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The Money System

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grope_4_that_date
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#1

Posted 23 September 2011 - 09:22 PM Edited by Seddo, 02 April 2012 - 10:19 PM.

Play me: Track 02
The Money System
The Money System in Grand Theft Auto 5

user posted image

user posted image


Purpose of thread:

Here are some of my ideas on what needs to change with the money system, but I'd like to hear yours. What do you think should change? Do you think it's flawed or perfect? Should GTA5 be more like Red Dead Redemption?

Introduction:

The forum seemed a little slow, so I figured I’d write a topic about something I feel very passionate about. This topic is about “money” – and I think this is what GTA5 will definitely need if it wants to stay on top.

QUOTE
Grand Theft Auto 5 will change three major things:
• The Money System (Link)
• The Wanted Level System (Link)
• And Multiplayer (cs)

Check out the above threads for my ideas and suggestions. Feedback is always welcome. Cheers icon14.gif


$100 Ringtones: A Summary of why GTA4 wasn’t fun.

user posted image


Money should be more realistic. As you remember, ringtones in GTA4 were $100 each. Why would Rockstar do this? Why is this even important? Here are my reasoning:

There are countless other examples; but let’s just stay specific. Making ringtones $100 each just shows that Rockstar lacked options for this area of gameplay. Money was pointless – and almost worthless! Therefore, what's the point? What drives players to compete missions? There is no sense of reward. Money needs to be worth something. More importantly, Rockstar needs to put things in the game that we want but can’t get yet (Houses, cars, perks, etc).

The “rags to riches” story may be overplayed, but it doesn’t matter. “Rags to riches” is simply more fun – and that’s more important than anything else. Fun is essential to games. People want to feel successful. People want to feel famous. People NEED money.

Listen, Taxi missions and Firefighter missions weren’t fun because we got to drive people around everywhere. They were fun because they had benefits. MONEY! The thrill of driving people around meant you could finally afford that AK-47 that you’ve been working hours on trying to get. This is what needs to return. Does anyone agree with me?

Look at a lot of the basic computer games. How does the game play out? The point is to make money, and pay for the perks – such as more health, armor, weapons, better weapons, strength, etc. What keeps the person playing is the drive to earn money and get more things. This is what I want GTA5 to be.

• How many people played the Taxi missions just because they needed fast cash?

• How many people tried to win money at the casions, cause they wanted something in the game they couldn't afford?

• How many people lost all that money, and were chased by the Lownsharks?

• How many people liked robbing stores in Vice City?

Concluding, I think the $100 ringtones was proof that Rockstar knew they had a limited amount of things to actually spend in-game money on. By making it $100, it was like they're saying "We need something that they'll spend money on." GTA5 needs to change this.


Notifications, Notifications, Notifications.

A notification refers to the "Respect+" and "Busted" screens that we all got after completing missions or getting caught by the police. These simple reminders are highly important, because they're what physiologists call positive reinforcement. They think it's important too. cool.gif

GTA4 didn't have any mission endings. The money you made would present itself at the top right of the screen, and you better hope you had your glasses on! I want to know how much money I earned after each mission, and not have to look at the small numbers at the top right of the screen. It's not that I'm lazy. It just doesn't feel rewarding to me.

What ever happened to the old mission endings? The Ballad of Gay Tony sort of had this- but it was terrible. It was too complicated. The mission endings just has to be simple, only including the words "Passed" and the number of money earned. Did anyone miss this? We need to have a system (like San Andres, Vice City, and GTA3) with notifications - and not the Ballad of Gay Tony. We need a system that basically says "Good Job" and "Well done" right to our face.

On a side note, notifications should be used to narrate gameplay. GTA4 was sometimes confusing because I wasn't sure what was going on. You'd only get one notification that would tell you how to how to take a knife/weapon from someone. How many people actually knew that? I didn't.

Example: After you get arrested, you can have access to all the charges placed on you. Therefore, you can see what crimes you committed and how much you were charged. (Like a really bad receipt.)

Example: If a cop is pulling us over. A notification will pop up on the top left saying, "A cop is pulling you over for reckless driving. You can either stop or take the risk of running."

