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[WIP|IV|MAP] Codename: Clockwork Mount

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Jestic
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#31

Posted 03 February 2012 - 01:27 PM

QUOTE (buzzbass @ Thursday, Feb 2 2012, 23:21)
Will be compatible with patch v1.0.7.0 ??

Looks really amazing, awesome work man wink.gif

I can't see why not, 1070 is the most played version.

Looks great, add some procedural metarials.

PingPang
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#32

Posted 03 February 2012 - 02:05 PM

QUOTE (Blaster)
Looks great, add some *more procedural materials.
+1
He's already done some procedurals, they're visible in one of the new pictures btw.

nkjellman
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#33

Posted 03 February 2012 - 09:59 PM

Looks great.

Are you going to add trees? The trees depend. If you put Evergreen trees, Ill play it with LC's map, but if you add palm trees I would like to play it with Ghostown's map. If you did that this map would fit so nicely next to Ghostown. So much empty space this would fill nicely.

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#34

Posted 04 February 2012 - 10:23 AM

QUOTE (steel89ita @ Thursday, Feb 2 2012, 12:37)

user posted image


DUDE, THE MOST EPIC IV SCREEN IVE EVER SEEN. THIS IS CLOSE TO REAL NATURE!

Damn looks amazing.

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#35

Posted 04 February 2012 - 11:51 AM

Nah don't resize the roads they are perfect, that's how narrow roads are in the mountains. Also I know this is a question which is really hard to answer but when do you think you'll release it? Or what's left to do?

steel89ita
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#36

Posted 04 February 2012 - 12:35 PM

Ohh, It's a long way till final release, I don't want to put your expectations too high.
I just started modelling and mapping on GTAIV so I will probably encount in errors and difficult stuff to do.
If it will be too hard for me I'll still release a "not final" version.

Obviously I will also add trees, and I'm expecting to add evergreen trees (it's not a tropical place in my vision) smile.gif
I don't know how to add them (Can someone help me??)

The first alpha runs good, there are some collision problems is some strange parts but the roads and the base terrain are working.
I'm currently trying to export the second release (with more stuff, more materials, more subdivided objects and better roads [I resized them just a bit, we'll decide if are good or not]).

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#37

Posted 04 February 2012 - 02:29 PM

QUOTE (steel89ita @ Saturday, Feb 4 2012, 12:35)
Ohh, It's a long way till final release, I don't want to put your expectations too high.
I just started modelling and mapping on GTAIV so I will probably encount in errors and difficult stuff to do.
If it will be too hard for me I'll still release a "not final" version.

Obviously I will also add trees, and I'm expecting to add evergreen trees (it's not a tropical place in my vision) smile.gif
I don't know how to add them (Can someone help me??)

The first alpha runs good, there are some collision problems is some strange parts but the roads and the base terrain are working.
I'm currently trying to export the second release (with more stuff, more materials, more subdivided objects and better roads [I resized them just a bit, we'll decide if are good or not]).

For placing textures do you use 3ds max?
i cant find how to export it to 3ds max, looks like the promo version isnt able to do so

And for adding trees, i think there is an option in CityScape, but dont know how to use it

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#38

Posted 04 February 2012 - 04:22 PM

nice + Enb series Owned

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#39

Posted 04 February 2012 - 08:20 PM

What enb series is this i wanna try it.

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#40

Posted 04 February 2012 - 08:35 PM

QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

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#41

Posted 04 February 2012 - 08:50 PM

QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:35)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

Ice isn't great tryed it.Again i want the enb series in pics.

Jestic
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#42

Posted 04 February 2012 - 08:56 PM

QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:50)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:35)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

Ice isn't great tryed it.Again i want the enb series in pics.

That's what I meant with 'Try iCEnhancer'
Cause i'm pretty sure he uses that.

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#43

Posted 04 February 2012 - 08:59 PM

QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:56)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:50)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:35)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

Ice isn't great tryed it.Again i want the enb series in pics.

That's what I meant with 'Try iCEnhancer'
Cause i'm pretty sure he uses that.

Impossible ICe have that stupid blur DOF and colors don't match this.Most enb's make the game feel dry and colorless un realistic.

nkjellman
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#44

Posted 04 February 2012 - 09:04 PM

QUOTE (ShakingASS @ Saturday, Feb 4 2012, 20:59)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:56)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:50)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:35)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

Ice isn't great tryed it.Again i want the enb series in pics.

