|QUOTE (Blaster_nl @ Sunday, Feb 12 2012, 21:09)|
|QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55)|
|QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04)|
| hey man put more trees on the mountain to get more real: D |
I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation)
I will check on these days if I find a way to add them!
Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map.
Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names,
Then simply link the trees to a WPL in objs section and export.
Thank you very much Blaster!
I just tested it and it with the wpl and, a part from some placement problems that I will check, it works!
I will test it with the collisions but there shouldn't be problems.
The next build will be bigger:
I'm cleaning the map project with better slopes, mountainous bumps, revisited roads and heights.
I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences.
I will probably add new materials for the mountains, but I have to understand the use of the vertex paint for GTAIV.
This build will require more time but I will always add screens of the development!
For now I will not give the map to beta testers because it's a TEST, I will give it from the v.0.0.3 if everything goes well