Example: When you have a one star wanted level, you’ll get this: “You are wanted for assaulting an officer. Fine: $50. Surrender or suffer the consequences.”


Going in Debt

user posted image


I don't know about you, but this is what I missed from GTA4. I want there to be a moment in GTA5 where I lose everything. I want my safehouse to be a park or under a freeway. This increases playability! Everyone will have their own experiences. Plus, I don't know what is more fun: trying to regain all my money or being chased by loan sharks.

Gambling

Gambling has to make a return. Although GTA5 isn't set in Las Venturas, Rockstar can still implement ways for a player to gamble. Horse racing betting, lottery, casinos, illegal gambling, casinos, online poker, illegal car racing. These are all possibilities.

Banks & Loan Sharks

Banks in GTA5 should be more than just an ATM like GTA4. You should be able to take loans and invest your money in banks. This doesn't have to be as complicated and realistic as real life. It can be simple. For example, take a look at a game called Stick RPG. It should get you on the same page as me.

Loans would add a whole new dimension to gameplay. I loved the casinos in San Andreas because you could get so far in debt that it would actually be fun to get that money back. (It was also entertaining to get chased by loan sharks.) Again, the banking system should be simple. You can put your money or borrow money out. (However, there would be a limit based on your current financial status.) If you don't pay it back, there will be consequences, such as 'Government' loan sharks shoot you.


Safehouse Ideas

user posted image


• 6 safehouses, 4 apartments, and 4 motels, are available in the game.

Type of houses:

• 4 - Apartments, with on-street parking (1 space)
• 2 - House, one-car Garage
• 1 - House, Two-car Garage
• 1 - Warehouse, Garage - 8 parking spaces.
• 1 - Mansion, Two-car Garage + Helipad
• 1 - Mansion, One-car Garage + Dock (can save one boat)
• 1 - Campground.
• 4 - Motels - (Can order a room for up to in-game 7 days & save your car.)
• 5 - Homeless locations: Parks, under highways, etc. (free)

• You can sell your house to purchase another one, but you'll lose 20% of the original price.

• Each safehouse will have areas to save your vehicle. You cannot save your vehicle there unless you own in, this includes hotels, motels and campgrounds.

• Safehouses will be expensive. You'll have the choice to keep or sell for better property.

• Everyone will have a different experience, simply because there is a wide variety of real estate.If the player wants to live out of a hotel for the whole game, it's possible.


Buying Cars

Buying Vehicles
Can we buy cars in GTA5?



The Benefits

• Purchased cars will always reappear at safehouses. (under certain circumstances)
• You can drive the car you want, rather than driving around for hours looking for it.


Short Introduction


How about a car that saves itself everywhere? You are limited to one car that NEVER disappears. It will always spawn at your safe house, unless something happens to it. (Let me explain.) You can park it in parking lots, parking garages, or anywhere else all across the map. However, there are some cases when it would disappear. If your car becomes undrivable, it should reappear (brand new) at a local Pay n' Spray. The good thing is you wouldn't lose your car completely. The bad news is there would be some fees for the repair, depending on the damages.


user posted image


Parking

Players can park their car in any parking lot across the game for as long as they want. It will never disappear. On the other hand, if a player leaves their car in the middle of a park or street, it will respawn at a local Pay n' Spray. There, the player will have to pay a small fine for towing. (Keep in mind, cars will only be towed if a player actually leaves the area for a long period of time.)

Damages

If a players car becomes undrivable, it would reappear (brand new) at a local Pay n' Spray. There would be some fees for the repair, depending on the damages. The good news is you can sink it, light it on fire, drive it off a cliff, etc. It will always be your car.

Purchasing Cars

Players can purchase cars online or at the various car dealerships across the game. Car dealerships have a smaller selection, but much better deals. Online websites has every car purchasable, but higher prices. (Link)


Clothing Store Ideas

• 5-6 different clothing stores with more than San Andreas.
• NATIONALITY STORE TBA - Like Niko's Russian shop
• Bernies - Fabulous metrosexual clothes for men
• Richies - High Retail Clothing
• Binco - Regular Attire
• Prolaps - Athletics Store
• Persuius - Tuxidos and Suits store

• Less "Wacky" clothes and more realistic chocies. You won't be running around in a Bear Suit... but that... would be... nice?


