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[WIP|IV|MAP] Codename: Clockwork Mount

638 replies to this topic
mascotefera
  • mascotefera

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#121

Posted 19 February 2012 - 08:55 PM

will have more than 70000 tress ? D

steel89ita
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#122

Posted 19 February 2012 - 09:04 PM

QUOTE (msvu @ Sunday, Feb 19 2012, 13:59)
This is a really cool mod.I hope that you will continue updating it.When should we expect a public beta ? If not soon can I participate in the closed beta ?

It's a long way to go, I must say.
I have many things to do but I will try to do a private/public beta as soon as possibile.
I have to clean and finish the main terrain, then I will assign materials, define the blended materials (long drawing work) and fight with the non colliding trees confused.gif
It needs time, but I want to make it in the best possible way!

I will need testers but I will choose and contact them when I will release the next version smile.gif
Screens of Blended Material test (Grass and Rock, will decide for the collisions)

user posted image

user posted image

user posted image



GeorgieNJ
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#123

Posted 19 February 2012 - 09:07 PM

woah, this is nice!

MadJC
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#124

Posted 19 February 2012 - 09:48 PM

I like!

Exxon
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#125

Posted 19 February 2012 - 09:54 PM

Sorry for asking but, can I have your ENB? smile.gif

msvu
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#126

Posted 19 February 2012 - 10:00 PM

QUOTE (Exxon @ Monday, Feb 20 2012, 00:54)
Sorry for asking but, can I have your ENB? smile.gif

Me too biggrin.gif
Amazing pics !! Hope for you to invite me in the closed beta biggrin.gif biggrin.gif

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#127

Posted 19 February 2012 - 10:05 PM

Holy f*cking sh*t... This truly looks amazing. Awesome work so far, keep it up!

ShakingASS
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#128

Posted 19 February 2012 - 10:07 PM

Say i do wanna beta test this looks like something Alan Wake has in IV.

Rob.Zombie
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#129

Posted 19 February 2012 - 10:25 PM

Looks freaking amazing. After you release it, I might just try and make a snow covered version of it. I already did Snow Akina, so this shouldn't be too hard, unless it has sh*tton of textures biggrin.gif

abo7amed
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#130

Posted 19 February 2012 - 10:28 PM

cool

how can i get it?

Jestic
  • Jestic

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#131

Posted 19 February 2012 - 11:10 PM

Your a good modder and modeler.

I hope you add paths.

gtasadude
  • gtasadude

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#132

Posted 19 February 2012 - 11:24 PM

Awesome, just awesome smile.gif

GTARandom
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#133

Posted 19 February 2012 - 11:34 PM

Nice work, this has heavily reminded me of the Half-Life 2 Episode Two White Forest level.

crevlthe
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#134

Posted 20 February 2012 - 12:28 PM

loving the hairpin turns - definitely looks great for a mountain drive biggrin.gif

stilldre
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#135

Posted 20 February 2012 - 12:38 PM

http://s13.postimage...07nydk7/195.jpg

I think you should put some wood and metal texture on those railing fence/barrier. It looks like its missing texture.
As for the rest good job icon14.gif

SpoonTheMan
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#136

Posted 21 February 2012 - 03:40 AM Edited by SpoonTheMan, 21 February 2012 - 03:59 AM.

Hopefully I'll get to try this mod sometime after its' release.

Unfortunately, my copy crashes (no errors show after crash) shortly after my friend joins on LAN, but it seems really stable before then, should it crash so easily even though we both have all the same content and mods? My gaming partner has the lowest graphics possible while I have nearly max graphics, in case that helps. Would the game be more stable (less crashing, etc) if we had similar graphics? We play the EFLC version, by the way. Thanks for the answer.

nkjellman
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#137

Posted 21 February 2012 - 03:58 AM Edited by nkjellman, 21 February 2012 - 05:48 AM.

Damn, your great at this. Nice work man.

If I start my Chicago map soon, would you like to join?

Sebianoti
  • Sebianoti

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#138

Posted 21 February 2012 - 01:54 PM

Holy moma... drolls....

EverLost123
  • EverLost123

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#139

Posted 21 February 2012 - 02:13 PM Edited by EverLost123, 21 February 2012 - 02:18 PM.

If LC is a bunch of random squares and its laggy (its the engine i know) imagine a pure HD island like that with many polys and this reallife ENB, it would explode many people PCs. plus its mixed with LC , so it gonna not only explode but melt the PC tounge.gif you sir have a good PC to run that.

Good work on the map smile.gif

msvu
  • msvu

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#140

Posted 21 February 2012 - 02:24 PM

Can you make a version without LC ??

steel89ita
  • steel89ita

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#141

Posted 21 February 2012 - 09:28 PM

@stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them smile.gif

@Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it biggrin.gif

@SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming..

@nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project!

@msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon".

@all the others: Thank you very much, I really appreciate your support!
In the meantime, some screens from the terrain modeler (NOT GTAIV)
I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths.
I still have to edit some dirt track curves and bends, but the big modelling work is done!

user posted image

user posted image

user posted image


SkylineGTRFreak
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#142

Posted 21 February 2012 - 09:50 PM

very outstanding job, reminds of TDU2 a little... would like to drive around those hills in a Skyline biggrin.gif

nkjellman
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#143

Posted 21 February 2012 - 10:05 PM

QUOTE (steel89ita @ Tuesday, Feb 21 2012, 21:28)
@stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them smile.gif

@Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it biggrin.gif

@SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming..

@nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project!

@msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon".

@all the others: Thank you very much, I really appreciate your support!
In the meantime, some screens from the terrain modeler (NOT GTAIV)
I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths.
I still have to edit some dirt track curves and bends, but the big modelling work is done!

user posted image

user posted image

user posted image

Nice models. Also, the Chicago project hasnt started. I'm thinking about starting it over spring break, or over the summer.

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#144

Posted 21 February 2012 - 10:07 PM

Looks very good - even without trees. Can't wait to try those small roads! biggrin.gif

Tori_95
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#145

Posted 22 February 2012 - 02:39 AM

wow.gif wow.gif wow.gif wow.gif wow.gif wow.gif wow.gif inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif

msvu
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#146

Posted 22 February 2012 - 07:26 AM

I want it without LC because my computer will lag like hell with this high-detailed map (cause of my graphics card ...)

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#147

Posted 22 February 2012 - 09:48 AM

QUOTE (msvu @ Wednesday, Feb 22 2012, 08:26)
I want it without LC because my computer will lag like hell with this high-detailed map (cause of my graphics card ...)

When this mod is done, try to reduce the farclip distance in timecyc.dat. That should help a bit on your bad performance!

msvu
  • msvu

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#148

Posted 22 February 2012 - 09:53 AM

Ok I'll try thank you

Rob.Zombie
  • Rob.Zombie

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#149

Posted 25 February 2012 - 03:37 PM

Any updates on this? Don't wanna rush you, just asking biggrin.gif

steel89ita
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#150

Posted 25 February 2012 - 05:51 PM

Sure, I almost finished the main terrain creation and I just tried it on GTAIV.
After some Material problems (GIMS material editor) I finally managed to have a working version.
I will post some screens soon with the progress!




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