MEd Not Showing All Vegetation
Posted 06 February 2012 - 01:46 AM Edited by methodunderg, 06 February 2012 - 02:06 AM.
Trying to mash together a vegeatation mod out of all the vegeatation mods for SA, for personal use, but have hit a snag.
See the pic..
Now, in my game, around the base of the tree and below that house, is heaps of grass, small bushes etc. But it doesn't show in MEd. I'm having a texture problem with the mashup, and need to find the model/texture name of the bush so I can solve the texture issue.
I'm using MEd, to find the model(dff) and texture(txd) name; and then using TXD Workshops 'DFF Checker' to find the exact texture inside the TXD that the model uses. Then I can easily fix the texture from there .. if the models show up..
Heres what it looks like in game..
Why don't I get that vegetation in MEd though?
Any help please?
Posted 07 February 2012 - 08:43 AM
Med Editor - Ide - Vegepart Ide
and there you will have all the vegetation. Med will notice the white texture, so when Med will encounter the problem, you will see the names of .dff & .txd. Extract the missing texture and import it where it belongs.
Posted 07 February 2012 - 09:02 AM Edited by methodunderg, 07 February 2012 - 09:26 AM.
To sum it up in laymans terms, I have to go to MEd > IDE > Vegepart.ide, and open up every single vegetation, and wait till the 'Item Definition' box opens, and make sure that the model in that box, has a texture? And if its white, then thats my problem?
Well opened them all up anyway, whilst I waited for a reply; and found about 4-5 models with texture problem. But none of them looked like the ones in the pic. But, at least I have something to go on now I think. Will fix these 4-5 problems tomorrow, and have another test. Bedtime for now. Many thanks BLITZ for taking the time to respond. Real men deserve lol
Posted 09 February 2012 - 08:38 AM
Posted 10 February 2012 - 11:12 AM
Posted 10 February 2012 - 11:30 AM
I've gone rigtht through BLITZ's method of loading the vegepart.ide and opening each individual one; none have white texture bug anymore; but still get it with that original screen I posted.
Using your method nWo, how would I be able to determine, which one it is?
Posted 10 February 2012 - 11:49 AM Edited by nWo51289, 10 February 2012 - 11:57 AM.
Posted 10 February 2012 - 03:16 PM
Posted 11 February 2012 - 07:22 AM
|QUOTE (nWo51289 @ Friday, Feb 10 2012, 11:49)|
|You just do what -BLITZ- said in his post but check through procobj.ide. Its what I've done before, it takes a while but don't think there is a quick/easier way of doing it.|
Ahh.. I see.. Thank you very much
Learnt a good few lessons doing this small project; thanks to the both of you
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