Weapons

•The first 20 missions do not involve guns.

Yes. I'm being serious. The first 15 missions of IV were awesome. I loved how it built up to the murder of Vlad. It felt much more meaningful than just killing everyone. Movies can start with a bang, but they're better if they build up to the action. Ignoring guns and focusing on other aspects of gameplay would definitely change the mood. The first 20 missions should involve more hand to hand combat (aka kicking the sh*t out of people). Plus, there are plenty of other possibilities: using melee weapons, stealing cars, running from the police, stealth, lighting fires, etc.

Rockstar needs to remember how Manhunt unfolded. In Manhunt, players started out with small melee weapons, while guns and heavy weapons were gradually introduced to the story. 'Bleed Out' was my favorite mission in GTA4. We need more missions that are non-gun based. We've had plenty of GTA4 and it just felt repetitive. Guns need to be slowly introduced to the game, just like Manhunt. GTA4 sort of had this, but the only gun I remember looking forward to was the bazooka. The game didn't really have a wide variety of 'fun' weapons. We need more melee weapons!


Notable Features:

•Weapons will be expensive, but you only buy them once, and you ONLY loose them if you get Busted. And if you get Busted, dont worry, you can buy your weapons back for half the price they originally are.

•Weapons should be improving over time. You start out with crappy melee weapons, and then crappy guns, until you get better and better.

• You cannot buy a uzi until you PASS the skill test. There is a class for each weapon that shows you how to use it. Bazooka, Uzi, AK-47. And theyre all located in the gun shops.

• You can store weapons in your safehouse in a gun room.


Stealing & Robbing

user posted image


I had an idea to incorporate Red Dead Redemption's selling and buying system into Grand Theft Auto 5. I hope Rockstar does the same. In this system, the 'prized hunts' would be replaced with stolen goods. Stolen goods include, but are not limited to, jewelry, weapons, and drugs.

user posted image
Click for video.


Pawn shops should replace the stores from Red Dead Redemption, where we would be able to sell our stolen goods. These pawn shops would be located all across the city. (name: Hardcore Pawn?)

Common, we should be able to rob more than just TW@ internet cafes! This is a crime game. We should have more options. I want to be able to rob houses, stores, and people on the streets. It's easier if I separate them by title, as each store would be robbed differently and have a different level of difficulty.


Notes:

• If you rob too many stores in the same location, it will be harder to steal. You'll get a faster and HIGHER wanted level. (Ex. the cops will immediately be there and you'll get 3 stars instead of 1)
• Some shop owners will carry guns - and they'll use them too.


Stores: The easiest places to rob, however some shop owners will own weapons. If you kill them, your bounty will increase. (Available Cash: $0-400)

Jewelry Stores: Jewelry Stores would be filled with many glass display cases. All you have to do is jump over the counter and start taking as much jewelery as you can. You'll get a higher wanted level though. (Available Cash: $0-1,500)

Banks: Banks should be robbed as well, but highly difficult. If you get caught by the police, you could be facing double what you would have earned. Your wanted level will be four stars. (Available Cash: $0-5,000)

Houses: Houses will be similar to Red Dead Redemption and San Andreas. We can open drawers and cabinets, which will have money, jewelry, and other small 'pocketable' goods. We then make money after selling them to pawn shops. Some houses will have alarms, motion censored lights, and even people sleeping! Robbing homes will be a skill. (Available Cash: $0-1,000)

Strangers: Pick-pocketing should be a skill we develop, like flying a plane in San Andreas. I think this is much more realistic then killing everyone for their money. However, it may not be as fun.


Miscellaneous

Body guard – You can hire up to two bodyguards once you get to a certain social status. The bodyguards will work like the gang in San Andreas. (You can turn them on or off via your phone.)