That's what I meant with 'Try iCEnhancer'
Cause i'm pretty sure he uses that.

Impossible ICe have that stupid blur DOF and colors don't match this.Most enb's make the game feel dry and colorless un realistic.

Not mine. I still havent reuploaded it. I also should finish the new timecyc. Its far from dry and colorless. It looks great on IV"s LC and SPA Francorchamps. I think it will look good on this map too.

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#45

Posted 04 February 2012 - 09:07 PM

QUOTE (nkjellman @ Saturday, Feb 4 2012, 21:04)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 20:59)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:56)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:50)
QUOTE (Blaster_nl @ Saturday, Feb 4 2012, 20:35)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 22:20)
What enb series is this i wanna try it.

Try iCEnhancer.

Ice isn't great tryed it.Again i want the enb series in pics.

That's what I meant with 'Try iCEnhancer'
Cause i'm pretty sure he uses that.

Impossible ICe have that stupid blur DOF and colors don't match this.Most enb's make the game feel dry and colorless un realistic.

Not mine. I still havent reuploaded it. I also should finish the new timecyc. Its far from dry and colorless. It looks great on IV"s LC and SPA Francorchamps. I think it will look good on this map too.

Send me a link in PM.

Exxon
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#46

Posted 05 February 2012 - 08:47 AM Edited by Exxon, 05 February 2012 - 08:50 AM.

QUOTE (ShakingASS @ Saturday, Feb 4 2012, 20:59)
Impossible ICe have that stupid blur DOF and colors don't match this. Most enb's make the game feel dry and colorless un realistic.

Colorless and unrealistic? That's just the opposite!
ENB makes it have way better color's and due so, it makes it realistic.
I find that IV has a bit weird color's, it looks somewhat like a realistic cartoon turn.gif

Example of a good ENB with the right and realistic color's:
user posted image

@Blaster
In the first beta of IV:SA, you hated every picture without ENB.
How come you hate ENB now? confused.gif

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#47

Posted 05 February 2012 - 08:55 AM

QUOTE (Exxon @ Sunday, Feb 5 2012, 08:47)
QUOTE (ShakingASS @ Saturday, Feb 4 2012, 20:59)
Impossible ICe have that stupid blur DOF and colors don't match this. Most enb's make the game feel dry and colorless un realistic.

Colorless and unrealistic? That's just the opposite!
ENB makes it have way better color's and due so, it makes it realistic.
I find that IV has a bit weird color's, it looks somewhat like a realistic cartoon turn.gif

Example of a good ENB with the right and realistic color's:
user posted image

@Blaster
In the first beta of IV:SA, you hated every picture without ENB.
How come you hate ENB now? confused.gif

That looks like a cartoon.Very un-realistic.Me and Blaster_nl has same idea's on Enb Series has to be blanced and realistic with loss of color. Furthermore RAGE resources is good because it won't take fps like enb series for users i don't mind but still good idea.

Exxon
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#48

Posted 05 February 2012 - 09:39 AM

That's not cartoon, that's realism wink.gif

What about this one?:
user posted image

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#49

Posted 05 February 2012 - 09:43 AM

QUOTE (Exxon @ Sunday, Feb 5 2012, 09:39)
That's not cartoon, that's realism wink.gif

What about this one?:
user posted image

This better but other pic we don't got a weird blur dof in real life and night in pic indeed not realistic.

Exxon
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#50

Posted 05 February 2012 - 10:43 AM

QUOTE (ShakingASS @ Sunday, Feb 5 2012, 09:43)
This better but other pic we don't got a weird blur dof  in real life and night in pic indeed not realistic.

Can't understand everything to be honest, but just keep your finger 15 cm in front of your head and focus your eyes (better yet, 1 eye) on it.
The rest will be vage and blurred, now isn't it? turn.gif

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#51

Posted 05 February 2012 - 10:51 AM

QUOTE (Exxon @ Sunday, Feb 5 2012, 10:43)
QUOTE (ShakingASS @ Sunday, Feb 5 2012, 09:43)
This better but other pic we don't got a weird blur dof  in real life and night in pic indeed not realistic.

