Quantcast

Jump to content

» «
Photo

GTA San Andreas Unique Vehicles Guide

206 replies to this topic
OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci Racing
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#121

Posted 20 February 2012 - 08:04 PM Edited by OrionSR, 20 February 2012 - 08:13 PM.

I mention the fully immune bikes only because they are there. I agree that they provide no advantage over regular bikes, but if you want complete documentation on proofed vehicles then they are something to put on the list.
QUOTE
Mountain Cloud Boys: Esperanto/Sentinel; 1, 1, 1, 1, 1

I think the Esperanto identified in the scripts for this mission was part of an early code segment that is not implemented in the final release.

roggan
  • roggan

    Rat

  • Members
  • Joined: 19 Aug 2010

#122

Posted 20 February 2012 - 09:03 PM

Fireproof and Explosive proof bikes are not totally useless...

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#123

Posted 20 February 2012 - 10:14 PM

A bike still can be destroyed if it will be flipped.
It's an interesting task but if you'll be a success the bike will start burning and then explode as any car.

What is the difference between usual and mentioned bikes?
It is in the fact that mentioned ones have applied prrofing flags and basic ones don't.
It may seem to someone that they are useless in practic but they are unique as such flags are applied only to them.

BTW nice to see topic renamed. "With no cheats" looks odd now of course

roggan
  • roggan

    Rat

  • Members
  • Joined: 19 Aug 2010

#124

Posted 21 February 2012 - 12:16 AM

QUOTE (AlSar @ Monday, Feb 20 2012, 22:14)
A bike still can be destroyed if it will be flipped.
It's an interesting task but if you'll be a success the bike will start burning and then explode as any car.

Wow! Very interesting, didn't know it.

As for EP and FP bikes - fire and explosions do not affect CJ when he's on that kind of bikes.

Sucha84
  • Sucha84

    Mark Chump

  • Members
  • Joined: 12 Nov 2011

#125

Posted 21 February 2012 - 04:57 AM

How a bicycle can be flipped? It's a very difficult task and seems to be impossible as any motorbike.

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#126

Posted 21 February 2012 - 11:28 AM

roggan
Now you know that bikes are not FRP smile.gif
Some question towards you - and if the bike is BP CJ isn't harmed by bullets too?

Sucha84
Yes it is difficult, but still possible.
Personally, once I was amusing with "high jump bug" on my old 100% save.
You know, if you release "jump" button at the same time as hitting "Fire" button the bike will jump 3 times higher.
If you combine this trick with cheat CJPHONEHOME (bike jumps are 10 times higher) you'll get 30 times higher jump!

So I amused with this stuff and one time I jumped towards the high verical wall and tried to ride it up
Then Carl fell off the bike which landed perfectly upside down, burnt and exploded.
BTW I think some trainers can help to flip a bike but I never use such software.

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#127

Posted 21 February 2012 - 02:34 PM

LOL, AlSar, that seems interesting, and roggan, we are talking bicycles,
What are you talking abou flipping bikes, can you provide a video?
I mean, in my stunts, I have flipped the biked and it stayed like a minute flipped, still didn't exploade,
bicycles wont even explode afre blow up all cars cheat (ALLCARSGOBOOM or CPKTNWT).

Sucha84
  • Sucha84

    Mark Chump

  • Members
  • Joined: 12 Nov 2011

#128

Posted 21 February 2012 - 03:36 PM

It's so bad scripting for giving bicycles are indestructible and can't be destroyed like other indestructible vehicles. Bicycles should have been the least health. Also CJ enters a bicycle with catching fire, doesn't cause to destroy it as any other indestructible vehicle. If somebody finds a destructible bicycle, it will be another new unique vehicle very strangely.

roggan
  • roggan

    Rat

  • Members
  • Joined: 19 Aug 2010

#129

Posted 21 February 2012 - 05:00 PM

QUOTE
Some question towards you - and if the bike is BP CJ isn't harmed by bullets too?
Dunno
QUOTE
we are talking bicycles
Yeah, I understand colgate.gif

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#130

Posted 22 February 2012 - 05:00 PM Edited by AlSar, 22 February 2012 - 10:26 PM.

roggan

Are there any BP bicycles BTW?
Or only trainer-obtained ones?