Bicycle Shops – Small bike shops will allow you to purchase your own bike, which will reload itself at your safe houses.

Phone stores – You can update your phone as you progress through the game.
For example: You may start off with a free phone and make your way to a “Dingleberry” (Blackberry).
Dingleberry’s allow you to buy and play music?

Leve-O
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#2

Posted 23 September 2011 - 09:31 PM

I like ALL of these ideas! Money indeed needs more purpose in the next GTA. I mean, I don't risk life in jail or death just for some Cluck N Bell!

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#3

Posted 23 September 2011 - 10:27 PM Edited by Leve-O, 23 September 2011 - 10:30 PM.

Wooops, sorry for double post. Stupid PC!

Morsaw
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#4

Posted 24 September 2011 - 12:34 AM

This is actually the best topic concerning money that ive seen so far, I mean for the past few days, (Now that the Hype that Genesis provoked is wearing off) Suddenly, thanks to this topic, this thread has gotten Interesting again! I agree with everything that you said! I mean the most expensive thing in IV was ammunition for the Rocket Launcher, it only cost $5,000. I remember back when I got 100% I had over a million dollars with nothing to spend it on!

EDIT: BTW Nice Pics from IV you got there, werethey taken in the ICE Enhancer Mod?

DTroll
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#5

Posted 24 September 2011 - 12:44 AM Edited by DTroll, 17 October 2011 - 10:19 PM.

Agreed 100%, i'll slit a room full of babies' throats if i see "Belongs in the wishlist thread" reply to this.

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#6

Posted 24 September 2011 - 01:21 AM

QUOTE (DTroll @ Saturday, Sep 24 2011, 00:44)
Agreed 100%, i'll slit a room full of babies' throats if i see "Belongs in the wishlist thread" reply to this.

I know! Those Rule Nazis are so annoying! Cant make a good thread without one of them showing up, worse part is that they think theyre being helpful/cool but really theyre just making themselves look like assholes. Not just here but in real life aswell., I remember one day I was at school in class when all of the sudden my Phone rang, I instantly shut it off without anyone (including the teacher) noticing, then all of the sudden this asshole behind me literally screams out loud, ''NO PHONES IN CLASS.'' Thanks to him, the teacher heard and I got my phone taken away and was sent out of class. confused.gif ... Sorry for going completely off topic, im just sick of these guys!.

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#7

Posted 24 September 2011 - 01:28 AM

QUOTE (Morsaw @ Saturday, Sep 24 2011, 01:21)
QUOTE (DTroll @ Saturday, Sep 24 2011, 00:44)
Agreed 100%, i'll slit a room full of babies' throats if i see "Belongs in the wishlist thread" reply to this.

I know! Those Rule Nazis are so annoying!

You'll find a lot of those types here... user posted image

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#8

Posted 24 September 2011 - 03:09 AM Edited by akavari112, 24 September 2011 - 03:32 AM.

Brilliant ideas here, especially regarding the car dealership/personal car. GTA V really should take cues from Red Dead Redemption in terms of gameplay. Some more criminal things to spend money on could be useful information, drugs, black market goods, high class escorts and callgirls, chauffeurs and getaways drivers.

BTW, you mind if I sponsor some of these ideas by putting them into the Carcer City concept I'm making?

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#9

Posted 24 September 2011 - 04:10 AM

The car respawn thing was something I ALWAYS wanted in a GTA game.
I mean... I NEVER use the cars I save in a garage, because usually they're too special (that's why I saved them), and if I actually drive them around, I'll most likely end up losing the car forever.
If they kept on respawning, I wouldn't have that problem.

And f**k realism.

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#10

Posted 24 September 2011 - 04:17 AM

As long as I don't get wanted stars for speeding or running red lights, I'll be fine. Because I love driving like a moron. But really, I want to be able to buy every type of vehicle. Air, water, and land. And I want to be able to own more than one car. Maybe one special car, but not just one car period. I've heard of those insane mechanical garages where you can select your car via a moving platform system with different cars on different platforms. That would be kind of cool. Also put some 5 million dollar penthouses up for rent and maybe some regular million dollar houses too. I want to live like a dangerous playboy. Some people would hate that because apparently high end stuff is unrealistic. How? And it really makes it unrealistic to have that stuff? Yeah, because clearly the real world doesn't have any luxuries whatsoever. But seriously, I want to live large and live dangerous. That is why I like GTA.