Can't understand everything to be honest, but just keep your finger 15 cm in front of your head and focus your eyes (better yet, 1 eye) on it.
The rest will be vage and blurred, now isn't it? turn.gif

Whatever enjoy your non realistic i bet when Blaster_nl gets online he would see this and tell you the same.

steel89ita
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#52

Posted 05 February 2012 - 11:12 AM

Just to clarify:
I use Icenhancer v0.35 with (If I'm not wrong) PACKETS ICENHANCER CONFIGURATION Update 1-8-2012 SUPA-1337-H4X-AWSUM-LOL-WUT-ALL-UR-ICENHANCER-R-BELONG-TO-US EDITION and the Timecyc from the Photorealistic 8.

Exxon
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#53

Posted 05 February 2012 - 11:30 AM

QUOTE (ShakingASS @ Sunday, Feb 5 2012, 10:51)
QUOTE (Exxon @ Sunday, Feb 5 2012, 10:43)
QUOTE (ShakingASS @ Sunday, Feb 5 2012, 09:43)
This better but other pic we don't got a weird blur dof  in real life and night in pic indeed not realistic.

Can't understand everything to be honest, but just keep your finger 15 cm in front of your head and focus your eyes (better yet, 1 eye) on it.
The rest will be vage and blurred, now isn't it? turn.gif

Whatever enjoy your non realistic i bet when Blaster_nl gets online he would see this and tell you the same.

Don't tell me that what I said with your finger is wrong wink.gif

It's just taste I guess, and I find that ENB is more realistic than IV, but again that's just taste turn.gif
Also;

@Blaster
In the first beta of IV:SA, you hated every picture without ENB.
How come you hate ENB now?

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#54

Posted 05 February 2012 - 11:36 AM

To stop this argues, I'd like to say that I'm truly impressed of this map, it looks beautiful smile.gif
Can't wait to put it into my IV.

What's the approx. map size? And length of the roads?

Jestic
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#55

Posted 05 February 2012 - 11:40 AM Edited by Blaster_nl, 05 February 2012 - 11:42 AM.

QUOTE (Exxon @ Sunday, Feb 5 2012, 13:30)
QUOTE (ShakingASS @ Sunday, Feb 5 2012, 10:51)
QUOTE (Exxon @ Sunday, Feb 5 2012, 10:43)
QUOTE (ShakingASS @ Sunday, Feb 5 2012, 09:43)
This better but other pic we don't got a weird blur dof  in real life and night in pic indeed not realistic.

Can't understand everything to be honest, but just keep your finger 15 cm in front of your head and focus your eyes (better yet, 1 eye) on it.
The rest will be vage and blurred, now isn't it? turn.gif

Whatever enjoy your non realistic i bet when Blaster_nl gets online he would see this and tell you the same.

Don't tell me that what I said with your finger is wrong wink.gif

It's just taste I guess, and I find that ENB is more realistic than IV, but again that's just taste turn.gif
Also;

@Blaster
In the first beta of IV:SA, you hated every picture without ENB.
How come you hate ENB now?

Exxon, it's a matter of taste.

We can all agree IV PC on highest settings looks great.

Only some prefer iCEnhancer above it, and they think it's way better.

ENB adds so many effects and stuff, it will f*ck a lot of other things up.

QUOTE

@Blaster
In the first beta of IV:SA, you hated every picture without ENB.
How come you hate ENB now?


Because I was stupid back than, i didn't realise enb was raping the mod, cause i was overwhelmed by the effects. While I didn't look at the side-effects and not to mention the NYC atmosphere while it is California.

EDIT:
Another thing i like to add, ENB is a MOD, just like any map is a MOD, you should keep them seperate, TC's like this shouldn't rely on ENB for their map to look good. In the end, less then half the people use ENB. (i think between 5 and 15%)

Exxon
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#56

Posted 05 February 2012 - 11:52 AM

^ True, I guess.

Last post:

user posted image VS user posted image

sigh.gif

Jestic
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#57

Posted 05 February 2012 - 01:16 PM

Left is better.

Exxon
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#58

Posted 05 February 2012 - 01:29 PM

I'll keep that one in mind! lol.gif

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#59

Posted 05 February 2012 - 01:35 PM

When will we have a first public beta release? I am so looking forward to it biggrin.gif

EverLost123
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#60

Posted 05 February 2012 - 02:00 PM

QUOTE (Exxon @ Sunday, Feb 5 2012, 09:52)
^ True, I guess.

Last post:

user posted image VS user posted image

sigh.gif

To me is just saturation.




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