Quantcast

Jump to content

» «
Photo

set an Ambulance with siren on

2 replies to this topic
Ashwin.Star
  • Ashwin.Star

    I'm a Business Boy Now !

  • Members
  • Joined: 14 Nov 2010
  • India

#1

Posted 07 February 2012 - 12:33 PM

hi mates,
i want to know how to set an Ambulance to on its special horn,
there is a opcode but for checking only
CODE

0383:   car $7831 special_horn_on

i hope it may done by some mem address like these !
else tell me how to use these
CODE

0x427AAC - [4 bytes] - spawns with jingle/siren/horn on
0x591572 - [byte] - Phoenix engine animation (no use on other cars)
0x597F4A - [byte] - Hunter weapon
0x598302 - [byte] - Seasparrow weapon
0x58BCA8 - [byte] - Cuban exhaust
0x5945F1 - [byte] - Rhino cannon
0x5945D5 - [byte] - Fire truck water cannon
0x594611 - [byte] - Voodoo hydraulics
0x59C7E5 - [byte] - Stinger jump in animation
0x5A0316 - [byte] - police boat weapon


please tell me as soon as possible!
i am waiting ...........

Ashwin.Star
  • Ashwin.Star

    I'm a Business Boy Now !

  • Members
  • Joined: 14 Nov 2010
  • India

#2

Posted 15 February 2012 - 09:18 AM

sorry for Bump & double post,
but if you don't know how to turn on the ambulance horn,
then at lest tell me how those MEM addresses will work,
& if no one knows then why those address are written at Modding section ?

Ashwin.Star
  • Ashwin.Star

    I'm a Business Boy Now !

  • Members
  • Joined: 14 Nov 2010
  • India

#3

Posted 02 March 2012 - 04:06 PM

sorry Another bump,
but only to tell that i have solved the problem,

0x7E49C0 - [pointer] - Player's car pointer
+0x1A4 - [4 bytes] - alarm duration, time in milliseconds

this set alarm in vehicles as well as siren (if exist)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users