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#11

Posted 24 September 2011 - 07:47 AM

Nice ideas about money actually meaning something in GTA V and not when u get lots of money like in GTA IV and then cant actually spend it. And u might not like of what i am about to say but the last thing with a bear suit/unrealistic clothing is abit SR and im not critising or anything like it as im just saying in my own opinion and nothing else. But still great ideas with safehouses,houses etc and the other things as well

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#12

Posted 24 September 2011 - 08:13 AM

Yeah I always wanted a car of my own, sometimes I'd rage when my car had despawned :<

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#13

Posted 24 September 2011 - 11:02 AM

Pay & Sprays DEFINATELY need realistic pricing. $100 to fix a smashed-up car and respray it? Yeah, in 1950 perhaps.

Pay & Spray should cost $1000 JUST to change the colour, and up-to and beyond $10000 to repair structural or mechanical damage, depending on the value of the car. To compensate for the increased price, you should be able to choose your new colour, NOT with a slow, distracting screen, but by typing in a combination on the D-Pad as the door closes. Tradition is important in GTA; the mod garages can have the useful colour wheel but the Pay & Spray needs to remain a "Straight in, Straight out" affair.

Before you complain that it's too expensive, you would have alot more chances to earn such money this time.

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#14

Posted 24 September 2011 - 11:13 AM

Great post OP, I agree with everything, except the dingleberry. I think smartphones are for kids ( wait for the trolls! ) so I don't want one in real life or in any game.

& remember people that's MY personal opinion!

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#15

Posted 24 September 2011 - 11:52 AM

U got some great ideas icon14.gif

What I would add:

They should return the future, to tune u'r car in Pay'N'Spray, not only to drive in, and the color changes automatically.

U should be able to upgrade u'r apartment
Example: U buy a sh*tty apartment, if u have enough money, u can buy stuff like TV, or a storage place for u'r guns.

grope_4_that_date
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#16

Posted 24 September 2011 - 03:18 PM

QUOTE (valensim @ Saturday, Sep 24 2011, 11:52)
U got some great ideas icon14.gif

What I would add:

They should return the future, to tune u'r car in Pay'N'Spray, not only to drive in, and the color changes automatically.

U should be able to upgrade u'r apartment
Example: U buy a sh*tty apartment, if u have enough money, u can buy stuff like TV, or a storage place for u'r guns.

Eh, I think Rockstar will focus more on character and vehicle customization. Plus, who is going to watch TV in GTA5?

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#17

Posted 24 September 2011 - 05:26 PM

How about some stuff that is extremely expensive? Like a Penthouse or Mansion, something that gives us a reason to keep grinding for money, Something that even by playing the whole Storyline you wont have enough money to buy it. A reason, a Dream if I may say so. wink.gif

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#18

Posted 24 September 2011 - 06:03 PM

Awesome. I agree with the money thing completely, I want to complete missions not just for the sake of it, but so then I can go and buy a car or some expensive clothes, that people will recognise and respect. Buying houses is another thing that should be added, mansions ect ect would be amazing.

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#19

Posted 24 September 2011 - 07:21 PM

QUOTE (Morsaw @ Saturday, Sep 24 2011, 17:26)
How about some stuff that is extremely expensive? Like a Penthouse or Mansion, something that gives us a reason to keep grinding for money, Something that even by playing the whole Storyline you wont have enough money to buy it. A reason, a Dream if I may say so. wink.gif

Yup, I have the same vision. The big mansions that I list should be very expensive.

user posted image

user posted image

In Motels, you should be able to choose how long you'd like to stay - up to 7 days. Then you can save your game and/or car.

Mansions should be expensive, but not impossible to buy. At the end of the game, you should be able to afford at least one.

