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[WIP|IV|MAP] Codename: Clockwork Mount

638 replies to this topic
nkjellman
  • nkjellman

    Boss

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  • United-States

#631

Posted 19 July 2013 - 09:19 PM

QUOTE (stilldre @ Friday, Jul 19 2013, 13:22)
QUOTE (WreckageGTA @ Friday, Jul 19 2013, 13:24)
This map is awesome. But sadly I can't drive freely, thanks to the traffic jams. confused.gif

If you don't using some taxi fix mods or similiar, you can just set density to 1 or 2 in your settings screen menu. That way there should be only two or more vehicles driving within your site icon14.gif

Thought IV had a flag to set traffic density in the car paths.

Someone should make a script where you set a zone, and set traffic density for that zone. Those taxi fixes are sh*t. They make the map disappear for me, and the game gets a major FPS rape. The game probably does the taxi bug so that doesn't happen with high quality cars.

quechus13
  • quechus13

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#632

Posted 19 July 2013 - 09:32 PM

QUOTE (nkjellman @ Friday, Jul 19 2013, 21:19)
QUOTE (stilldre @ Friday, Jul 19 2013, 13:22)
QUOTE (WreckageGTA @ Friday, Jul 19 2013, 13:24)
This map is awesome. But sadly I can't drive freely, thanks to the traffic jams. confused.gif

If you don't using some taxi fix mods or similiar, you can just set density to 1 or 2 in your settings screen menu. That way there should be only two or more vehicles driving within your site icon14.gif

Thought IV had a flag to set traffic density in the car paths.

Someone should make a script where you set a zone, and set traffic density for that zone. Those taxi fixes are sh*t. They make the map disappear for me, and the game gets a major FPS rape. The game probably does the taxi bug so that doesn't happen with high quality cars.

Then just don't install car mods that are 1MB+ in size.

All my car mods are 600KB or lower and I don't have a taxi bug.

I have 10 Cars installed.

fakespyder
  • fakespyder

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#633

Posted 19 July 2013 - 10:08 PM

Skorpro's traffic control mod lets you adjust traffic density as you go.
It plays nice with TrafficLoad mod too (which I like because of the enabled buses)

steel89ita
  • steel89ita

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#634

Posted 06 August 2013 - 11:18 AM

Thanks guys,
I set the density to 1 or so, but the game seems to refuse that values.

Anyway, I'm currently working on my next project and sometimes I add features to Clockwork Mount.
I will create a new thread and update this when the progress will be good!

fakespyder
  • fakespyder

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#635

Posted 08 August 2013 - 02:13 AM

I'm sure I speak for alot of people here in saying we look forward to your next project. smile.gif

Bone34
  • Bone34

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#636

Posted 25 August 2013 - 07:01 PM Edited by Bone34, 25 October 2013 - 07:33 PM.

- Deleted -


steel89ita
  • steel89ita

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#637

Posted 26 August 2013 - 07:06 PM

Hi guys,
I'm looking for some testers for the private beta.
I'm searching for modders that knows how the engine works (img, ide, wpl, - odr, obn, lods..).

If you know this terms and want to do just a basic test of my newest map, please send me a message, and link me your profile or some creations.

NOTE: Only experienced modders,
I'm sorry for the normal players, but you will be able to download a first public beta probably in max 2 weeks.


Levi
  • Levi

    Player Hater

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#638

Posted 08 September 2013 - 06:59 AM

This is amazing. I've been driving up and down that road with all kinds of vehicles and it's so much fun. Are there any plans to add a small town in that valley?


steel89ita
  • steel89ita

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#639

Posted 23 October 2013 - 08:30 PM

This is amazing. I've been driving up and down that road with all kinds of vehicles and it's so much fun. Are there any plans to add a small town in that valley?

 

Hi, and thanks for the reply!

I don't want to sound rude but there are no plans to expand it for now.

I have cool ideas but the concept is old, and it's really difficult to change it (or add interesting stuff) to it.

 

Anyway, if you are looking for some more objects, take a look at this mod, maybe you'll like it!

http://www.gtainside...at=457&id=51433





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