Quantcast

Jump to content

» «
Photo

[REL|SA] GTA San Andreas .LOD Mod

278 replies to this topic
KawakSallas
  • KawakSallas

    Kifflom

  • Members
  • Joined: 15 May 2012
  • None

#271

Posted 15 June 2014 - 06:28 PM

MAMA MIA IT'S FIXED. AFTER 9 YEARS. JESUS CHRIST.


MrMateczko
  • MrMateczko

    I want to be young again!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#272

Posted 15 June 2014 - 11:28 PM

The INI inside the limit adjuster crashes the game at launch.
I have the 14383616 bytes exe so it should be fine.

VERSA
  • VERSA

    Flying Ped in Space

  • Members
  • Joined: 01 Aug 2012
  • None

#273

Posted 17 June 2014 - 03:06 AM

Sometimes this thing happens, mostly in SF, less in LS. It's difficult to catch it on screenshot because it shows up only for a second, but pretty often.

 

PDRBHebl.png

 

And I wonder if random crashes happens because of this mod, or should I think it's something else?


TJGM
  • TJGM

    GTA Mods Led-By

  • Feroci
  • Joined: 14 Jun 2011
  • Ireland

#274

Posted 17 June 2014 - 03:08 AM

Caused by stream memory fixes when the game uses too much.


halfer
  • halfer

    Player Hater

  • Members
  • Joined: 07 Jan 2010

#275

Posted 31 October 2014 - 08:24 AM

Is it possible to make this work with newer versions of 2dfx which don't use flickr.asi?


BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

  • Members
  • Joined: 04 Apr 2008
  • None
  • Best Texture/Model 2013 "SRt3 2012 Mipmap Edition"

#276

Posted 31 October 2014 - 08:43 AM

I have no idea. I've been offline for two months due to PC problems and got back a week ago. I have to recover by reading everything from where I remained and I haven't done that at the moment.


Gramps
  • Gramps

    ★★★★★

  • Feroci
  • Joined: 23 May 2008
  • New-Zealand

#277

Posted 01 November 2014 - 04:49 AM

Is it possible to make this work with newer versions of 2dfx which don't use flickr.asi?

 

Technically, P2DFX still uses the fix that was provided by flickr.asi, but it is now included in the Limit Adjuster :^:


halfer
  • halfer

    Player Hater

  • Members
  • Joined: 07 Jan 2010

#278

Posted 02 November 2014 - 12:46 PM Edited by halfer, 02 November 2014 - 01:02 PM.

 

Is it possible to make this work with newer versions of 2dfx which don't use flickr.asi?

 

Technically, P2DFX still uses the fix that was provided by flickr.asi, but it is now included in the Limit Adjuster :^:

 

I just couldn't get these two to work together, I would get white textures on LOD objects and no transparency with tree sprites, even though with 1.6 it would work perfectly


Nico712
  • Nico712

    Player Hater

  • Members
  • Joined: 26 Dec 2013
  • Chile

#279

Posted 18 November 2014 - 04:51 AM

I think it would be a good idea if you add  the missing objects in las venturas to this mod, it's just a suggestion   :colgate:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users