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#20

Posted 24 September 2011 - 07:48 PM

I agree with a lot of the issues that have been raised here relating to money. This has to be an aspect of GTA which resembles real life in one way and is very realistic. In real life, when we earn money, that is seen as a good acclomplishment from us. We like to think of what valuable item we can go out and spend that money on.

To an extent, you were able to do the same thing in GTA IV; however it just was not the same as previous games we had witnessed before that. Money was so valuable. We would save up for a long time to buy an item which made gameplay more exciting: basically something that could help to enhannce our gaming experience. There was not really anything that you could properly save up to buy on GTA IV. Most items were easily bought in a short space of time and most were not of great value anyway.

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#21

Posted 24 September 2011 - 07:53 PM

QUOTE (CheesyJ @ Saturday, Sep 24 2011, 19:48)
I agree with a lot of the issues that have been raised here relating to money. This has to be an aspect of GTA which resembles real life in one way and is very realistic. In real life, when we earn money, that is seen as a good acclomplishment from us. We like to think of what valuable item we can go out and spend that money on.

To an extent, you were able to do the same thing in GTA IV; however it just was not the same as previous games we had witnessed before that. Money was so valuable. We would save up for a long time to buy an item which made gameplay more exciting: basically something that could help to enhannce our gaming experience. There was not really anything that you could properly save up to buy on GTA IV. Most items were easily bought in a short space of time and most were not of great value anyway.

Yes! Awesome! You get it. Good summary. icon14.gif

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#22

Posted 24 September 2011 - 08:28 PM

QUOTE (grope_4_that_date @ Saturday, Sep 24 2011, 19:53)
QUOTE (CheesyJ @ Saturday, Sep 24 2011, 19:48)
I agree with a lot of the issues that have been raised here relating to money. This has to be an aspect of GTA which resembles real life in one way and is very realistic. In real life, when we earn money, that is seen as a good acclomplishment from us. We like to think of what valuable item we can go out and spend that money on.

To an extent, you were able to do the same thing in GTA IV; however it just was not the same as previous games we had witnessed before that. Money was so valuable. We would save up for a long time to buy an item which made gameplay more exciting: basically something that could help to enhannce our gaming experience. There was not really anything that you could properly save up to buy on GTA IV. Most items were easily bought in a short space of time and most were not of great value anyway.

Yes! Awesome! You get it. Good summary. icon14.gif

Thanks. I did not really think that this added much the what you originally said, as you pretty much summarised everything anyway, although I decided to add it nonetheless.

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#23

Posted 25 September 2011 - 01:58 AM Edited by Morsaw, 25 September 2011 - 02:29 AM.

QUOTE (CheesyJ @ Saturday, Sep 24 2011, 20:28)
QUOTE (grope_4_that_date @ Saturday, Sep 24 2011, 19:53)
QUOTE (CheesyJ @ Saturday, Sep 24 2011, 19:48)
I agree with a lot of the issues that have been raised here relating to money. This has to be an aspect of GTA which resembles real life in one way and is very realistic. In real life, when we earn money, that is seen as a good acclomplishment from us. We like to think of what valuable item we can go out and spend that money on.

To an extent, you were able to do the same thing in GTA IV; however it just was not the same as previous games we had witnessed before that. Money was so valuable. We would save up for a long time to buy an item which made gameplay more exciting: basically something that could help to enhannce our gaming experience. There was not really anything that you could properly save up to buy on GTA IV. Most items were easily bought in a short space of time and most were not of great value anyway.

Yes! Awesome! You get it. Good summary. icon14.gif

Thanks. I did not really think that this added much the what you originally said, as you pretty much summarised everything anyway, although I decided to add it nonetheless.

Yeah in GTA IV, the most expensive things were buying Weapons, but why buy a weapon when you can just easily pick it up on some secret location? I mean the ammo for the Rocket Launcher cost 1,000 Per rocket, and you could just swim up to Northwood on that island and pick up 3 rockets!