Sucha84

Our friend ILdar07 has made a script check so it's now practically everything about special vehicles.
I bet nothing or really little more can be found, only new methods.
Bicycle indestructability is logical - the engines are exploding and bicycles have no engine smile.gif

lol232

Yes, blow up cheats do not affect.
But I remember my bicycle being totally flipped and not shaking somehow (like it "wants" to fall)
It was long ago, I bet my version was 1.0, if it influences somehow.
I haven't ever use mods or some stuff btw
It's a small chance that I'mconfusing smth up because a lot of time has passed
The thing needs to be checked by a trainer I think

OrionSR

Our community studied your script check and we've found some differences so we have some questions.

1) Vehicles we do not have at all:
Wrong Side of the Tracks: Train and Carriages; 1, 1, 1, 1, 1
Races: unknown vehicles; 0, 0, 0, 1, 0
Reuniting The Families: Train; 1, 1, 1, 1, 1
End Of The Line (3): Train; 1, 1, 1, 1, 1
Please describe in which moments of the mission exactly this flags are held?
BTW what vehicles in races are 'unknown'?

2) Vehicles we have with other properties (and what we have)
Outrider: Rumpo; 0, 1, 0, 0, 0 (FP/CP)
Reuniting The Families: Sweet's Car; 1, 1, 1, 1, 1 (CP/EP/FP/MP)
Again, we wonder - at what moments?

3) Probably misunderstood
Lowrider Game: Cesar's Savanna; 1, 1, 1, 1, 1 (we have BP/EP/FP/MP, not CP)
Have you meant "High Stakes, Low Rider" race mission?

4) And about this Patriots
Robbing Uncle Sam: Patriots; 1, 1, 1, 1, 1/0, 0, 0, 0, 0 (changes quickly)
The FI protection is very short, we understood.
Some guys allow cheats, 3rd party software and CLEO scripts to get a vehicle (i.e. 4emp and Roggan)
To write a script we should know the time of uniqueness.
Is it applied between spawning of Patriots and starting their movement?

P.S. I allow mission failure as my max. No suicides, cheats, 3rd party software and mods.
I made a beautiful list of 77 vehicles which are perfectly saved without all of this cool.gif

Sucha84
  • Sucha84

    Mark Chump

  • Members
  • Joined: 12 Nov 2011

#131

Posted 22 February 2012 - 08:18 PM

QUOTE

We made a full script check so it's now practically everything about special scripted vehicles.
I bet nothing or really little more can be found, only new methods.
Bicycle indestructability is logical - the engines are exploding and bicycles have no engine


Is that mean any vehicle which doesn't have an engine, will be indestructible? Then will Engineless NRG 500 be indestructible? Also what about the health value of a Rhino? I tried to destroy it with a melee weapon by guessing it is not damageproof. But I couldn't destroy it with a melee weapon even after 10 minutes. I am sure Rhino is not damageproof (both crash and melee). Are there any flip proof vehicles in SA?

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#132

Posted 22 February 2012 - 10:00 PM

Sucha84

"Then will Engineless NRG 500 be indestructible?"
Of course not. It's only NE uniqueness - No Extra
Engine is not shown because of the bug, but it's present anyway.

"Also what about the health value of a Rhino?"
It's neither CP nor MP. But damage ratio is only 0.09, that's why it's 11,1 times more durable that a default vehicle.
Info from handling.cfg.

