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[WIP|IV|MAP] Codename: Clockwork Mount

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boss06
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#271

Posted 27 April 2012 - 06:50 PM

awesome alien.gif

ZBNYNC
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#272

Posted 28 April 2012 - 12:37 AM

Wow... wow.gif

Alwintheboy
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#273

Posted 28 April 2012 - 04:07 PM

Speechless smile.gif

steel89ita
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#274

Posted 29 April 2012 - 08:12 PM

Ok, back to Grand Theft Auto IV.
I tweaked a bit the fantastic icenhancer 2.0 Standard and made some progress with my map:
this time fixes and tweaks.


I added (again) Bump Maps and Specular Maps to Roads, Dirt Tracks and Guard Rails
and fixed that ugly Guard Rail texture, now it's all more naturals and feels great on morning and afternoon.
I also edited my rock texture, but I will probably have to reduce the uvw map (the game doesn't seem to support 4096x4096 textures?).
take a look at it!

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Rob.Zombie
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#275

Posted 29 April 2012 - 09:39 PM

Looks nice, but specular map on the road / grass will look weird. It'll just make them shine, and irl they don't shine at all, unless they're wet.

Sebianoti
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#276

Posted 30 April 2012 - 02:29 PM

i need your iCEnhancer config,

ShakingASS
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#277

Posted 30 April 2012 - 05:57 PM

QUOTE (Sebianoti @ Monday, Apr 30 2012, 14:29)
i need your iCEnhancer config,

Me too i pm'ed him no response.

steel89ita
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#278

Posted 01 May 2012 - 08:19 PM

QUOTE (Rob.Zombie @ Sunday, Apr 29 2012, 21:39)
Looks nice, but specular map on the road / grass will look weird. It'll just make them shine, and irl they don't shine at all, unless they're wet.

I don't know how they are in your country, but here in italy (when the weather is sunny and hot), they could shine in the morning and late afternoon (maybe not as much as my map, but a bit is possible)

I found an image for example:
http://www.wallpaper...-at-morning.jpg

In the evening reflections are less intensive (normal)
Anyway, I don't care if it will look like wet because now I like it much more..
maybe you will have to think that the weather is warm in that area biggrin.gif

@Shakingass: I don't have always the time to reply to PMs, I'm not always here..
@Sebianoti: It's a minor mod of icenhancer 2.0 Standard version and I'm still "trying to develop" it.
@U2: I'm currently developing it, test the 2.0 standard and if it's really different I will try to release it for the community!

Sebianoti
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#279

Posted 01 May 2012 - 08:32 PM

QUOTE (steel89ita @ Tuesday, May 1 2012, 20:19)
@Sebianoti: It's a minor mod of icenhancer 2.0 Standard version and I'm still "trying to develop" it.

It looks way better, minor or not it's still better and i want lol

ShakingASS
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#280

Posted 01 May 2012 - 11:52 PM

QUOTE (Sebianoti @ Tuesday, May 1 2012, 20:32)
QUOTE (steel89ita @ Tuesday, May 1 2012, 20:19)
@Sebianoti: It's a minor mod of icenhancer 2.0 Standard version and I'm still "trying to develop" it.

It looks way better, minor or not it's still better and i want lol

icon14.gif indeed.

steel89ita
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#281

Posted 02 May 2012 - 08:07 PM

Ok but it's not ready, I will try to work with 2 PCs to edit the settings and see the differences on it.
Anyway, back on topic:

It's so satisfying when you reach what you wanted, I finally managed to convert an object.ini that I made with the simple native trainer to a fully working Wpl,
with dynamic objects (breakable like fences) and tweaked view distance.
After an hard work with object conversions, hashes and negative hashes, it's all getting more clear.

user posted image
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user posted image

There's something more but it's not the right time to show it.
Now I should continue with the blended materials...

msvu
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#282

Posted 02 May 2012 - 08:45 PM

QUOTE (steel89ita @ Wednesday, May 2 2012, 22:07)
Ok but it's not ready, I will try to work with 2 PCs to edit the settings and see the differences on it.
Anyway, back on topic:

It's so satisfying when you reach what you wanted, I finally managed to convert an object.ini that I made with the simple native trainer to a fully working Wpl,
with dynamic objects (breakable like fences) and tweaked view distance.
After an hard work with object conversions, hashes and negative hashes, it's all getting more clear.

Amazing Pic 1
Amazing Pic 2
Amazing Pic 3

There's something more but it's not the right time to show it.
Now I should continue with the blended materials...

I, I .. I just don't know what to say ..