EDIT: 300th POST!!!! Not much of a landmark, but you know what? f*ck it. Im proud of it and thats what matters. tounge.gif

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#24

Posted 25 September 2011 - 02:42 AM

I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

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#25

Posted 25 September 2011 - 04:05 AM

QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

I'm about to punch a hole in my wall...or my monitor. Or both

Morsaw
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#26

Posted 25 September 2011 - 04:21 AM

QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

Maybe you should read the first few posts on this topic to get a better of picture of why what you just did was stupid. Rule Nazis dozingoff.gif

blitz
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#27

Posted 25 September 2011 - 02:05 PM

QUOTE (Morsaw @ Saturday, Sep 24 2011, 23:21)
QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

Maybe you should read the first few posts on this topic to get a better of picture of why what you just did was stupid. Rule Nazis dozingoff.gif

I read it well, still I don't think such a thing merits its own topic at all. I mean, if he can go ahed and put his speculative systems on a thread then many others could too and that would end in chaos.

@DTroll facedesk.gif

DTroll
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#28

Posted 25 September 2011 - 04:30 PM

QUOTE (blitz @ Sunday, Sep 25 2011, 14:05)
QUOTE (Morsaw @ Saturday, Sep 24 2011, 23:21)
QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

Maybe you should read the first few posts on this topic to get a better of picture of why what you just did was stupid. Rule Nazis dozingoff.gif

I read it well, still I don't think such a thing merits its own topic at all. I mean, if he can go ahed and put his speculative systems on a thread then many others could too and that would end in chaos.

@DTroll facedesk.gif

rage mode activated...

grope_4_that_date
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#29

Posted 25 September 2011 - 04:38 PM Edited by grope_4_that_date, 25 September 2011 - 04:41 PM.

QUOTE (blitz @ Sunday, Sep 25 2011, 14:05)
QUOTE (Morsaw @ Saturday, Sep 24 2011, 23:21)
QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

Maybe you should read the first few posts on this topic to get a better of picture of why what you just did was stupid. Rule Nazis dozingoff.gif

I read it well, still I don't think such a thing merits its own topic at all. I mean, if he can go ahed and put his speculative systems on a thread then many others could too and that would end in chaos.

@DTroll facedesk.gif

Blitz,

You could say every topic deserves to be in the wishlist topic, but that's not the point. There are plenty of other topics that deal with a single issue. Here are some others: Everything that needs to be fixed with vehicles, Full Car Modifcation, Aviation, etc.

The fact is pretty much every topic here discusses what they expect to see in GTA5. They could all be placed in the wishlist topic, but personally, I think he wishlist topic is for people who have one idea. Go around and look at every topic, and I guarantee you'll be able to say "this belongs in the wishlist topic".

EDIT: I'm serious... try it right now. Go to the GTAV section and look at the first post you see. I guarantee, GUARANTEE, you'll be able to say it.

DTroll
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#30

Posted 25 September 2011 - 04:41 PM

QUOTE (grope_4_that_date @ Sunday, Sep 25 2011, 16:38)
QUOTE (blitz @ Sunday, Sep 25 2011, 14:05)
QUOTE (Morsaw @ Saturday, Sep 24 2011, 23:21)
QUOTE (blitz @ Sunday, Sep 25 2011, 02:42)
I don't understand why you do all these posts with your ideas for the next GTA, why don't you make a concept thread or put it in the wishlist topic instead?

Maybe you should read the first few posts on this topic to get a better of picture of why what you just did was stupid. Rule Nazis dozingoff.gif

I read it well, still I don't think such a thing merits its own topic at all. I mean, if he can go ahed and put his speculative systems on a thread then many others could too and that would end in chaos.

@DTroll facedesk.gif

Blitz,

You could say every topic deserves to be in the wishlist topic, but that's not the point. There are plenty of other topics that deal with a single issue. Here are some others: Everything that needs to be fixed with vehicles, Full Car Modifcation, Aviation, etc. [the links don't work for some reason]

The fact is pretty much every topic here discusses what they expect to see in GTA5. They could all be placed in the wishlist topic, but personally, I think he wishlist topic is for people who have one idea. Go around and look at every topic, and I guarantee you'll be able to say "this belongs in the wishlist topic".

thank you.




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