"Are there any flip proof vehicles in SA?"
FRP - Flip Roof Proof - is present in 3, VC, SA
3-VC lacks any obtainable FRP vehicles
In SA there are a few ones, of course FRP cannot be saved.
1) Any burning vehicle from Firefighter mission
2) Cesar's Savanna in "High Stakes, Low Rider"
3) Woozie's Fortune from "Wu Zi Mu"
4) Woozie's Elegy from "Farewell My Love"

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci Racing
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#133

Posted 23 February 2012 - 11:43 AM

QUOTE (AlSar @ Wednesday, Feb 22 2012, 10:00)
Our community studied your script check and we've found some differences so we have some questions.

The original purpose for compiling this immunity list was to provide reference to System Error on which vehicles had the melee immunity. While I was compiling the list I decided to make notes on any immunities I could find. The list is compiled in the order that I found immunities by searching for "02AC: set_car". When I found something I would record the mission that contained the code. It was not always easy to identify which vehicle had the immunities applied; some mistakes are likely. I made little or no effort to learn when the immunity codes were activated. The list is mostly complete, but it would probably help if your coders would make their own lists using a similar strategy.

Being able to read the scripts is a long ways from understanding the scripts. The codes seldom run from top to bottom in an orderly manner; they jump all over the place. Some code segments never run. Sometimes it is possible to identify a code segment as an alpha code that was abandoned, or a debug routine the programer used for testing, but most of the time dead code segments look like any other.

In order to identify when immunities are applied I have found it useful to temporarily modify the missions in the scripts (make a backup of main.scm and script.img first). As long as the "main" section of the script and the other threads that are active in memory are not altered then modified scripts can run current game saves. Fortunately most of the immune vehicles are found in missions which are safe to modify. If I think I will be able to see the vehicle when the immunity codes are run I will place a car color code just before or after the immunity code. When the car suddenly turns black I know when the immunities were applied. Displaying a text message is an option if I don't think I will be able to see the vehicle. If a code runs in a loop, like when recording the player's car in Gray Imports, then adding player money is a good indicator.

Comments are offered below for some of the specified vehicles. Some have no comment because I don't have additional information. In some cases the vehicles had different immunities applied in different parts of the mission but I don't know if or when the alternate code is run. Hopefully the strategies suggested above can help you find more answers.

Wrong Side of the Tracks: Train and Carriages; 1, 1, 1, 1, 1
It looks like the immunities are applied to the train at about the same time that Smoke's car is created and you are given the order to go to Unity Station.

Races: unknown vehicles; 0, 0, 0, 1, 0
I have no idea which vehicles get the immunities or when. Presumably these are vehicles used in the race. It is very extremely difficult to tell what is going on in the racing scripts.
CODE
02AC: set_car 379@(253@,16i) immunities BP 0 FP 0 EP 0 CP 1 MP 0


Reuniting The Families: Train; 1, 1, 1, 1, 1

End Of The Line (3): Train; 1, 1, 1, 1, 1
Can be found sitting on the tracks when taking Tenpenny's ladder truck to the El Corona garage.

Outrider: Rumpo; 0, 1, 0, 0, 0 (FP/CP)

Reuniting The Families: Sweet's Car; 1, 1, 1, 1, 1 (CP/EP/FP/MP)

Lowrider Game: Cesar's Savanna; 1, 1, 1, 1, 1 (we have BP/EP/FP/MP, not CP)
QUOTE
Have you meant "High Stakes, Low Rider" race mission?

This note came from Mission 9, Originally: Lowrider (Bet And Dance), name_thread 'LOWR'. I'm not sure why I thought this was Cesar's Savanna. I'm not seeing his identifying colors associated with the Savanna that gets immunities.

Robbing Uncle Sam: Patriots; 1, 1, 1, 1, 1/0, 0, 0, 0, 0 (changes quickly)
The vehicles are spawned and the immunities and a few other properties are applied. If the vehicles are not destroyed actors are created and placed in the vehicles, then the immunities are immediately removed.

QUOTE
P.S. I allow mission failure as my max. No suicides, cheats, 3rd party software and mods.
I made a beautiful list of 77 vehicles which are perfectly saved without all of this cool.gif

I hold the same standards for the collections that I save. If the challenge is interesting I will often make the effort to collect vehicles that require a suicide or arrest, but I don't save them. I hardly ever bother with a vehicle that requires button cheats to collect.