Rob.Zombie
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#283

Posted 03 May 2012 - 04:29 PM

Holy moly, it looks really nice. I love the vegetation. The only thing I don't like is the shiny roads, but I think I can change that myself, by adding black textures to the specular textures right? Also recently I had an idea how to add puddles on rainy weather to the road, instead of making the whole road wet. What I'm thinking about is you have the normal map texture, and delete some part of it, or add black texture to some part, and leave the area "normal mapped" (purple) where you want a puddle. This way GTA should make that purple area a lot more shinier, resulting in making it look like there's some puddle on the road.

imheretostay
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#284

Posted 03 May 2012 - 08:54 PM

Hey, this is looking really fantastic. It's nice to see an original map mod coming out - there's little gameplay value to a mod like World Trade Center, but this would be quite nice to drive about on.

Tori_95
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#285

Posted 14 May 2012 - 01:30 AM

dont tell me this is dead sad.gif

steel89ita
  • steel89ita

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#286

Posted 14 May 2012 - 11:37 AM

QUOTE (Tori_95 @ Monday, May 14 2012, 01:30)
dont tell me this is dead sad.gif

No, it's not dead smile.gif
It requires time and I'm sorry for that, but I don't want to be in a hurry an make the map without details.
I currently switched to the SSD, so I'm reinstalling programs and mods, in some days i'll be back into development.

For more updates follow the page on facebook!
http://www.facebook.com/steel89designs

gabrielgx
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#287

Posted 14 May 2012 - 05:52 PM

see my simple map made in the cityscape, not only got better because the tool has few resources x /

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junox
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#288

Posted 14 May 2012 - 06:06 PM

gabrielgx
this looks awsome i had a try of cityscapes but kept having real bad col problems this you have done is amazing .. is there a special converter or pluin you have used ??

TheSpinBuster
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#289

Posted 14 May 2012 - 07:09 PM

nice map but i think you should use more buildings

steel89ita
  • steel89ita

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#290

Posted 14 May 2012 - 08:19 PM

gabrielgx, very good map you done, but I sincerely don't see the sense of it being on this thread.
You can create a thread on these forums if you are adding it to the game, or on the IV Maps forums.

You can create great things with cityscape, but it's really another thing put the map to the game
(check collisions, subdivide the objects, check polys and add materials. make blended materials, put trees, fences and constructions).
Check collisions and correct bad poly constructions at first.

nkjellman
  • nkjellman

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#291

Posted 14 May 2012 - 08:58 PM

QUOTE (gabrielgx @ Monday, May 14 2012, 17:52)
see my simple map made in the cityscape, not only got better because the tool has few resources x /

{Pictures}

I hope you import that to GTA IV. I really like it.

gabrielgx
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#292

Posted 17 May 2012 - 06:12 PM

QUOTE (TheSpinBuster @ Monday, May 14 2012, 19:09)
nice map but i think you should use more buildings

I have few resources, if there were more things, the map would be better.

gabrielgx
  • gabrielgx

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#293

Posted 17 May 2012 - 06:15 PM

QUOTE (steel89ita @ Monday, May 14 2012, 20:19)
gabrielgx, very good map you done, but I sincerely don't see the sense of it being on this thread.
You can create a thread on these forums if you are adding it to the game, or on the IV Maps forums.

You can create great things with cityscape, but it's really another thing put the map to the game
(check collisions, subdivide the objects, check polys and add materials. make blended materials, put trees, fences and constructions).
Check collisions and correct bad poly constructions at first.

I'm sorry, I just wanted to show the map, I do not want to put it in GTA IV, because I can not do this, I can not export the map in FBX.
but one day I try to do something better: D

nkjellman
  • nkjellman

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#294

Posted 24 May 2012 - 04:57 PM

Anything new?

TheSpinBuster
  • TheSpinBuster

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#295

Posted 25 May 2012 - 12:48 PM

it looks like itīs dead

Sebianoti
  • Sebianoti

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#296

Posted 25 May 2012 - 01:12 PM

QUOTE (TheSpinBuster @ Friday, May 25 2012, 12:48)
it looks like itīs dead

It's not dead... but yeah, more updates!!

Sebianoti
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#297

Posted 25 May 2012 - 01:18 PM

If you want updates like him on Facebook
https://www.facebook.../steel89designs

steel89ita
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#298

Posted 25 May 2012 - 06:28 PM

Like sebianoti said, it's not dead!



"user posted image

These are 4 layers used to create the blended material for a piece of map.
To do that, I have to paint on the surfaces the blend.
The same treatment has to be done to other 85 pieces, making it a really difficult work.

This is why it requires time, and it's one of the reasons it's one of the only (if there are any others) maps that have blended materials."


user posted image

user posted image

Frank.s
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#299

Posted 25 May 2012 - 06:38 PM

Looks great. icon14.gif

nkjellman
  • nkjellman

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#300

Posted 25 May 2012 - 06:51 PM Edited by nkjellman, 25 May 2012 - 06:55 PM.

Nice work. Just wanted to know, around the edges of the map is there beaches, and cliffs? I hope it isn't grass that just goes into the water.

Edit: Road looks slightly too small. Might just be me.




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