09 February 2012 - 04:25 PM.

well, the hair planes could make it look a little more like hair, less like a plastic or i dont even know what smile.gif , you dont actually need them to stand out as much as the front hair smile.gif also, you could render ambient occlusion of detailed mesh parts such as ears and take it to lower polygon mesh texture, should look pretty much same smile.gif

69_black_69
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#27

Posted 09 February 2012 - 04:59 PM

@vvheris:
Need a bump maps too to make it look exactly same, and about his hair, agreed, i'll make that.

Update :
Well because i got a problem on making Tommy's head, and only triple penetration that suggested what protagonist should be made then

Early head model of Mike (GTA Advance)
user posted image
That what i think how he looks in real life. Added beard to increased his coolness. I want a beard myself sad.gif

LT_vVheris
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#28

Posted 09 February 2012 - 05:40 PM

You would not believe what ambient occlusion can do, you can render details to low poly mesh, and it will look pseudo 3d even without bump/normal maps. Ofcourse effect is not the same, but it would do the job...
Also, nice Mike model

69_black_69
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#29

Posted 09 February 2012 - 05:46 PM

QUOTE (LT_vVheris @ Thursday, Feb 9 2012, 17:40)
You would not believe what ambient occlusion can do, you can render details to low poly mesh, and it will look pseudo 3d even without bump/normal maps. Ofcourse effect is not the same, but it would do the job...
Also, nice Mike model

Yep, i know it. Already using it on my Ramona Flowers model (the one i posted on Character PPC).
And thanks. Created based on Michael Fassbender, tweaked it to look like in GTA Advance Artwork. smile.gif

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#30

Posted 09 February 2012 - 08:27 PM

Dude, you're making a good job. I've never seen anybody making so awesome models in such a short time.

I'm also in love with CJ's chucks lol.

Keep up the good work and good luck!




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