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#134

Posted 23 February 2012 - 01:23 PM

OrionSR

Thanks a lot!
All the info was translated and our script specialist was informed.
I hope it'll help.

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#135

Posted 23 February 2012 - 06:35 PM

I have read lately that Tornado only spawns in Vagos trritory,
so is the Tornado Unique after all Vagos territories are conquered?

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#136

Posted 23 February 2012 - 10:32 PM

lol232
Yes, kinda.
But if you exploit territory glitch more territories will appear and civilians start riding in gang cars along gangsters
Current maximum if exploiting after 100% of territories is +11 new territories in LS, SF ad LV.

Without the Glitch Ballas' Majectic and Vagos Oceanic become rare
(Majestic still has a spawnplace under Mulholland Intersection and Oceanic spawns in beach areas and in LVA territories as a civilian car)
Tornado becomes very rare, but not unique
The metods of obtaining can be found on GTA Wiki:
http://www.grandtheftwiki.com/Tornado

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#137

Posted 24 February 2012 - 12:31 PM

So should I save one Tornado in my Garage?

AlSar
  • AlSar

    Russian GTA-genre fan

  • Members
  • Joined: 10 Aug 2009

#138

Posted 24 February 2012 - 11:02 PM

lol232

It's up to you to decide.
I suggest no - it can be obtained anytime without much problems and do not bear any proofings or special colours.

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#139

Posted 25 February 2012 - 08:18 AM

You're right, AlSar, Thanks,
Anyways, there is CP Sanchez&PCJ-600.

pomor
  • pomor

    Stainless Steel Rat

  • Members
  • Joined: 05 Jun 2007

#140

Posted 25 February 2012 - 03:59 PM

QUOTE (OrionSR @ Thursday, Feb 23 2012, 12:43)
QUOTE (AlSar @ Wednesday, Feb 22 2012, 10:00)
P.S. I allow mission failure as my max. No suicides, cheats, 3rd party software and mods.
I made a beautiful list of 77 vehicles which are perfectly saved without all of this cool.gif

I hold the same standards for the collections that I save. If the challenge is interesting I will often make the effort to collect vehicles that require a suicide or arrest, but I don't save them. I hardly ever bother with a vehicle that requires button cheats to collect.

For me, cheats and mods are out of the question, and while I normally avoid being wasted/busted like a plaque, if there is no other way but a suside (all-proof Mothership), I can live with that. So far, during entire playthroughs, I accepted only one death - the Mothership - I guess the Firetruck is going to be the 2nd one, when I finally get over the fact that I have to return to the "home in the hills" save (very late I noticed that I have lost one car, at Fort Carson garage, during Vertical Bird suicidal.gif , for week I was ignoring GTA, I have to go so far back, I hate you San Andreas)

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#141

Posted 28 February 2012 - 11:31 AM

pomor, It's best to use all 8 Slots, or 7 if one of those slots are for Chain Game or S'N'Ping.
So best to do is check every eight saves all garages, before you delete one with all Vehicles in Garage if you know what I mean.

Anyways, is there a way to get CP Firetruck without being wasted during End Of The Line? Any way of doing that?
Like AlSar, Mission fail is my max, I want no Busts and Wastes in my save, No cheats hacks nor trainers,
I am done 98%, the remaining missions are Riot, Los Desperados and End of the line, I conquered all the Territories (Including Varrio Ones, which are currently owned by Vagos), and 2 in Las Venturas,
All Unique Jumps, Burglary Side Missions, and Beat The Cock triathlons, with all UC and uc2 vehicles,
And most proofed ones, edited Carcol.dat for UC uc2 Yellow Forklift.
I will explain in details once I upload to GTAGarage.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci Racing
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#142

Posted 28 February 2012 - 08:52 PM Edited by OrionSR, 29 February 2012 - 08:17 AM.

No one has discovered a method to obtain the fully immune ladder truck from End of the Line without a suicide but that doesn't necessarily mean it's impossible. Perhaps you can figure out something no one else has thought of yet.

Wanted level is disabled so you can't get busted; but that's no better than a suicide anyway. I think Sweet dies when the Feltzer explodes but just in case I pushed the wreck with him in it into the ocean; it didn't end the mission. I killed Tenpenny with a parachute; no change. Feltzer is already destroyed. Destroying the Ladder Truck in the garage doesn't end the mission.

4emp2008
  • 4emp2008

    Player Hater

  • Members
  • Joined: 14 Feb 2012
  • Russia

#143

Posted 29 February 2012 - 07:37 AM

QUOTE
So should I save one Tornado in my Garage?


You can save EP/FP Tornado in End of the Line

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#144

Posted 29 February 2012 - 12:50 PM

Erm... How do I obtain that Tornado?
Similar to EP Police Car right?

OrionSR, yeah, but I also want without being Busted, as well.

4emp2008
  • 4emp2008

    Player Hater

  • Members
  • Joined: 14 Feb 2012
  • Russia

#145

Posted 01 March 2012 - 01:06 PM

QUOTE (lol232 @ Wednesday, Feb 29 2012, 12:50)
Erm... How do I obtain that Tornado?
Similar to EP Police Car right?

no, ep/fp tornado in this mission can be obtained only with cheats

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#146

Posted 01 March 2012 - 05:25 PM

Never mind then, I don't want to use cheats.
BTW, I have read in an Article there can be a News Van with Vice City News logo,
Well, I tried everything, I couldn't get that Variate.
Could anybody confirm this, that you can get VCN News Van?

XFiveDragonsCJX
  • XFiveDragonsCJX

    Player Hater

  • Members
  • Joined: 23 Jan 2012

#147

Posted 01 March 2012 - 09:55 PM

QUOTE (lol232 @ Thursday, Mar 1 2012, 17:25)
Never mind then, I don't want to use cheats.
BTW, I have read in an Article there can be a News Van with Vice City News logo,
Well, I tried everything, I couldn't get that Variate.
Could anybody confirm this, that you can get VCN News Van?

The VCN News van is not true. The logo never changes.

roggan
  • roggan

    Rat

  • Members
  • Joined: 19 Aug 2010

#148

Posted 13 March 2012 - 08:42 PM Edited by roggan, 13 March 2012 - 09:06 PM.

BP/EP/FP/CP/MP uc2 Admiral
by Капитан Объективность (a.k.a. Rustlerr2010) yeah I hate him too for those nicks changings devil.gif

1. To get this vehicle we need a mission fail during the cutscene when Kane appears, and the only legal method to do so is destroying Admiral which we use to get away from the cemetery
2. The best method to destroy it - drop it into water (from Packer)
3. Packer as a player car disappears in 3 minutes 7 seconds after last leaving it
4. So we park it with a blue indestructible Admiral on it, calculating it to fall into water then
5. Wait 2 minutes 40 seconds and speak to Sweet
6. Watch the cutscene, wait for the mission's fail, then collect your lovely indestructible uc2 Admiral and enjoy

lol232
  • lol232

    The Hardwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#149

Posted 17 March 2012 - 11:53 AM Edited by lol232, 06 October 2012 - 02:38 PM.


I wish you posted this earlier, I could have gotten it by then,
Any chance you tell me what is the colour of uc2,
and could you tell me the colour code (Number) for both of the colours?




roggan
  • roggan

    Rat

  • Members
  • Joined: 19 Aug 2010

#150

Posted 18 March 2012 - 02:32 PM Edited by roggan, 18 March 2012 - 02:44 PM.

uc2 here is '34,25,24 # 40 biston brown poly dark' (for me it looks like very very dark brown)
the first color is '63,62,69 # 25 shadow silver poly dark' which is available in Transfender.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users